
The machine world of Molybdion has fallen into disarray. As Nidhogg eats the root of the planet, unending wars rage on the surface! Slice your way through hordes of metallic foes in five frantic levels, defeat fearsome bosses, and dodge countless bullets in this vintage vertical shoot 'em up.
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About
The machine world of Molybdion has fallen into disarray. As Nidhogg eats the root of the planet, unending wars rage on the surface, and machines fight endlessly in the sky above. Slice your way through hordes of metallic foes in five frantic levels, defeat fearsome bosses, and dodge countless bullets in this vintage vertical shoot 'em up.
Key features:
2 playable characters for different playstyles
3 difficulty levels for broader accessibility
5 increasingly complex levels
Overkill enemies to gain more score
Local and online leaderboards
Tate options for vertical monitors
Choose between 8 different color pallets
Enjoy the chiptune metal soundtrack by Withered Media
A vintage pixel art and CRT style evocative of the arcade era
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很特別的射擊遊戲...操控武士在對敵過程中融入居合斬跟順移斬,不得不說真的很帥氣! 然後關卡的場景切換表現也挺帥的~就是整個關卡難到靠北...打了老半天一關都打不過,記住,你只有三次機會要全破一關。
Slower paced shmup/bullet hell with some dense patterns and very unique levels. A very clean and memorable game both due to its presentation and mechanics, personally not too motivated atm to attempt a 1cc; but learning the levels with limited lives was already a great experience
Sympa mais je suis trop nul ...
Great game !!!
I've been waiting for a game to scratch that zero ranger itch of fun, cool, and rewarding to play for a modern audience. If you're stuck on a level they even got a practice mode that lets you replay bosses. For someone that's never done a 1cc before that's greatly appreciated. I thought there would be more games like zero ranger but very little came close in design or visuals. I even tagged this game with ranger-like to help people like me who wanted more. My only complaint with this game is the lack of in game rewards to incentivize getting high-scores and the results screen that gives your level rank looking a like a receipt instead of matching the game 's colorful and flashy energy and emphasizing your level rank. I want to care about scoring but its hard to care with the colors being muted.
Excelente jogo, OST ótima e mecânicas que te incentivam ao risk x reward.
Lilac 0 is a retro-inspired vertical shoot ’em up developed by Victor Pouderoux and Bullet Prince, with publishing duties also handled by Bullet Prince. Built around classic arcade design principles, the game embraces fast-paced action, demanding enemy patterns, and score-focused gameplay while introducing a few modern twists that help it stand apart from countless genre throwbacks. Rather than relying on lengthy storytelling, it establishes a grim science-fiction setting in which the mechanical world of Molybdion is locked in perpetual conflict while facing destruction from a colossal entity known as Nidhogg. The narrative serves primarily as a backdrop for the action, but it succeeds in giving the game a sense of purpose and atmosphere. The core gameplay revolves around navigating dense waves of enemy fire while eliminating robotic foes across five carefully structured stages. Fans of traditional shoot ’em ups will immediately recognize the familiar foundations, but Lilac 0 adds an important layer of strategy through its dash mechanic. This ability is not simply an emergency evasive move. It functions as an offensive tool that can be used to break through specific enemies, survive dangerous situations, and trigger powerful overkill attacks for additional points. Because of this, players are encouraged to play aggressively instead of simply weaving through bullet patterns. The mechanic injects a constant sense of momentum into every encounter and creates a satisfying balance between risk and reward. One of the game's strongest qualities is its focus on skill development. Every stage is designed to challenge the player's reflexes and pattern recognition. Enemy formations feel carefully arranged, bosses feature multiple phases that demand adaptation, and success often depends on learning encounters through repeated attempts. While the challenge level can be intimidating, the game provides multiple difficulty options that allow players to tailor the experience to their comfort level. Newcomers can gradually build confidence, while genre veterans can seek the intense challenge that arcade shooters are known for. Replayability is another area where Lilac 0 performs exceptionally well. The inclusion of two playable characters provides meaningful gameplay variation, encouraging