
Lead the first settlement on Jupiter's frozen moon, Europa! What alien life lurks beneath the ice? Who is sabotaging your mission? Who can you trust?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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This game is a disjointed mess. It tries to be too many different things at once and ends up sucking at all of them. The only thing I found mildly entertaining was the base building, but even that seemed to have little to no impact on the story. Romance options are so sparse that entire part of the story could be cut with little to no effect. They seem to be thrown in as an afterthought more than anything. Example, my RO comes up to me in the first third of the story and admits she is cheating on me. I break it off and there are zero other chances to start a new romance or even rekindle it w/ the cheater. Again, this was in the first third of the story, so you interact w/ your former RO and other potential ROs, but the option to pursue them just never appears again. Other characters are so forgettable that I found myself skipping through large blocks of dialogue just to maybe get another chance to run my damn colony instead of blabbering on with (Insert weird ethnically appropriate named trope of a character here). One character in my play through even gets killed at one point in the most ridiculous way imaginable (craw fish...craw fish) and I, for the life of me couldn't recall who the hell he was or how my MC knew him. For the all the reaction of the MC in the story, other than the initial "Oh no! Not (insert NPC name here)!" as they die on one page of dialogue, my MC didn't seem to care too much either. Never even mentioned them or the killer craw fish again. Finally, the foreshadowing of this is so on the nose and it's pretty much right there on the store page itself, so I am not even going to deign it with a spoiler block. Eventually, through the story you end up encountering what may or may not be sapient life. You have your first encounter. The "aliens" get mentioned a few more times in following chapters. You have to deal with some issues related to your colonists and the possible existence of the "aliens." You end up finding what might be one, so you have to make a decision about what to do w/ it or how to approach it. Then some stuff goes down on Earth where you have some decisions to make affecting your colony and the relationships with the off-world. Then, bam, the aliens may or may not be attacking! Perhaps they are just trying to communicate? Who knows? The author then spends probably three to four times the dialogue on dealing with the alien "attack / non-attack-attempt-to-communicate-maybe" than he does in previous chapters even talking about the damn aliens. Literally, "do you stop and grab meds from the med bay or continue? Do you grab heavy weights from the gym to use as weapons? If so do you go or do you send someone else?" type decisions. Then you get to the source of the "attack," make one...ONE decision and BAM! Four screen Epilogue, which in my play through encompasses....sixty friggin years of time leap. Most of the Epilogue doesn't even jive with the previous decisions I had made. Most critically, it didn't match up with the decision I had just made on the screen before when I decided how to respond to the alien attack/attempt to communicate. TL/DR: Garbage. This might be one of the worse Choice of Games I have ever played and this is saying something considering the absolute trash CoG has been expelling recently.
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I rather enjoyed this one. It's an interesting setting, you have a lot to do, and the various directions the story can go are intriguing. It's held back by some really unfortunately poor tracking of variables that led to a confusing climax and ending. For example, there was a character who I sent back to Earth who randomly showed up in a later scene. The epilogue was a mess. There were 3 or 4 different ways that a VERY SPOILER thing could have gone, call them A, B, C, D. I managed to negotiate a way towards A, but in the epilogue the first page said B happened, then the next page of the epilogue contradicted the previous and said C happened. Similar stuff went on across the board in the epilogue, like some characters who I'd gotten along with and supported all game were said to have moved to Io because I had spurned them. It all made for a rather disappointing ending, since it didn't reflect how any of the events had actually played out. Maybe with some bug fixes it'll be a terrific release. Despite the problems, it really was good. More engaging than a bunch of recent CoG releases.
Really cool concept, but the choices seem irrelevant to the colony's development. A simple, non-spoiler example of this is that prioritizing which modules to build is something that comes up often, but doesn't seem to change what actually gets built. Admittedly, I could be wrong about that, but there is a bigger problem: the ending is just a complete mess. I won't spoil what happens except to say there is a massive disconnect between the situation at the end of the story and the start of the epilogue.
49/51 on this one. Ending and events are odd. Story loses track of itself.
Какая же это шляпа. Я прям адски разочаровалась, так ждала выхода нового текстового квеста от Chpice of Games а там такое. Последнее время, к слову, у них что ни новинка, то фигня. Хорошие авторы закончились? Или на них дедлайны давят, мол пишите быстрее? Не знаю, но это плохая тенденция. Продолжаю покупать исключительно из-за любви к самой концепции текстовых квестов (ну и чтобы поддержать разрабов, все-таки не самый популярный фрмат игр). Касательно самой истории - здесь плохо все. Автор намешал кучу сюжетных линий, ни одна из которых не раскрывается нормально. Персонажи странные, неприятные. Любовь тут такая, что лучше б ее вообще не было.
The premise is great, it's just unfinished and buggy. The moment the world-building seems to go somewhere, it drops right off the cliff. Story looks like a good roadmap for a 3D game.
It has cats. All romance options suck, however. I also wish I could outlaw cultists in my colony.
Cool story! This one made me go back and play the author's other title, Trials of the Thief-Taker. Just surface level, but I think this story does a better job with world building and that sort of thing, whereas the other title maybe did a little better regarding character interaction. I love the idea of setting up a distant moon base, the struggles that come with that, and the surprises you find there. Almost feels like Frostpunk in a way, given the conditions on the ground there. Some interesting characters, at least one with a very unique backstory. The time span of the story due to the nature of space travel times and so on, necessitates a number of time skips. This allows you to see the development of the moon, as well as distant events back home, which is awesome. What seems to suffer just a bit, maybe, is the character interactions over this span of time. There are great moments with various characters, it's just that they are often months or years apart (which happens very often in any game/story I see with big time skips). Sometimes you're made aware of what others have been up to in the intervening period, but other times it is not so obvious (or perhaps left up to reader's imagination). I guess it would be a difficult balancing act, to be fair. [spoiler] Sometimes I felt like I knew more about Virginia and Lucky's relationship than my own haha but that's okay [/spoiler] Also, the epilogue seemed a little more detailed than with Trials, so that's nice. Enjoyed it!
Nice interesting story. Realistic colonization with a bit of extraordinary life to make it more interesting.than lifeless Mars or Moon.
The game does feel authentic in putting you in the position of managing a colony, especially on the back of managing factions, as there are plenty. Story is pretty solid, though I feel there is somethings that can be improved in the epilogue, to give perhaps a flavor to what factions won out and which did not. I enjoyed the personality implied of the characters, and how it did not take away from the backdrop. SPOILER WARNING: I will also say, though, that the ending felt a bit...malign, in application. Perhaps it was due to the idea of needing some grandiose conflict to round out the story, but I wonder if maybe it could've sufficed with the what was present at the start? I will give it another run through to see if the ending and the chapters change a bit more based on certain decisions. But overall, I laud this story.
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