
First game of a four-part visual novel series. Nerdy Itsuki Ninomae accidentally creates a “digital hypnotism movie.” Showing it to his neighbor causes him to learn her and a classmate’s dark secret, dragging him into the underbelly of society.
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About









Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Liminal Border Part I is a richly atmospheric visual novel from Purple Software, localized and published by Shiravune, and it immediately establishes itself as a slow-burning mystery rooted in psychological nuance, emotional tension, and carefully layered worldbuilding. Rather than overwhelming the player with exposition, it invites them into a world defined by unease—one where borders, both literal and symbolic, shape identity, conflict, and human connection. The story follows characters who exist at the perimeter of society, ideology, or memory, each negotiating personal histories and unresolved trauma while confronting forces larger than themselves. The writing excels in its ability to balance clarity and ambiguity, gradually unfolding the truth without sacrificing suspense, and giving players time to invest emotionally before revealing deeper threads. Character development is one of the narrative’s strongest pillars. Every major figure introduced feels intentionally crafted rather than included to fill archetypal space. Their motivations evolve, their relationships shift, and their vulnerabilities are expressed not through dramatic monologues but through subtle gestures, reframed conversations, and environmental storytelling. Purple Software has always excelled at humanizing characters even within heightened or speculative settings, and Liminal Border continues that tradition—no one here is merely a plot device. The protagonist, in particular, functions not as a blank slate but as someone shaped by internal conflict, doubt, and memory, making their perspective compelling to follow. Supporting characters act as mirrors, challengers, and emotional anchors, giving every major interaction narrative weight. The writing style itself is deliberate, textured, and cinematic. Dialogue carries personality and rhythm, never feeling rushed or artificially inflated. Internal monologues reveal emotional and philosophical depth without becoming self-indulgent. The pacing is intentionally measured, allowing tension to simmer instead of spike, while major turning points land with controlled force. Tonally, the story moves between mystery, melancholy, warmth, and anticipation, creating a layered emotional experience that resists easy categorization. While the game does contain moments of levity, they function as relief rather than tonal derailment, reinforcing stakes rather than diminishing them. Visually, Liminal Border Part I is striking. Purple Software’s artistry is on full display—backgrounds are richly detailed, lighting is purposeful, and character sprites are expressive, distinct, and aesthetically polished. The blend of realism and stylization deepens immersion, giving every scene atmosphere and emotional intention. CG illustrations punctuate narrative peaks, offering haunting, beautiful, or intimate compositions that reinforce the story’s themes. Environmental design also plays a storytelling role, with visual motifs and framing subtly foreshadowing psychological and narrative shifts. The result is a visual novel that feels less like static illustration and more like a curated cinematic experience. Music plays a crucial supporting role, shaping mood without overpowering the narrative. The soundtrack ranges from quiet ambient pieces designed to accompany introspection to tense, escalating compositions that heighten critical scenes. Tracks are chosen thoughtfully, transitioning seamlessly with emotional beats rather than simply filling silence. Sound effects and voice acting—where applicable—are cleanly mixed and contribute to immersion, grounding conversations in believable pacing and emotional resonance. Localization deserves particular praise; Shiravune’s translation captures tone, cultural nuance, and character voice while maintaining clarity and rhythm, avoiding the stiffness or over-literalism that sometimes affects visual novel releases. Structurally, the biggest defining feature of Liminal Border Part I is that it is the first installment of a larger narrative. As such, it builds foundation rather than closure, spending its runtime establishing relationships, conflicts, secrets, and thematic direction. This leads to a conclusion that functions as a narrative pivot rather than a resolution—satisfying in its escalation but undeniably incomplete. For some players, this format deepens anticipation and focus; for others, it may feel like stopping just as the story fully blooms. Because the game’s emotional and narrative investment grows steadily, the cliffhanger effect is potent and intentional, clearly designed to frame the upcoming continuation rather than wrap neatly on its own. Its limitations mirror its ambitions. The pacing, while deliberate and thoughtful, may feel slow for players expecting rapid plot advancement or immediate spectacle. Thematically dense scenes require attention and patience, making this a visual novel best enjoyed without rushing. Some mysteries remain intentionally opaque, and Part I does not answer every question it raises—something that will only fully resolve with future entries. Those seeking high interactivity, branching decision-based outcomes, or gameplay sections beyond traditional visual novel structure will find it linear and text-focused. But within its genre expectations, it functions with remarkable confidence and clarity of purpose. Liminal Border Part I succeeds because it trusts its audience. It assumes players want emotional depth, thoughtful storytelling, and space to reflect rather than constant stimulation. It blends mystery, humanity, and atmosphere with composure, offering a story that lingers even after stepping away from the screen. Fans of slow-burn narrative fiction, psychological drama, elegant character writing, and visually expressive storytelling will find a compelling and rewarding experience—one that feels like the beginning of something significant rather than a standalone curiosity. As a first chapter, it not only tells a compelling story but promises an even more expansive and emotionally resonant continuation. It leaves players eager, anxious, and deeply invested—exactly what serialized storytelling should accomplish. Rating: 8/10
单说第一部确实很不错,但是因为会骗人去玩后面几部所以罪大恶极
画风很对胃口,剧情不无聊。分割商法第一部介绍了男主想要变强的原因,期待后续剧情。
I was a bit skeptical of the digital drug premise, but the story ended up being quite thrilling and I'm really interested to see where things go from here since this is only part one of four. The main character is a loser, but it ends up feeling wholesome and earnest. I could have swore there would be a twist, but it seems not. So it's fun to see how he starts changing and how he might change later on in the series. Also Hina is such a good girl. She's so cute and nice, and I love Same Manma's art. I hope she ends up working on more VNs. Also also, I really appreciated how in depth the curry scene was.
