
Welcome to the universe of dark, ominous hallways that seem endless. Explore alone, or with your friends with this horrifying first-person experience. You are safe in the Still Light.
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Languages: English**languages with full audio support
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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[h1]Свет не спасет[/h1] https://youtu.be/4psgsgVOr-Q Проходится (именно проходится, потому что кроме как идти прямо по коридору ничего и не надо будет делать) за 10 минут, будь здесь бег - пробежали бы и за 5. Музыкальное сопровождение вообще не в тему, даже для психологического хоррора это не то. Ничего страшного, пугающего не найдено. Я более чем уверен, что это первая работа разработчика, так сказать пробная, потому что на "игру" она даже не тянет, но спасибо, что хоть бесплатно. P.S. К чему здесь кооператив, если как таковой игры нет? ----------------------------- Мои [url=https://steamcommunity.com/profiles/76561198029238071/recommended/] обзоры [/url] и [url=https://www.youtube.com/c/BOLTOREZ] прохождения [/url]
This game honestly has nothing going right now. -Multiplayer is literally unplayable. Loading into lobbies with people just does not happen and reading below, there's countless issues when it does load. -Resolution issues arise for some people where their screen is drastically zoomed in regardless of resolution or windowed. -The mic function does not seem to work for the purpose of the game in Campaign. -The campaign is clearly very short as there is a painful amount of time spent walking pitch black corridors with nothing happening. I understand trying to build ambiance, but I was walking down one hallway towards a red light for nearly five minutes, like seriously? That's just trying to drain play minutes out of people rather than trying to add content. -Why would anyone EVER try using the original Yahoo! Chat door sounds? And why do these sounds just spam? -My FPS dropped painfully the moment I was in the bedroom which made for a nice, long, ugly, dramatic crouch walk down the hall. Honestly, this game seemed super rad in theory, but is so far from playable in the current state that short of having no means to test the game themselves, I don't see why they would upload it this early. The fact that there are no functions other than walking and looking is a huge deterrent for me playing the game again in the future as well. No use function? No open doors? Manage flashlight? This is the outline for a game before any content is added, not a released for anyone to try playing game, all of the information you'll gain from people here you could have gained on your own. Hopefully this inspires some change in the direction and leads to a more in depth game that isn't filled with time wasted like an Ali A video.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EDIT 25 NOV 2020: I had hope for this game but it has been over a week and it is still not playable. I do not recommend this game. https://youtu.be/tx_GZ5b6t2c EDIT 17 NOV 2020: I tried Multiplayer with a friend, here is the video: https://youtu.be/9caZGI5jUqc As someone else said, the multiplayer simply doesn't work. I am not a developer and I don't know any code, so I can not make any technical observations. I could write a bunch of stuff but the video is worth ten thousand words. Original Review: CLICHE REVIEW: This game has a lot of potential but needs some work. Too Long, Can't Read: https://youtu.be/0ivA_ndRlBs I absolutely love the idea of this game and it's very playable in its current stage of development! The biggest draw to me is the co-op and the biggest negative is the seeming lack of replayability. Things that I think would help the game: - More detail in the environment, just enough to tie some things together and flesh it out while leaving it mostly sterile - I died at a certain point and had to walk all the way back to where I died. I understand that there are probably no checkpoints, which is fine, but at least let the player sprint back to where they died. This is like watching a TV series, not completing all the seasons, then having to start the whole series over to get back to the point where you left off. - I think that randomly generated levels would add a lot of replayability - Jump doesn't seem to work The biggest issue I see is that there seems to be absolutely no direction given to the player to choose the correct path and, simultaneously, no shortcut or quick way back to where they died. So, I played twice and I was done. I had zero interest in continuing because it would just mean traveling very slowly down the same paths and experiencing the same things over and over until I guessed the right path. I am pretty sure that even lab rats will lose interest in the illusive cheese at the end of the maze after being placed at the beginning over and over (and they even have an olfactory cue to guide them). I recommend this game because it is free. Yes, there is a TON of potential and I love the concept but, if there were a price tag, I would not recommend it simply due to the replayability issues that I see.
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multiplayer is unplayable. Constantly getting kicked to the lobby, teammates are invisible and could hear and talk with people in other lobbies.
by far the sh/tt/est horror game i've ever played in my life. not scary at all. random and boring. very short. so flakily developed it ruins my immersion and i'm just hyper aware it's a game throughout. what is this. waste of my time. leave. get out.
Get your dance on.
No se puede mover la camara maestro, injugable
The concept is there without a doubt, but the actual quality of the game is very bland in its basic stages. Honestly, it's about as bland as some processed cheese. There's no real objective, and there's a weird song that plays in the house stage? Like a house party song that's super loud and has no relevance to the game? I mean I could understand a sudden bass blast or something, not an entire 5 minute EDM song. The ghost or beast or whatever randomly pops up, and the "flashlight" is atrocious. Like really bad. Only you can see your own light, and it looks like they just darken the environment and allow you to see an oval rather than an actual light. The lobbies are buggy and there's no settings to tinker with at all. Sometimes you appear as invisible to your friends so you have to restart the game. I would like to see the game polished up before considering touching it again. Also, a disclaimer saying that your game audio will be broadcast to other players publicly would be nice. I might check it out again in the future if work has actually been put into it, otherwise it just looks like a game meant to try to outdo Phasmaphobia in a really rushed manner.
GET YOUR DANCE ON!!!!!!!!!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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