
Explore and admire while navigate through eerie, surreal environments inspired by the Backrooms lore. Explore this uncanny world lost in time and get lost in the otherworldly architecture in a world where reality bends and your sanity is tested.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A man gasps for air as he surfaces from water—only to find himself trapped in a room of white tiles and endless pools. This is Level 37, the Poolrooms, a place where the familiar dissolves into the unknown.
In this surreal journey, you will explore spaces that exist between worlds—hauntingly empty, disturbingly quiet, and yet strangely familiar. As you traverse these liminal spaces, fragments of a life long gone begin to surface: objects from a forgotten past, memories of a home now lost, and moments that echo through the corridors of time.
But this is no ordinary journey. It is the final journey—the descent of a soul lost to water, drowning in both regret and uncertainty. The further you explore, the deeper you’ll plunge into the uncanny, until finally, you reach the ultimate destination: Hell itself.
Can you maintain your sanity and escape the surreal nightmare?
Minimal Entities, Maximum Atmosphere
The focus of the game is not on battling monsters, but on immersing yourself in the eerie, liminal environments. Entities are rare—what you must confront is the unsettling emptiness, the echoes of your past, and the strangeness of these in-between worlds.
VHS Filter Toggle
For an added layer of surreal horror, players can toggle the VHS filter on or off, transforming the game's visuals into a distorted, analog nightmare reminiscent of old found-footage tapes.
Exploration-Focused Gameplay
You will be piecing together fragments of the protagonist’s life and death, all while navigating eerie, transcendent spaces that blur the line between reality and nightmare.
The game will take you through four haunting locations, each one more surreal than the last. These spaces are not just backdrops but represent stages of the protagonist’s life, memory, and descent into madness.
Level 37 (Poolrooms)
The journey begins here, in a place of endless, reflective water. Pools stretch infinitely, white tiles gleam under harsh lighting, and the sound of distant water echoes throughout.
Faded Memories
An in-between space that serves as a bridge between different levels, filled with fragmented memories of a life once lived. Here, you’ll encounter glimpses of a home, an old neighborhood, and other key locations from the protagonist's past.
The Infinite Stairs
An endless descent into the dark. The further down you go, the heavier the air becomes, and the more claustrophobic the space feels. Each step takes you deeper into the unknown.
Hell
The final destination, where twisted visions of the past collide with the horrors of the afterlife. Dark, fleshy walls pulsate, the air is thick with despair, and shadows seem to watch your every move.
This game is heavily inspired by Jared Pike’s Poolrooms, a vision of liminal spaces that blend reality and nightmare with disorienting tranquility. We've also drawn influence from the Backrooms mythos, particularly the eerie depictions from creators like Kane Pixels and The Librarian, whose work with liminal spaces and unnerving voids shaped the atmosphere of the game.
"The familiar becomes unfamiliar, and the deeper you go, the more you lose yourself."
In this game, there are no clear enemies. There is only you and the places you once knew—now twisted, empty, and eternal. Each step forward is another step down, into the depths of the unknown.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bardzo ciekawa produkcja w której naprawdę idzie odczuć liminalność Backrooms. Co prawda brakuje w niej istot czy wielu elementów horroru, to widoki oraz poziomy które można zwiedzić są naprawdę pieczołowicie oddane.
I loved it; it’s very relaxing, yet you still have to stay alert to your surroundings. The atmosphere and concept are brilliant—I loved everything about it. However, I have two suggestions: first, the movement speed needs to be faster—even when "running," it feels slow. Second—and this is a must—you really need to fix the bugs in Chapter 5, especially on the colored stairs and the metal ones near the cylinders towards the end of the chapter. Aside from that, I 100% recommend it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Traditional Chinese
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Currently on chapter 4, but oh boy, did it feel like chapter 3 lasted forever. If you didn't get enough of indoor playgrounds as a kid, after this certainly will. XD It's a nice and chill walking simulator, but moving in water is so slow. I wish you could move a bit faster.
No, I don't recommend it. Basic levels, lacking originality—nothing scary about it. This game doesn't measure up to a "real" exploration game.
整體而言氣氛還不錯 玩完pools來玩的 不過這款地圖是大到會迷路:) 我也算滿喜歡核類遊戲跟都市傳說的人 不過這款遊戲的優化沒有很好 FPS略低 另外在水中的阻尼有點高 按鍵不能做調整有點可惜 比打FPS遊戲更常死壓著shift [spoiler]感覺小拇指快沒知覺了[/spoiler] 最後就是爬梯子的時候常常出戲[strike](這梯子音量好大呀[/strike] 還有角色喘氣聲時間有點神奇哈哈 雖然前面第一關玩到有點躁 不過後面關卡設計還挺不錯 這有種pools沒有的那種詭異和恐怖感 還算值得體驗
So this is basically a walking simulator in the Backrooms. There’s no story or scares beyond exploring and finding your way to the next level. That being said, the maps are just stunning. The textures are extremely pleasing and the ambiance is eerie. I recommend headphones. I did have quite a few crashes and bugs but I was using Crossover with a M5 Max Mini so it may run a lot smoother on a true windows computer. Somehow we completely missed Level 4 and ended up on Level 5 before it crashed to the point of just closing it out for the day. Still for $8 my partner and I spend 3-4 hours switching back and forth and making comments on what’s around each corner.
Unfortunately not able to play further due to graphical errors, flashing and blurry lights inducing headaches. Played around with all the settings (which on another note are in odd places, e.g. the game had voice echo on by default, so I could hear myself speaking and echoing in the game, which was not in the audio section in settings, but the video section?) no combination would fix the flashing / blurred lights
One of the better liminal space games I have played. It has a good variety of environments and the slides work. The sound can be a little annoying at points (mainly the ladders). If you are looking for creatures this is not for you. I would recommend looking for something like a Backrooms or SPC games not a Dreamcore/Liminalcore game.
走路慢成啥了
好恐怖
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