[h1]简评:你以为我是clockup其实是我紫社哒[/h1] 本作是紫社的校园恋爱+黑社会题材分割商法GALGAME《liminal border》的第一部。剧情讲述了男主靠着电子春药入伙了黑长直邻居凛和金发巨乳妹阳菜的灰色产业组织,并得到了黑社会组织雨纹会老大的女儿琴子的庇护开始涉足黑色产业的故事。由于是分割商法,本作流程偏短,全程仅有一个选项肢,HS方面也仅有一位女主能够上垒。不过5个HS质量还不错,都是纯爱玩法没有钟表社的猎奇玩法,搭配上OP&ED动画制作水平仍然在线。 [h1]评价:黑社会,但没有猎奇要素 [/h1] 本作虽然是紫社的作品,但是和《幸福噩梦》《青鸟》完全不是一个维度的作品。相反,引入了黑社会和暴力元素的本作在某种意义上更像是clockup钟表社的作品,用黑色系的题材搭配上HS来作为卖点。由于根本不像是传统紫社作品,因此本作的调性高度取决于剧作家。本作的剧作家是调色板《9-nine》系列、《异想魅惑(魅魔星奏)》剧本担当的かずきふみ,这位大哥作为自由剧作家还参与了柚子社《星光咖啡馆与死神之蝶》《天使骚骚》的剧本。 略过黑暗系元素不表的话,剧情其实算得上是有些意思。男主靠着电子春药入伙了住男主隔壁的黑长直青梅竹马凛(开幕OGC雷击但是不能上垒,CV詩倉綿かほり,我真没听出来是野良猫的卢西亚大姐)和对男主有莫名好感的阳菜的灰色产业组织,并得到了黑社会组织雨纹会老大的女儿琴子(CV桃山いおん用的是相当御姐系的声线,但人设是个外表看似冷酷实际上是白莲花,可惜本作暂时没法攻略)的商业许可,开始了灰产之旅。 本作和《9-nine》系列一样是分割商法,但和《9-nine》系列的时空轮回+轻meta设定不太一样,本作的设定是很线性的“成长”——男主作为一个阴暗死宅,以研发出电子春药为契机和班上做“爸爸活”中介的两位妹子搭上线后,陷入了黑社会的漩涡,在被琴子的护卫梅莉鲁(CV有栖ねね是超级新人)救了之后认识到了黑社会的残酷,出于“我想配得上她们”的单纯想法而开始成长,最终发出了中二发言“我要成为王”。这就导致本作看似是阴暗系实则和常规的校园恋爱剧本没什么太大差异。 但本作的剧情其实也就差不多到此为止了(后续仅有一个事件而已),最终故事完结在“不管用什么手段,我们都要搞定敕使河原琴子”,因此只能勉勉强强算得上是“序章”。相较于剧情而言,本作的HS数量反而更有料。除开开幕雷击的凛OGC的HS,本作唯一能上垒的女主角阳菜的HS那是紧紧又凑凑啊,CV小波すず(要不是看了一眼声优我真没听出来这是龙姬混的哆啦美)发挥的还算卖力但是实用性一般。比较可惜的是本作题材摆在这里,既没有impart又没有轮大米,全是纯爱。只能说紫社还是那个纯爱的紫社。 [h1]为什么说本作只是个序章?接下来有剧透 [/h1] [spoiler] 但就在这过程中,突发了有人因盗版电子春药死亡的事件。为了不背上两千万的债务,男主等人开始了追查,结果真相是找到了但雨纹会就是摆明了甩锅给他们……虽然男主等人当然不可能坐以待毙,但剧本到此就戛然而止了。 [/spoiler] [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1]
严格来说这是一个游戏分四份卖?是这个意思吧?不过看在剧情还是有点意思,给个好评,期待后续。
Great crime thriller eroge. And anyway, I know Hina's position as best girl isn't under threat.
[h1][b] 友情提示,好评仅限于前两章,玻璃心的千万不要去游玩后面的章节,或者是直接不要入了,赶紧跑。当然你要是觉得自己可以,那么请立即购买合集。[/b] [/h1]
Don't know why I've hesitated for so long to buy this novel but I'm not dissapointed. It was great. I've really enjoyed it and I've bought the second part right after I've finished the story. Kotoko is very cute, but Hina... Oh, Hina. She's a saint, just a sweet little angel and simply goddess of a girl. Fell in love with her immidiately. Tatsu, Hina's brother, is also very sweet. My type of a guy when I think about it. Yeah, I can say characters are just right where they belong, and that's a rare thing in this type of novels. MC is pathetic at first and very (veeery) unrelatable, but he's getting there. His ark is somewhat rushed, but I see how it can be realistic in a way. I was really worried about dark themes and whatnot, but game is just... you know, flirting with some aspects and there's nothing really dark going on (thanks for that). Also scenes, they are pretty hot. Pretty. Hot. Long story short - I've had a blast sitting and watching the plot unfolding on me. Had a great time. Can definitely recommend.
非常好遊戲使我二弟很開心
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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