
Play through a common childhood fear about turning the lights off and going to bed. This time extended, remastered, and re-imagined.
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Languages: English**languages with full audio support
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Director’s Cut adds some extra scenes and cleaner audio, and yeah, you can tell the dev put in more effort this time. The sound design especially hits different; every noise feels like it’s aimed right at your spine. It’s still a quick experience, but the pacing feels tighter and things flow a bit better than the original.
[h1] Short horror experience in which you have to turn the lights off and then go to bed. Night 5 starts the real deal so don't worry you will not s*** your pants except when you got to the point where you have to. Simple and pixelated but makes up for spooky atmosphere. Recommended for scary night stories enthusiasts... and don't forget to turn the lights in your own room... [/h1]
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
reasonably interesting concept and solid execution however there is no way to change volume, resolution, brightness, keybinds or anything else and the achievements have ai thumbnails which is just sad as even screenshots from the game would have more character.
Lights Off Director’s Cut is a Remake of the Horror Game ‘Lights Off’, which I reviewed last year. The game got slightly extended and changed up a bit, but to a large degree remains the same. The visual engine of the remake doesn’t seem to be the same as in the original Lights Off, but unless you look at them side by side, they look nearly identical. Perhaps the developer could have done more to increase the visual fidelity of the remake while still keeping the spooky atmosphere. I do however like the new decor of the house where the player lives. The spacing between the objects is much better and the house now looks like a place, where somebody is actually living. There are now also 7 instead of 5 light switches and a small additional bathroom area. That being said, my point of critique, that there weren’t enough gameplay elements outside of the light switches, like a TV you could turn on, or a book you could read, still remains valid. These implementations would just go a long way into adding more immersion. The Director’s cut also brought in a new sprint function. I am not entirely sure what to think of it. The walking speed of the original game was really slow. So on the one side, it’s a nice convenience feature. On the other side however, it can reduce the horror feeling a little bit, especially since the house is a relatively small area of play. Let’s now also talk in more detail about some of the other differences between the Director’s Cut and the original, which means that SPOILERS will be included in the next section: [spoiler] The first 3 days play out pretty much identical between both versions. On the first day nothing happens, which I like, since it helps to show a continuous increase in Horror suspense and eases the player into the game. On the second day a light switch will turn back on, while on day 3 you will hear some ominous noises in the background. Day 4 shows the first big difference. While you in the original just hear some creepy noises and footsteps while falling asleep, you actually wake up in the remake and investigate those noises. This is also the first visual confrontation for the player with the monster. On the fifth day players can spot it again in the bathroom. In the original game however the fifth day was the photo day, while that has now been removed to the sixth day in the Director’s Cut. The photo sequence plays out differently in both versions. While in the original you have to take random photos in the darkness till you manage to spot the monster 3 times, you now have to take photos as soon as the monster randomly appears in the remake. Both approaches make sense and I honestly don’t know which one I prefer. Before I forget to mention it, but the confrontations with the monster on day 4+5 have one big problem: invisible walls! The monster will not disappear when you approach it and you will instead be blocked by an invisible barrier. This was extremely immersive breaking for me, which is a shame, since the horror atmosphere and the psychological element is the main feature of the Lights Off games. This could have easily been solved by either making the monster disappear as soon as the player approaches, or just letting the player be killed if he gets too close. A shame, since I otherwise like the idea of having the monster actively creeping around in the background in the remake. The original game ends on the 6th day with the player being killed by the monster in his sleep. I thought this was a great ending, but unfortunately with a lackluster execution. Instead of actually seeing the player’s death, we just hear really creepy suffocating noises, which didn’t really fit in. In the Director’s Cut the game ends on the 7th day with a ritual. This is a cool idea, but I am unfortunately once again not a fan of the execution. The ritual just consists of the player running between light bolts, while randomly one light switch turns on. This would have been okay for 20-30 seconds, but this rather dull gameplay carries on for more than 2 mins. I however do appreciate that the game got multiple different endings, which are all just determined by your behaviour on the last day. [/spoiler] Result: I played both the original and the Director’s Cut last year and was initially a bit underwhelmed by the remake. After replaying both this year, I actually believe that the Director’s Cut is the better version. That being said, some elements have become better, others became worse and a lot are just different. Mostly however the game is nearly the same. If you didn’t like the original Lights Off, than the Director’s Cut is unlikely to convince you otherwise. If you enjoyed the original, than the new take is certainly worth a try. I really like the relatable premise of these games to turn all the lights off in the middle of the night, while you are alone at your place. For me the Director’s Cut is a slight improvement, that however didn’t fix all of the original’s weakspots and even introduced some new ones of their own. For fans of psychological horror it should be worth a try, especially since it’s a free game. I do however wonder what the developer could have achieved, if he took longer than just one week to remake the game. 6/10
can i sex the entity? (jokes aside this is peak)
Amazing short horror game. The atmosphere is incredible. I was tensed up while playing through this game. It's short (about 30 minutes playtime), free, and has multiple endings. Give it a try, I think you will like it. 10/10
E vai tomando
fico feliz de ter sentado no colo do capeta : ) , recomendo.
