
Episode 1 now FREE! Life is Strange is an award-winning and critically acclaimed episodic adventure game that allows the player to rewind time and affect the past, present and future.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 1757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мясо, матюки, убийства и голые сиськи
Stunning.
very good game
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
да
Que baita jogo, história fantástica, personagens fantásticos... Perfeito. Bom, preparem os lenços pois vão acabar chorando :)
打通《奇异人生》五个章节后,长时间陷入情绪留白,它是少见把 “青春遗憾” 写得如此温柔又残酷的叙事游戏。游戏披着时空穿越的科幻外壳,内核却是每个普通人都会共情的成长故事。 故事发生在宁静的滨海小镇阿卡迪亚湾,摄影少女麦克斯时隔多年回到故乡,重逢蓝发挚友克洛伊,意外拥有倒转时间的特殊力量。最初我满心欢喜,以为所有犯错、错过、伤心都能一键撤销,所有伤害都可以规避。我一次次回溯,试图修补青春里所有裂痕:阻止校园霸凌、调解矛盾、挽救逝去的亲人,妄图编织完美的青春。可蝴蝶效应从不留情,微小改动会掀起连锁灾难,每一次 “修正”,都会诞生新的痛苦。最戳心的桥段莫过于穿越救下克洛伊父亲,本以为能还给她完整家庭,结果她终身被困轮椅,活在无尽绝望里 —— 原来我们自以为的救赎,可能是更深的折磨。 游戏不刻意制造狗血冲突,而是平铺青春期细碎的痛苦:校园冷暴力、原生家庭缺失、自我怀疑、亲密关系的失去。每个角色都有软肋:克洛伊的叛逆是掩盖失去父亲、失去蕾切尔的绝望;凯特被流言裹挟,陷入自我否定;看似刻薄的维多利亚,内心也渴望认可。没有脸谱化反派,每个人的挣扎都真实可感,很容易让玩家想起自己年少时的无助。 贯穿全程的摄影、日记、景物交互设计,把代入感拉满。翻看麦克斯的内心独白、翻阅小镇居民的留言,仿佛住进布莱克威尔学院,亲眼见证这群少年的喜怒哀乐。搭配 alt-J、José González 等独立民谣,风吹树林、雨夜街道、海边黄昏都自带文艺胶片氛围,美术独一份手绘油画质感,清冷柔和,氛围感无可替代。 而游戏最后的终极选择,是整部作品的升华。一边是从小相伴、愿意付出一切守护的挚友,一边是朝夕相处、无辜的全镇居民,不存在两全其美的完美答案。无论舍弃小镇,还是放下克洛伊,麦克斯都要背负一辈子的悔恨。这道选择题撕开了幻想:现实不存在时光机,我们没有无限次重来的机会,所有选择都要背负对应的代价,遗憾是人生的常态,学会接纳失去,才是真正的成长。 “Life is Strange” 不只是游戏标题,也是它想传递的答案:生活本就充满无常与缺憾,不必执着于修正过往。就算没有回溯时间的超能力,那些欢笑、伤痛、相遇与别离,依然构成独一无二、足够珍贵的人生。这款游戏没有刺激的操作,却拥有直击人心的情感力量,通关后余味绵长,长久让人思考选择、友情与命运。
The reason why I still alive
GAY
Love to see the choices actually matters. Eventhough, some of them not really affecting the plot in a big way, but it's nice to see them still have an affect to the environment/surrounding. I really love to hear Max's whims when interacting with interactables subjects. Makes me drawn to her personality more and more. Must protect her at all cause! Nontheless, the final choice was really hard for me to swallow, either way.
I will never forget this game. The atmosphere, the scoring, the storytelling, all of it is out of this world. Max is such an honest and compelling character I wish I knew her in real life. Please do yourself a favour and play this game with an open mind, you will not regret it. Also when you finish the game go listen to Syd Matters' other stuff, it might make you want to move to a costal town in Oregan (me for sure).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.6M | 37.9K | 93% | $16.99 | |
| $110.5K | 381 | 96% | $9.99 | |
| $0 | 15.1K | 93% | Free | |
| — | 0 | — | — | |
| — | 142 | 78% | $16.99 | |
| $14.9M | 40.3K | 98% | $14.99 |