
Liminal is a mind-bending puzzle game where every door is a change in perspective and destination.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра 'Liminal' - это атмосферное приключение, которое проникает прямо в подсознание. Блуждание по пустым коридорам, наполненным необъяснимой тоской и приглушенными звуками, создает неповторимую атмосферу лиминальных пространств. Графика проста, но эффективна, идеально передает ощущение одиночества и оторванности от реальности. Главная загадка, хоть и не всегда понятна, держит в напряжении до самого конца. Отдельно стоит отметить звуковое сопровождение. Оно выполнено на высшем уровне и играет ключевую роль в погружении в игру. Звуки шагов, капель воды, отдалённые гулы - все это складывается в жуткую, но притягательную симфонию. Единственный минус - небольшая продолжительность. Хотелось бы больше уровней и более глубокого раскрытия истории. Тем не менее, 'Liminal' - это запоминающийся опыт, который оставит после себя ощущение лёгкой тревоги и заставит задуматься о природе реальности. Рекомендую всем любителям необычных и атмосферных инди-игр.
not bad - just not quite what i thought it would be but that's my fault for judging a game by its title rather than its content. This is something akin to a cyberpunk/vaporware-styled Portal-Puzzler more than neon-tainted backrooms (which what i thought it would be based on screenshots and title). Although i love puzzles and love to watch people play puzzle games - i suck at them and thus cannot really give this game a review regarding its quality. all of that being said, for a free game - it definitely plays/feels/looks like one of the better ones.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Il gioco in se... è interessante, sono rimasto bloccato inizialmente, causa la poca se non nulla descrizione iniziale, poi su internet non ho trovato video, dei walktrough o altro, quindi sono bloccato e non trovo il modo per andare avanti. Lo considero comunque un gioco che mi piace, essendo in accesso anticipato di certo ci saranno modifiche, implementazioni... spero molto che creino una sezione tipo tutorial iniziale... che serve. Comunque, considerato il prezzo lo consiglio...
I played the game for about five minutes and then fell in a hole, and kept falling for so long that the game crashed. DERP.
经常闪退
Je ne recommande pas ce jeu en early access pour la simple et bonne raison qu'une fois installé, il n'y a aucun moyen de le faire démarrer. Plusieurs personnes se plaignent de la même chose. Donc on ne peut tout simplement pas y jouer. On gâche de longues minutes à tenter débloquer la situation en vain. Ca promet pour la sortie !
This Game ♥♥♥♥♥♥♥ Sucks
Tl,dr good game but very early access, with a lot of thinking and a lot less platforming. I probably skipped one of the early levels because you can fall out of bounds in a way that you land at the start of the next level. I also acquired korbs in ways that wasn't intended because some puzzles led to their places but I already picked them up just by jumping or picking them up through the glass. The last level is definitely tough and there have to be more levels before it, gradually increasing in difficulty. Music can be muted fortunately, but I couldnt mute it without turning off all other sound.
I slightly recommend it to 3D-space puzzle lovers. The trick is two sides of one door connect two spaces or the same space with different gravity directions, it sounds like Portal but not exactly. The puzzle design is solid. This is the game that we can suffer less if we rely on instinct and don't think deeply. But once we stop and start to comb through the clues, well, mind twisted. In the end, I spend about 4h but I think the real content lasts 2h. To me, the problems are 1. It's not a platformer, but the jump is too clunky to ignore. 2. Slow walk pace. Obvious in the last level. 3. No sound effect, the monotonous music is soporific. 4. The penultimate level, the purple door is useless. 5. The last level, to watch the five faces of the big room, the first I feel dizzy in a game. 6. The game is complete to some extent, but abandoned at early access.
A buggy mess with linear puzzles that absolutely hates the player. It takes minutes to load from a black screen on start up, I repeatedly fall out of the level (which restarts it), the music is repetitive, the sound effects don't work unless you die in a level and restart, and the final straw was when I approached a door and it deleted the key from my inventory. No warning, no nothing, just softlocked the game--the FOURTH time I had restarted that level due to bugs. The beginning of the SECOND level. That's right, I've spent over an hour in this game and barely made it past the tutorial. I've restarted the game more times than I've solved puzzles, and I'm done with it.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $507K | 1.4K | 99% | $7.99 | |
| $31.6K | 118 | 64% | $11.99 | |
| $25.3K | 109 | 94% | $12.99 | |
| $7.7K | 89 | 91% | $4.99 | |
| $6.1K | 28 | 89% | $9.99 | |
| $2.5K | 54 | 72% | $1.99 |