
Rule over a secret society of vampires in a game full of political intrigue, occult powers, and conflicting loyalties. Will you play or be played?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wasn't expecting much from this one, but I was pleasantly surprised. I actually liked this book more than the official CoG WoD games: Night Road and Out for Blood. Granted, this is a stand alone IP and not constrained by the official licence and everything that comes with it, but not every author can utilize the creative freedom to its full potential. Morton Newberry & Lucas Zaper did a good job in this aspect. Vampire Regent will feel familiar to fans of WoD as it's very WoD-like world at it's core, yet it's not constrained by WoD lore, so the authors were able to take a few "creative freedoms" here and there. On one hand it made the novel accessible to new fans who are unfamiliar with WoD lore, on the other - some moments and confrontations were made more "spectacular" than it was possible in constraints of WoD system. The novel has high replayability with plenty of side content and several endings. At a current price of just 5$, it's definitely worth a buy.
It was really fun to play a character that starts at the top for a change and doesn't begin as some bottom feeder. It took about 11 hours to finish a play through. You are faced with many leadership decisions where you can solve problems through resources and delegation but can easily get your hands dirty and take care of things personally too. Of course you have to be careful who you trust. There's one creative scenario in particular where you hand pick a team so you really have to be strategic about people's strengths and weaknesses. This game was a fresh take on an ancient struggle and I really enjoyed it.. It's not the World of Darkness but White Wolf fans will feel right at home. I wish some plot points had been fleshed out better and the ending was very straightforward but there were some surprising and exciting plot twists along the way that kept me flipping pages. I felt that my bloodkin (or vampire clan) made a difference to the story and that my character did and saw things significantly differently because of it. I could see playing again as a different bloodkin to have a new experience. I felt like my choices mattered and there were a couple of times that I thought I barely escaped death because of them. I got involved in a satisfying romance too but it was definitely not center stage. Overall I give it 8/10 because I wasn't out to buy literature. I wanted an exciting game. This was fun and immersive with engaging characters. If you have a World of Darkness itch this will scratch it.
My first and only review because I'm so angry. The broken save system ruined a game which i had really enjoyed. Effectively I lost four hours gameplay with one decision. A decision I only made because I believed the save/load system would work.
Rest. Rest. Rest. Random boring event. Rest. Rest. Rest. Random boring event. Repeat ad eternum
A very disappointing interactive novel that had a decent start and premise. It's a story about you, one of the most powerful and likely most influential vampire in a city. Problem is the story was clearly written for someone in a much weaker position. No matter how you stat your character you're constantly either made a fool of or getting your *** beat by some nobodies. It makes no sense to me. Like it was impossible to come up with threats for someone who was more powerful when the story called for it. Several parts also penalize you for wanting to explore several parts of the narrative, this makes no sense to me either. This is practically a book, let me read. Then the story is pretty basic and the huge "twist" at the end is so ham-fisted it's ridiculous and takes away all the weight built up with characters before. Like, it just didn't make much sense and tried to pull together too much nonsense to try and make it work. Also, the shortest interactive novel I've played by a bit... Literally just play any of the Vampire: The Masquerade ones if you want vampire stories.
