
Ethani lost her way and ended up at the Lighthouse. Where did she come from and where should she go? Explore this fantasy Visual Novel to reveal her past and set sail once more...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень красивая, местами метафорическая, много "на подумать". Читается легко, воды нет, интересный мир в котором хочется разобраться, интересные персонажи со своими мотивами. Пока прошёл на одну концовку (3ч история в обратном порядке + 5ч прохождение на концовку) - планирую пройти полностью на все концовки. Явно зацепила и запомнится.
не затянул сюжет, хз, мб попробую когда нибудь позже еще раз
Хорошая визуальная новелла, этот разработчик ещё ни разу не разочаровывал
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличный контраст между доброй сказкой и жестокой реальностью.
This game is a steal at the sale price of 99 cents....Very good...Multiple routes...achievements...choices...beautiful writing and story....very good! 10/10 - except reading the same plot over and over with minor changes bugs me a little I see that it fits with the story.
Lighthouse of Guiding Flames is a short narrative-focused visual novel that builds its appeal around mystery, fantasy, psychological tension, and an unusual approach to chronology. Developed by TomoToro and published by NARRATIVE NINE LTD, the game follows Ethani, a young woman who finds herself wandering through a strange world swallowed by seemingly endless fog. Her search for a way forward eventually brings her to a distant lighthouse and its enigmatic Keeper. What begins as a relatively simple journey toward a beacon of safety soon develops into something much more uncertain, with questions surrounding Ethani's past, the nature of her surroundings, and what the lighthouse actually represents. One of the game's most distinctive qualities is its use of inverse chronology. Rather than presenting every event as a straightforward sequence from beginning to end, the story plays with the order in which information is revealed. This gives otherwise ordinary conversations and scenes additional significance once the player gains more context. Details that initially appear vague or confusing can become much clearer during subsequent portions of the story. It is an interesting narrative device that fits particularly well with the themes of memory, uncertainty, fate, and discovering the truth behind seemingly disconnected events. This structure also makes replaying the story more meaningful than it would be in a conventional short visual novel. The experience encourages players to approach events from another direction and reconsider what they previously learned. Multiple playthroughs therefore become part of understanding the complete narrative rather than merely an excuse to repeat identical material. The approach can occasionally be disorienting, especially during the opening stages when the player has little context, but the confusion is largely intentional and contributes to the mystery. Choices provide the primary interactive element. Decisions made throughout Ethani's journey can influence her fate and eventually lead toward three different endings. The branching is manageable rather than overwhelmingly complicated, making it possible to explore alternative conclusions without investing dozens of hours. This works well with the game's relatively compact length. Each outcome provides another perspective on the central mystery, giving completion-minded players a reason to investigate paths they may have missed during their first attempt. The atmosphere is perhaps the strongest element of the overall presentation. The perpetual fog creates an immediate feeling of isolation, while the distant lighthouse provides both a physical destination and a powerful symbolic presence. Although the colorful 2D artwork and anime-influenced character designs can appear inviting, the narrative contains considerably darker material than the visual style initially suggests. Horror, violence, gore, mystery, and mature themes gradually become part of the experience. Instead of relying heavily on sudden scares, the game generates tension through uncertainty and the feeling that important information is constantly being kept just beyond the player's reach. Its visual presentation is relatively modest technically, but it suits the visual-novel format. More than 25 CG illustrations accompany important moments, helping major scenes feel more substantial than ordinary dialogue exchanges. The artwork provides the characters and fantasy setting with a recognizable identity, while the recurring imagery involving fog, darkness, and guiding light strengthens the central theme. Players expecting extensive animation or highly elaborate graphical effects will not find them here, but those elements are not particularly necessary for the type of story being told. The original soundtrack is equally important because much of the experience consists of reading dialogue and observing mostly static scenes. Music helps establish the emotional character of each sequence, shifting between mysterious, somber, unsettling, and dramatic moods as necessary. Combined with the artwork, it gives the story a stronger atmosphere than its relatively small production scale might otherwise suggest. English and Russian text support also make the narrative accessible to players in those languages. Depending on reading speed and the amount of optional content explored, a playthrough can be completed fairly quickly, while pursuing alternative routes and endings extends the overall experience. Fifteen Steam achievements provide another incentive for players who enjoy completing every available narrative path. The limited length is simultaneously an advantage and a weakness. The game avoids excessive filler and remains easy to revisit, but certain characters, concepts, and dramatic developments could have benefited from additional time to develop. Steam Deck compatibility is less straightforward. The game does not have an official Valve Steam Deck compatibility rating, so it should be regarded as unverified rather than officially Verified or Playable. Its visual-novel design and relatively modest technical demands suggest that it may be suitable for portable play, but the absence of an official compatibility classification means players should not assume completely trouble-free controller support, text readability, or operation under SteamOS without checking their individual setup. The biggest potential barrier is ultimately the storytelling method rather than the gameplay or presentation. Players who prefer narratives that explain their characters and world immediately may find the reversed structure frustrating. There is also very little conventional action or mechanical complexity. Reading, interpreting information, making decisions, and uncovering alternative outcomes form the core experience. Anyone expecting exploration, combat, or elaborate puzzle-solving should adjust expectations accordingly. Taken as a whole, Lighthouse of Guiding Flames is an intriguing example of a small visual novel using narrative structure to distinguish itself. The mysterious lighthouse, oppressive fog, branching conclusions, dark subject matter, attractive illustrations, and unconventional chronology combine into an experience that rewards patient readers. It is not especially long or mechanically ambitious, but it has a clear identity and makes good use of replayability to deepen its central mystery. For players interested in compact fantasy visual novels that experiment with how a story is presented, Ethani's journey offers an unusual and memorable trip into the unknown. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1K | 61 | 84% | $7.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 9 | 89% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9K | 60 | 43% | $2.99 | |
| $3.9K | 81 | 75% | $1.99 | |
| $3.9K | 138 | 70% | $1.99 | |
| $3.9K | 51 | 86% | $4.99 | |
| $3.9K | 53 | 89% | $2.99 | |
| $3.9K | 145 | 88% | $0.99 |