
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Modeled estimate, not a reported figure. How we estimate →
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About
A new legend begins as you step into the steel toe boots of Goro Majima, a man who has lost his memory and reinvents himself as a pirate on the open sea.
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain and his crew as they engage in exhilarating combat on land and sea in the hunt for lost memories and a legendary treasure.
Goro Majima, a notorious ex-yakuza suddenly finds himself shipwrecked on a remote island in the Pacific. Unable to remember even his own name, he sets sail in search of clues to his lost memories, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates, and other scoundrels over a legendary treasure.
Assemble a one-of-a-kind crew while upgrading your ship as you explore the open sea and forge your legend in the cannon fire of foes, unexpected friendships, and immense riches made along the way.
When an enemy pirate ship catches you in their sights, an exhilarating real-time cannon battle breaks out. Quickly maneuver into position while avoiding fire, then deliver devastating damage to board the enemy ship and take down the captain in all-out crew vs. crew brawls. Conquer the seas, discover hidden islands and acquire loads of loot like a true yakuza pirate!
Dynamically switch between the “Mad Dog” and “Sea Dog” fighting styles to mix-up attacks and deliver explosive combos, juggles, and aerial takedowns that reward your creativity with over-the-top action.
With “Mad Dog” style, utilize speed, agility, and flair to deliver precise yet powerful blows that stun your enemies into submission.
Or make enemies walk the plank with the “Sea Dog” style that has you dual-wielding short swords and deploying tricky pirate tools to kick some serious booty.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cruzin' on my scooter, greeting people like a pope, hell yeah
7/10 ดูดีๆ
TL;DR it has the darts girl from Man Who Erased His Name to recruit for your pirate crew and always have on deck, 10/10. I've only seen 2 complaints about this game: one about the lighting changing wildly between sunny and dark areas, and one about the story not being as serious as in other games. Personally, I agree with the one about lighting, but it wasn't a major issue for me. As for the story, hell, I think it not taking itself seriously is actually an improvement over the main series (and how serious would you expect it to be anyway, when the entire premise is about a PIRATE YAKUZA from the start)! Seriously, I'll take it over, say, Yakuza 5 any day.
soo good
Like a Dragon: Pirate Yakuza in Hawaii sees a return to playing as fan-favorite character Goro Majima, who wakes up stranded on an island in the Pacific Ocean. Recruited by a young boy and his pet cat to take up the lifestyle of a pirate, Majima will sail the Pacific in search of treasure, daring combat, and answers to how he got here in the first place. To summarize very briefly, Pirate Yakuza in Hawaii certainly is a Yakuza game. The game has a similar scope and style to Like a Dragon: The Man Who Erased His Name, taking place over a short number of chapters, featuring two distinct combat styles, with a lot of gameplay and story happening around a fantastical underworld arena. The story is...fine, I suppose. While it's fun and lighthearted overall with the occasional dip back down into seriousness, one of my big gripes with it is that it doesn't feel like it actually impacts the broader RGG universe at all. It kind of just, happened, but if it hadn't happened then nothing in the universe would be any different. Another gripe I have with Pirate Yakuza is how it breaks a core theme of the Yakuza series. Throughout this series, a core theme has been how the yakuza themselves are old-school and gradually being left behind by society as time marches on. In Kiryu's side story, The Man Who Erased His Name, this felt applicable in some regards, because the yakuza are no longer around and instead Kiryu is embracing new modern-day tech. With Pirate Yakuza, instead of moving on from the yakuza, we're taking the opposite approach and going so far BACKWARDS to the golden age of piracy. The issue being, this still takes place in the modern day (as opposed to Ishin and Kenzan which actually took place in their respective eras of samurai times), so it clashes so hard with what the Yakuza games have been emphasizing in this series. The suspension of disbelief is also hard to deal with in this game, I can believe that there's secret agencies with extremely advanced spy tech but telling me that every other person on the street has spent a stint recently on a sea-faring galleon is difficult for me to believe. Regarding gameplay, Pirate Yakuza is overall a fun time. Majima's mad dog combat style feels faithful to his fights throughout the series, and his sea dog combat style is a fun way to deal with groups of enemies using his cutlasses and pistol. Majima has access to some pretty classic minigames and a couple new ones, with a lot of his side content centered around the naval ship combat arena. The naval ship combat is fine, it doesn't reinvent the wheel but it's at least enjoyable. You get to customize the look of the ship as well as what type of weapons it uses, with some pretty unique weapon types like flamethrowers and lasers. You also get to engage in on-deck combat which functions very similarly to Kiryu's large arena fights in The Man Who Erased His Name. There is *some* naval exploration to do with the pirate ship, but it's extremely limited in that there isn't a lot of open water to explore, not a lot of islands, and not a lot to do in said water or islands. One of my biggest gripes with the gameplay is Chapter 2 of the game, which is probably the longest stretch of the game but unfortunately consists of segments that are just one tutorial linked to the next, with very little story in between, making it a slog to play. Do I still recommend Like a Dragon: Pirate Yakuza in Hawaii? Yes, I think it's overall fun to play and that's all you need out of a videogame. But in the grand scheme of Yakuza games, it's not amazing and doesn't leave the biggest impact on the broader universe. Wait for a 50% off sale.
esta locuraaaa no se puede entender dale que es año del mundial y argentina ganó el pasado en qatar, DALE ARGETNINA
divertente
Just a great game. Endless things to do fun story kind of sweet and as deep a fighting system as you would like. Enjoy a fun game buy this.
♥♥♥♥
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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