
Uncertain of his sister's fate, a boy enters LIMBO
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.63/day in the week to Aug 3 → 15.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 40.7Kreviews | 92% | — | $12.6M |
| $3.99 | 83.1Kratings | 87% | — | $17.1M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
跑酷真的很解压
有点 难
One of the Best Single Player Games
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Portuguese - Portugal, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Russian +2 more
| $12.49 |
| 56Kratings |
| 88% |
| — |
| not modelled |
| $12.49 | 1.2Kratings | 86% | — | not modelled |
| $12.49 | — | — | #57 | not modelled |
| $12.49 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You think you are safe and can anticipate what the next challange is going to be then the game throws you a curveball.
很棒的解谜游戏。 在一开始完全不知道玩法的情况下打开了这款游戏,前期通关基本靠直觉对波。关卡设计很有脑洞:我们具有真实的物理引擎,通关所依靠的是你的奇想。其中有些竞速环节也极其考验对时机的掌控。
游戏关卡设计者物理应该学的不错,虽然是老游戏但是解密并不老套,相当需要脑力,不过操作系统很老了,以我个人来说,键鼠操作不是很习惯,手柄就还可以
Эстетическое удовольствие, отличная работа со звуком, было очень приятно перепройти эту легенду, прекрасно сохранилась.
A indie game in 2011. The first 80% or so, mostly the earlier levels, you can kinda figure out on your own. But the later ones? No chance without a guide. They're brutal with both timing and precision. That anti-gravity box level, though... ARE YOU KIDDING ME?? I almost rage-quit so many times, but I push through just to see the ending. Later I looked up a walkthrough and found out there's a hidden achievement where you have to navigate entirely by sound. And get this…there's an even more TERRIFYING one where you have to clear the whole game with fewer than 5 deaths in one sitting. And somehow 2.4% of players actually did it!! Awwww, they are amazing👍. Limbo really doesn't mess around with achievement hunters. Limbo is a solid gem. It's a pioneer of early platform-puzzle games, and you can totally see its DNA in later titles. With nothing but sound effects and monochrome visuals, it crafts this suffocating, danger-lurking-everywhere world. The boy, just a kid, helpless and out of his depth, comes looking for his sister, only to get ambushed by traps, predators, creepy crawlies, and ruthless humans. One wrong move and you're dead. The dark, oppressive atmosphere is spot-on. Even though the puzzles sometimes drove me up the wall, I was completely immersed from start to finish. And there's not a single line of dialogue, no narration, not even a tutorial. So what's the story really about? Totally up to your imagination. People have all sorts of theories, some straightforward, some out there, and they all kinda work. The devs also know exactly how to mess with your head. Near the end, the boy follows a glowing white butterfly and spots his sister's silhouette. He gets closer, closer, just one step away, and then a bug drops from above, takes control of his brain, and forces him to turn around. By the time you shake it off and go back, she's gone. All that's left is a tide of steel and rumbling machinery. Ha. Nice try, right? Little do you know, what's waiting ahead is a gravity-defying nightmare that'll make you wish you could die, but you can't😂. The game gives you a glimpse of hope, then drags you even deeper into despair. That's "Limbo" for you. Limbo is a fantastic game.
GOOD GAME
Very nice game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $98.7K | 468 | 90% | $9.99 | |
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| $132.6K | 745 | 70% | $9.99 | |
| — | 0 | — | — | |
| $40.2K | 134 | 76% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.5M | 15.8K | 55% | $39.99 | |
| $12.5M | 22.5K | 87% | $24.99 | |
| $12.5M | 15.1K | 88% | $29.99 | |
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.6M | 12.4K | 37% | $49.99 |