players to experiment with different approaches and strategies. Beyond simply finishing the campaign, the game strongly supports score chasing through its ranking systems and leaderboards. Mastering stages, refining routes, and maximizing point totals become compelling goals that can extend the experience far beyond the initial completion. Like many of the genre's classics, Lilac 0 thrives on the desire to improve and achieve a better run each time. Visually, the game captures the spirit of classic arcade shooters through detailed pixel art and stylish presentation. Mechanical enemies, futuristic environments, and imposing bosses are rendered with impressive attention to detail. Retro-inspired visual filters such as CRT effects help reinforce the nostalgic aesthetic without compromising visibility. This is particularly important in a bullet-heavy game where clarity can make the difference between success and failure. Even during the most chaotic moments, the action remains readable, allowing players to focus on dodging and positioning rather than fighting against the visuals. The audio presentation complements the action effectively. Its energetic soundtrack blends electronic and chiptune influences to create a sense of urgency throughout the campaign. The music enhances boss encounters and high-pressure sequences, helping maintain excitement from start to finish. Sound effects are equally satisfying, giving weapons, explosions, and special abilities enough impact to make combat feel rewarding. Together, the audio and visual elements create a cohesive arcade atmosphere that feels authentic without becoming trapped in nostalgia. The game's biggest limitation is that it remains highly specialized. Players seeking a story-driven adventure, extensive progression systems, or a large amount of content may find the experience somewhat narrow in scope. Lilac 0 is designed primarily for enthusiasts who enjoy mastering mechanics and improving performance through repetition. Its relatively short campaign is compensated by replay value, but that design philosophy will not appeal equally to everyone. Likewise, the learning curve may feel demanding for players unfamiliar with shoot ’em ups, even with the available difficulty settings. Despite these minor drawbacks, Lilac 0 delivers exactly what it promises: a polished, challenging, and highly replayable arcade shooter that understands the strengths of its genre. The combination of precise controls, memorable stage design, rewarding scoring mechanics, and striking pixel art creates an experience that feels both classic and contemporary. It successfully captures the excitement of old-school arcade gaming while introducing enough fresh ideas to maintain its own identity. For fans of vertical shooters and score-driven action games, Lilac 0 is an easy recommendation and a strong example of how to modernize a beloved genre without sacrificing its core appeal. Lilac 0 is a focused and expertly crafted shoot ’em up that rewards dedication, skill, and mastery, making it one of the more impressive indie entries for fans of classic arcade action. Rating: 8/10
It's pretty good. I know it's something maded by one man but I did wish there was just slighty more content, maybe just gameplay paramaters. Outside out that it's a really tight experience and a true indie game unlike the goverment backs tuff we get nowadays. I'm looking foward to new games by this creator. I also appreciate that he didn't feel the need to have an insane ending requirement like Zero Ranger.
A stunning and fast-paced shooter with cool Retro art. Very underrated, for sure deserves more praise
Fun and fashionable shmup : ) Stylistically, it resembles ZeroRanger: two-tone color palette, catchy chip tunes, and lots of mechas and robots. But the gameplay is completely different. Lilac 0 raises the risk-reward with the dash-katana mechanic (and the bonus "style" points it awards you). You can dash towards safety, but you can dash into a bullet or enemy hitbox almost as easily. You do clear out a small area of enemy bullets where your dash lands, but the AoE is tiny enough that its still a very "positional" dash (as opposed to a catch-all "parry"). What could have been a very broken, ezmode mechanic, has actually been tuned to play very well imo, which is extremely impressive. My only complaint is that the sound track could be more diverse -- but it's a relatively short shmup, so the feel of "one long prog rock song" works well enough. And as other reviewers have noted, each stage looks, plays, and feels distinct. Overall: very-fun-and-fitting-end-of-summer-shmup/10 (not an average)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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