
After a tragic incident, brothers Sean and Daniel Diaz run away from home. Fearing the police, and dealing with Daniel's new telekinetic power, the boys head to Mexico. Each stop on their journey brings new friends and new challenges.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese**languages with full audio support
Engagement
Hours played at review time, across 170 reviews with recorded playtime.
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Entrei nesse jogo esperando gostar tanto quanto do primeiro, mas acabei gostando ainda mais. A história do Sean e do Daniel me envolveu de um jeito que eu não esperava, e foi impossível não criar carinho pelos dois. As escolhas têm peso, os personagens são muito bem escritos e a viagem que eles fazem deixa a experiência sempre interessante. Teve momentos que me fizeram sorrir, outros que deram um aperto no peito. Pra mim, foi uma experiência inesquecível e um daqueles jogos que continuam na cabeça mesmo depois dos créditos.
ich finde zwar den ersten Teil besser, aber dieser Teil ist auch gut
GOATTTTTTTTT NARRATION..MADE ME TEAR UP :( , I JUST LOVE THIS FRANCHISE SO MUCH
扶弟魔虐哥游戏,没赤过石可以赤
peak
Very emotional game - you get attached to all the characters you share that story with and all those struggles, Love you forever, Wolf Brothers.
da da
给我玩的快高血压了,目前第五章还没玩完,男主怎么一直在挨揍啊?弟弟也一直很叛逆,玩的我一直很窝火😡,现在已经玩完几个月了,玩的我浑身难受
incroyable story
INSANE MAGNIFICENT STORY GREAT GAMEPLAY MY TEARS CAN'T HOLD ALL THE FEELINGS
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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