
Life is Strange: Before the Storm is a new three part standalone story adventure set three years before the events of the first game. This time play as Chloe Price, a rebel who forms an unlikely friendship with Rachel Amber in a dramatic new story in the BAFTA award winning franchise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 37.9Kreviews | 93% | — | $13.6M |
| $16.99 | 142ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👵
Aquí no hay discusión: lo mejor del juego es la dinámica entre Life is Strange: Before the Storm Chloe Price y Rachel Amber. Es intensa, impulsiva, medio tóxica… o sea, real. Rachel no es solo “la chica perfecta misteriosa”, tiene capas, problemas, y un ego bastante interesante. Chloe deja de ser solo “la chica rota edgy” y la ves construyéndose emocionalmente. La química entre ellas carga TODO el juego. Literalmente, si no conectas con esto, el resto se te cae encima como edificio mal hecho. Aquí ves a Chloe antes de convertirse en la versión que conoces en el primer juego. Está en duelo por su papá. Se siente abandonada por Max. Vive en constante enojo con el mundo. Y lo interesante es que no la romantizan tanto. Es impulsiva, toma malas decisiones, se autosabotea… pero entiendes perfectamente por qué. El mini sistema donde Chloe discute con gente usando respuestas rápidas. No es revolucionario, pero sí le da personalidad. Representa su forma de enfrentar el mundo: agresiva, sarcástica, directa. Hace que los diálogos se sientan más dinámicos que solo elegir opciones tranquilas. Básicamente es “pelear verbalmente porque la terapia no está en el presupuesto”. La música, hecha en gran parte por Daughter, es criminalmente buena. Tiene ese estilo indie melancólico perfecto. Acompaña cada escena emocional sin exagerar. Te deja con esa sensación de “todo está mal pero estéticamente bonito”. Arcadia Bay sigue siendo ese lugar que parece tranquilo pero emocionalmente podrido por dentro. Colores cálidos, atardeceres, lluvia… puro mood existencial. Todo se siente más “crudo” que en el primer juego. Menos sci-fi, más drama humano. 💔 Drama realista (sin poderes) Y aquí viene algo que a algunos les gusta y a otros no: No hay viajes en el tiempo. No hay poderes. Solo decisiones, emociones y consecuencias humanas. Eso hace que todo se sienta más… cercano. Más incómodo también, porque no puedes “arreglar” nada mágicamente.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $5.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dabvvero molto divertente, il minigame degli insulti funziona alla grande, anche se si sente molto la mancanza della componente "soprannaturale" della serie. Il finale inoltre e piuttosto deludente, anche nel good ending
free C-PTSD therapy, minus the therapist.
Um ótimo prologo. Não estava botando tanta expectativa nessa prequel mas me surpreendi muito Achei a historia bem interessante, embora não tão impactante quanto o primeiro life is strange, nessa trama a narrativa foca mais no desenvolvimento de personagens e seus dramas pessoais, tem momentos bem legais (tipo a cena final do episodio 1), e ter a Chloe como protagonista foi uma otima escolha, aqui entendemos um pouco mais sobre o passado da personagem depois da Max se mudar pra cidade de Seattle e a deixa-la em Arcadia Bay. Falando mais tecnicamente, achei os gráficos desse aqui melhores que o do primeiro life is strange, e acredito que melhoraram na parte da otimização do jogo também, com menos travamentos e menos bugs em comparação com o primeiro jogo (não que o primeiro jogo tenha muitos bugs, mas tem alguns aqui e ali bem de vez em quando) Trilha sonora digna de um jogo de Life is Strange, nada a reclamar, só sinto que as musicas do primeiro jogo são mais marcantes, mas esse aqui tem umas bem legais também Enfim, é um otimo jogo, me diverti muito interagindo e explorando mais do passado da Chloe e amei conhecer a tão falada Rachel Amber que é uma personagem super interessante e cativante assim como a Chloe.
The emotional storytelling is PEAK!!
This game holds a very special place in my heart.
i like better then the first because you can kiss girl and i can custimiose chole (i purpursefuly misssplel)
I have so much nostalgia for this game when I bought it on release and it was even my first 100% achievement game on Steam. I considered Before the Storm a good “sequel” (prequel) to LiS that didn’t need to happen, but was done alright. Teen angst really summarizes Before the Storm, and I totally get some of the writing and character behavior looking back on it. Chloe and Rachel’s story here was very touching, if perhaps a little rushed towards Episode 3 (and I remember finding the ending unsatisfying). I have criticized these types of games for being something you could watch a playthrough on YouTube for, and I think BtS suffers the most from this unlike Life is Strange which had proved me otherwise. But I’ll recommend this to any LiS fan.
666
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 176.1K | 96% | Free | |
| — | 0 | — | — | |
| — |
| 142 |
| 78% |
| $16.99 |
| — | 0 | — | — |
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| — | 0 | — | — |