
Hardcore and realistic; LiF is a Medieval multiplayer sandbox RPG, with free terraforming, a rich crafting system and preset and modular building construction. With engaging survival aspects, no target physics-based combat and a unique formation system - along with numerous other features - LiF is not for the faint of heart!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не работает в локально без доступа к интеренету, если я играю в свой мир зачем ему инет? какой "умный разработчик" до этого додумался ?
Life Is Feudal: Your Own did you recognize what happens when you put the words in a slightly different order? Is Your Feudal Life Own That's right, it becomes even more gibberish.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Brazil*, Russian*, Italian*, Polish, Czech, Hungarian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
задумка неплоха, но по факту игра очень сырая, голимая анимация, так себе графика, а механики интерфейса сам Сатана разрабатывал не иначе
I was sold into slavery after camping near someone else's rest site. They gave us apples and told us to dig. My home was covered in grave markers because I refused to go and eventually there would be so many he wouldn't know where my loot was. A fever dream.
I dove into Life is Feudal: Your Own expecting a survival game with swords and castles. What I got was a full-blown medieval simulation that’s equal parts frustrating and fascinating. This isn’t your typical hack-and-slash RPG, it’s a slow burn, and that’s exactly what makes it special. You start with nothing. Literally. Just a few items and a dream of building something in a world that doesn’t care if you succeed. The game throws you into a massive open world where everything is player-driven. Want a house? You’ll need to chop trees, flatten land, and craft every plank. Want a village? Better find some friends, because solo play is rough. And that’s the magic—Life is Feudal thrives on community. The crafting and terraforming systems are insanely detailed. You can dig trenches, raise hills, plant crops, forge weapons, and even breed animals. It’s like Minecraft meets medieval realism, with a steep learning curve and no hand-holding. But once you get the hang of it, the sense of accomplishment is real. Building a functioning settlement with others feels genuinely rewarding. Combat is clunky but serviceable. It’s more about positioning and timing than flashy combos. PvP can be brutal, especially when guilds clash over territory. But the real joy comes from the roleplay, servers often have deep lore, player-run economies, and even feudal hierarchies. You can be a humble farmer, a blacksmith, or a lord ruling over your own fiefdom. That said, it’s not for everyone. The grind is real, and the game has had its share of bugs and server issues. Some players felt abandoned when the devs shifted focus to the MMO version, and updates have slowed down. But for those who stick with it, there’s a unique kind of satisfaction in shaping the land and living out your medieval fantasy. If you’re looking for instant gratification, look elsewhere. But if you want a game that demands time, teamwork, and a love for medieval life, Life is Feudal: Your Own is worth the effort.
I loved this game when it first came out; my partner and I put a ton of hours into it, and really enjoyed our experience. Even though it was a buggy early access title, it was fun. Even though it was very difficult, it could also be rewarding once you put in the time. The fact that we could run our own server and set it up the way we wanted was awesome, and combined with the enjoyable gameplay loop, it was one of our favorite games for about a year, despite the bugs! Then, the devs abandoned the game. They switched to the MMO, and left this game completely unsupported - no bugfixes, no support. If they just devoted the time to fix the bugs, this would probably be one of our favorite games again, even without adding NPCs or fleshing out the story more - it's just a really enjoyable sandbox. But at this point I've pretty much lost any hope of this game being updated again. If there was any hope of them open-sourcing the game, at least that would allow the community to pick up the maintenance for the game, and fix the bugs. It's been almost 10 years! Please open source it? But as it currently stands, no. I sadly can't recommend this game.
Ive tried to play this game multiple times as I have owned it for years. Every time i play it, i do the same thing over and over again. flatten an area and then try to build a house... Every single time I only make it as far as flattening the ground except for one time I actually built a house. Im currently doing a play through in hopes that I can finally experience the game well since I have learned a decent amount about how to play it after restarting so much. Im posting this review because i got stuck in my own mine on a singleplayer server after spending the last 5 hours restarting twice just to only get as far as flattening the ground again before I make a massive mistake or glitch into a damn cave without the ability to crouch and escape such a game breaking glitch. This game is garbage.
Waste of money, really I don't remember why I even bought it One of those "THAT MMO IS GOING TO END ALL OTHER VIDIOGAMES" type of thing which development never goes anywhere for a plethora of reasons and then the game dies
И всем добрый день! Хочу немного рассказать о своей давней находке и опыте, набравшимся здесь. В году 2016-2018 я нашла обзоры данной игры на просторе YouTube. Она мне очень приглянулась из - за своей специфики, свободы действия, разнообразия и я в тот же момент ее захотела; смотрела много прохождений данной игры. Когда у меня появилась возможность играть во многие игры с "хорошей" графикой, я вспомнила про эту игру. Ни для кого не секрет, что игры со временем меняются, как и эта. Многое в ней поменялось, но и многое осталось неизменным. Плюсы: можно найти хорошего соигрока или даже компанию (к которой я очень стремлюсь Т_Т). Тут есть и PvP и PvE. Разные языковые сервера, в общем, кайф. Минус: есть сервера, где люди просто...гады <3
7 years later and im still recovering from the PTSD caused by my last playthrough. I distinctly remember spending 5 hours trying to flatten some ground in the woods so that I can place a hut. After all that work I stepped back to look at my progress-- the ground looked virtually unchanged. That moment broke something deep inside me, even now I can hardly stomach almost any grinding and survival mechanics because of this game. I never got REMOTELY close to building that damn hut.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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