
A different kind of liminal experience. Explore surreal spaces inspired by nostalgia, discover hidden paths, and unravel a mystery that is shaped by your own mind. No monsters, no combat. Just atmosphere, discovery, and dread.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Liminal Shroud is a first-person psychological horror experience driven by atmosphere, not monsters or combat. Set within surreal environments that evoke a twisted sense of nostalgia, your focus is on navigating shifting spaces and concealed routes while piecing together fragments of a mystery woven into the Shroud itself.
By interacting with the spaces and objects around you, you'll uncover and the truth behind the Shroud… hopefully before you become a part of it.
Liminal Shroud has been praised by players for:
Original Environments: Every space is original, handcrafted and deeply atmospheric.
Rewarding Exploration: Discover fragments of a story hidden in the architecture and audio design.
Unsettling Soundscapes: A standout sound design praised by streamers for its intensity and originality.
Analog Horror Aesthetic: A visual style that evokes the 1970s and 80s, amplifying the nostalgic unease.
Flexible Gameplay: There are no timers, enemies, or precision tasks. All the of the puzzles are visual, there is no walls of text, just the minimal UI.
Engage with the world you explore and unlock its secrets. Discover which laws of reality can be broken, but beware... This place doesn't want you to escape!
There are no monsters that chase you, but an inescapable dark presence watches your every move. The game has minimal UI, realistic environments and dark soundscapes to lose yourself in. Passages take many shapes and it's up to you to escape from this twisted reality.
Features and Accessibility:
Play at your own pace - no timers, enemies, or precision gameplay. Puzzles are visual, no reading required to play, no dialog,
Fully remappable key bindings and gamepad support
Revisit chapters you have completed in any order
Camera sensitivity slider
Head bob toggle
Brightness slider
Running/Sprint key can set to toggle or hold down
Simple controls, minimal interface
Supports windowed mode/compatible with overlay keyboards
Camera FOV slider
Separate volume controls for music, sound effects, master volume
Game autosaves progress per chapter
SEIZURE WARNING: Game contains flashing lights
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 96reviews | 90% | — | $23.8K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, prolly missed some stuff but all in all good
Nice little spooky liminal game that you can finish in roughly an hour or so. I'm always happy to support liminal horror games that don't rely on entities, monsters, chase sequences, or cheap jump scares. There are a few minor puzzles sprinkled throughout the game as well so it feels a bit more involved than just a straight walking simulator/exploration game.
(TL;DR: It's not bad but it needs a lot of work and falls short in some areas.) It's with a heavy heart I post a negative review here because the game isn't bad. It's also not exactly amazing. The aspect of a liminal space horror game with no actual enemies is refreshing but the levels often fell short and sometimes even felt the same. Rather than a liminal space it felt more like so many different flavours of the backrooms. However the biggest crime is how badly optimised the game is... I got about one hour in and the game started to drop frames and stutter a lot. The scares of a thing appearing are kind of nullified when the game turns into a PowerPoint presentation. And worse is it entirely breaks the immersion of a game with poor performance. I don't feel like I am exploring a liminal space. I feel like I'm playing a poorly optimised game. If it's ever fixed, I could entirely recommend the game for what it is. It -is- a good game that just fell short in some places.
Media

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Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Full Gameplay: https://youtu.be/xTahbBQp7jc Overall Rating: ★★★★☆ (8/10) Gameplay: Great (8/10) Graphics: Excellent (9/10) Story: Great (8/10) Soundtrack: Good (7.5/10) Difficulty: Easy Game Length: 1.5 Hours Here I will leave the cat, people who pass by can pet her and give her a thumbs up 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ_)__) \二つ
It's an okay game. The "spooky" ambiance wears thin rather quickly, the same sound effect played a dozen times starts to get old. Speaking of sound this is, [h1] The Loudest Game Ever [/h1] By the time I was done with my playthrough, I had the volume turned down to 5%. There is an irresponsible level of volume in several parts of the game. This NEEDS to be addressed. Otherwise, this is a middling walking sim with too much going on to ever truly soak in the environments. It's like the Spooky's Jumpscare Mansion of liminal space games and that is either awesome or terrible for you.
W game
RECOMENDADO! Es un juego muy copado que da para mucho mas!!, la estetica, la ambientacion, los puzzles, todo daba para mas. Es muy cortito, creo que en casi 2hs lo terminé (pense que en menos xD). Por el valor creo que vale la pena ya que son buenos 8 dolares bien invertidos, sin embargo considero que podrian haber alargado los niveles. Algo negativo, son los sonidos constantes de pasos, cortinas moviendose, una sombra acercandose... Ese recurso de terror utilizado repetidamente hace que la experiencia no sea genuinamente aterradora, sino que cada sonido que uno escucha mas de dos veces ya no da miedo ni susto., almenos eso me pasa porque de por si no soy muy miedosa con los juegos ya que soy fanatica y me "curtí" (aunque, obvio, hay juegos que me dan miedo de verdad todavia). Fuera de ese detalle que podria mejorarse (quiza en otra entrega), es excelente <3. Amo los espacios liminales, los backrooms, todo ese mundo me atrapó desde hace años y agradezco jugar estas maravillas. Felicidades, lograron un excelente juego <3.
Game is a bit expensive for what it is. At first it was kinda scary hearing some unique sounds I've never heard before, but the toy levels turned the scary to just regular old slowpaced indie walking simulator. The supposed second part didnt add anything to the game, literally shorter versions of the same puzzles you already did earlier. Puzzles are basically the same thing over again. Enter the level, collect stuff and exit. Zero replay value without alternative paths or achievements. Didn't hate it in literal sense but it was a bummer. If there was a sideways thumb I'd give that.
Хорошая игра. Больше всего нравится, что разработчик не использует уже устоявшиеся эстетики лиминальных пространств, а создает визуально новое. Стилизованная графика, арт дизайн локаций и не однотипный геймплей, уникальный под каждую локацию геймплей, сделаны на достойном уровне. Радует техническая сторона, оптимизация и работа с движком. Типичные для пятого анрила артефакты освещения заметны только на дальних расстояниях. Качественная бродилка на 2 часа геймплея, можно смело рекомендовать.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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