This game was a pretty cool game and it was honestly pretty scary. You never know when you're going to get jumped scared. It's free to play and i'd recommend to my friends and everyone to check this one out.
LIGHT OFF: DIRECTOR´CUT! É um jogo de terror indie e curto, cujo objetibo é explorar o medo universal da escuridão, está nova edição totalmente repaginada do clássico Lights Off, foi lançado em 2024 e classificado como A14, desenvolvido e distribuído por Insanctum Games à sucessora de TheDollarGamesStore. Diferente do seu antecessor, ele nós traz novas mecânicas e desafios em sua gameplay imersiva e assustadora, mas mantendo sua estética low poly. agora temos 7 noites, e um monstro novo, e eu os pergunto.... você Atreve-se a apagar as luzes? ANÁLISE: Bem-vindo novamente a minha análise sobre essa ``franquia´´. Bom, apesar de suas melhorias mais do que significativas comparadas ao primeiro jogo, ele se manteve inredutível a má gestão da implementação de suas mecânicas e gameplay! Começando com o sprint, apesar de criar uma falsa sensação de utlidade contínua na gameplay, ele só tem serventia na noite 7, onde temos que permanecer sob a luz, devido ao ritual. A única mecânica que se salva é a câmera que é empolgante é nos obriga a enfrentar o nosso medo. A gameplay apesar de inspirada em fnf com turnos e etc, o jogo não consgue entregar uma razão consistente para a nictfobia, ele começa com um simples medo do escuro para o monstro sotão e companhia. o foco é direcionado pra outra coisa que contrapõem a proposta incial do jogo e fora que, essa nova versão mostrou-se mais broken com os bugs, como: Shaders, objetos e colisão, estragando a imersão. Mantendo sua gameplay monotona e linear de apagar as luzes e se deitar-se, tive uma surpresa... o jogo vai nos obrigar a explorar a casa e caçar o monstro, uma coisa que me agradou bastante, agora com duas noites adicionais e finais alternativos, você pensa.. nossa, agora é um jogo 10/10; né? não, por mais que tenha melhorado, ele não tem um feeeling de uma história, é curto demais pra causar um ``flow´´ no jogador e enjoativo de muito pra jogar denovo, e ilha que nem falei da ausência de punição por parte do monstro e ao dormir, continuamos intacto durante toda a gameplay, causando a quebra do instinto de ``sobrevivência´´, sem falar na soundtrack que permanece ``ausente´´, igual o mundial do palmeiras, mas houve uma melhora nos sound effects, básicos. Uma coisa que achei interessante, comparado com o primeiro jogo foram as implementações de sustos, como: tensão, pressão, exploração, evitação e fora o stalking.. mas claro, de forma básica. INFORMATION REQUISITOS: ✅ ADM Ryzen Rica Games 🔲 ADM Ryzen 3 3200g 🔲 ADM Ryzen 5 4600g 🔲 ADM Ryzen 7 5700g DESEMPENHO: 🔲 Callisto Protocol 🔲 Péssimo ✅ Aceitável 🔲 Ótimo SETTINGS GRÁFICOS: 🔲 Rupestre ✅ Estético 🔲 Resident Evil 4 🔲 DMC Devil May Cry 🔲 Dark Souls 3 🔲 Black Myth Wukong SOUNDTRACK: 🔲 Irrelevante 🔲 Horrível ✅ Ruim 🔲 Aceitável 🔲 Bom 🔲 Ótima GAMEPLAY LORE: ✅ Mineirinho Ultra Adventures 🔲 Just Cause 3 🔲 Horizon Zero Dawn 🔲 Red Dead Redemption II FATOR REPLAY: ✅ Remover da Conta 🔲 Não Compensa 🔲 2 Brejas e 1 Dunhill, e Vai 🔲 Compensa DIFICULDADE: ✅ Fácil 🔲 Médio 🔲 Dificíl 🔲 Custom MECÂNICA: 🔲 Igual a Promessa da Picanha ✅ Ruins 🔲 Intermediárias 🔲 Boas GAME TEMPO DE JOGO: ✅ Reels do Tiktok 🔲 8 Horas 🔲 16 Horas 🔲 32 Horas 🔲 64 Horas 🔲 Lofi Hip Hop Radio BUGS: 🔲 Nem Forçando Acha 🔲 Se Forçar Acha 🔲 Pequenos Bugs ✅ Podem Atrapalhar o Game 🔲 CyberPunk 2077 do Velho Testamento 🔲 Desinstale e Processe a Desenvolvedora COMMUNITY CONQUISTAS: ✅ Fácil 🔲 Médio 🔲 Dificíl 🔲 Achievement Broken CONTEÚDO ADICIONAL: 🔲 Muda em Nada 🔲 Muda Significativamente 🔲 Muda Completamente 🔲 Muda Radicalmente PRICE SALE CUSTO: 🔲 Salgado 🔲 Agridoce 🔲 Doce ✅ R$ 0,00 COMPENSA: 🔲 Compre Outra Coisa 🔲 Espera Uma Promoção ✅ Preço Justo 🔲 Vale o Full Price
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