do i recommend the game yes BUT......... the writing is good but not having a save option that actually works ♥♥♥♥♥ this game over big time. since even if you have super stats and choice logic. one wrong choice at the wrong time ends your game. and then you have to start over. completely. you can't even go back to the saves you made before the story chapters. in my case i played it once in demo without cheats and completed the game then bought later to play ageing after i pretty much forget the plot. that time i used cheats for a stress free play through doing what i wanted since the main strength of the game is the writing. Que random story fight. i had 130 stats in everything and i did save before in-case of ♥♥♥♥♥♥♥♥. basically i win the story fight of course since my character is OP. Que stupid suicide by character i fought. of course just running away would be the choice that saves you to live another day. yet there is 3 other choices one of them being grab grenade and pin it again to stop suicide. and capture the character you fought. seems smart in lore and roll-play vise. also kills your character no take backs after 3 to 4 hours of game play. sorry that is just bad game design. and really makes an other vise very engaging game really irritating. i feel that the problem with a lot of chose your own adventure games with a lot of gameplay elements and stat grinding is not having a good save system. having more gameplay should equal a solid save system if the game is longer the 30 mins also i actually really like the more gameplay heavy games like this one its why i played it again and why most of my favorite choice of games have a lot of gameplay and stats to them
For all its fun moments, great concepts and occasionally engaging storytelling, the game feels both overly ambitious and unfinished. It lures you in with the promise of playing a character who can actually shape the lives of the people around him, but despite some occasional (and very enjoyable) segments where this actually feels true, most of the resulting narrative feels incredibly constrained and railroaded, especially in the later parts of the story. Of course, this being a CYOA-type game, it is a given that the creators cannot think of every possible action the player might take; but the plot can nonetheless be shaped in ways to at least give the illusion that the player is in control of the story. Unfortunately, the writers were simply too ambitious here, which resulted in denouements where I felt so detached about the events that were supposedly taking place because of my choices, that I merely skimmed through some of the text in disappointment, waiting for the whole thing to end. The readers no longer caring about your story is the worst thing that can happen to a storyteller. To be a bit more specific without going into spoilers: being the regent of the city tended to work great. I was genuinely sad when I ran out of things to do in the Auditorium, for example. But all the other complex global conspiracies? Maybe they would have been better off in a sequel. Add to this a rather... spartan user interface and a broken save system (you may seem to have three saves, but saving to any one of them also overwrites the others), which is especially sad when you consider that this game has been out for quite a while now, and especially frustrating for a story where you really do want to backtrack on occasion. (Thankfully you can back up the save data folder manually from the Steam directory if you turn off cloud saves.) It gives me the feeling, overall, that the game was left in an unfinished state, sadly abandoned by its creators. Is it still great fun at places? Yes. Does it still have great potential? There's no denying it. But in its present state, I still cannot recommend it with a clear conscience.
Reviewing (mostly) every game (or DLC) in my library, 623: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) ♥♥♥♥♥♥♥♥. Tbh, I wasn’t expecting much from [i]The Vampire Regent,[/i] but I am quite pleasantly surprised! I actually like it almost as much as I did [i]Vampire: The Masquerade — Night Road[/i]. Which segues nicely into my next point, actually. To get the obvious out of the way: [i]Vampire Regent [/i]is basically "We have World of Darkness (“WoD”) at home." And I mean that as a compliment. It’ll feel familiar to fans of WoD, as it’s one of the most gritty worlds I’ve read, and it shares many similarities to WoD in respect to lore and description. Still, the authors were able to put their own creative spin on vampiric lore, plot, and choices. It actually reminds me of William Loman’s[i] A Kiss from Death[/i], in which more experimental mechanics ask for the reader’s trust and belief. Sadly, [i]Vampire Regent[/i] also shares [i]A Kiss from Death’s[/i] weakness of not being character-focused enough, and the writing being a tad on the drier side. Still, this is an underrated gem of a game! [b]As always, thank you to the staff for the free copy![/b] [b][h2]Pros:[/h2][/b] ✅ [b]Concept.[/b] For once, you don’t play as a fledgling vampire. Nah, you are the Big Bad, Regent ruling at the top. It’s such a blast to be an established, competent leader. As Regent, you’re not concerned with petty matters like survival or wealth. You have it made, with a sweet place and blood bags delivered to you! Instead, you are placed in a leadership role where you are expected to solve problems by allocating resources or by delegation. However, you can also get your hands dirty (literally) and take care of things … personally. ✅ [b]Mechanics.[/b] RIP to my boy William Loman, for I’m going to praise [i]The Vampire Regent[/i] for something I disliked in [i]A Kiss From Death.[/i] The gameplay is similar to that of Lucas Zaper’s other game,[i] War for the West. [/i]Every evening, you are allowed one choice between the main plot, random side stories, character interactions, and improving your stats. There are three main stats: Physical, Perception, and Manipulation, and improving each is tied to an action. For example, practicing your fencing improves your Physical stat and grants you the chance to interact with an RO (along with some side characters). Or you can play poker, improving your Perception and gaining money and information. However, my favorite by far was the Auditorium. This event is not tied to any particular stat increase, but it instead functions as a story rogue-like, almost? Each event gives you a new problem to solve (because no one is as powerful and big-brained as you, ofc) with the quest, resolution, and side effects ranging from a couple of lines in one scene to a major boon in a later plot point. ➡️ [b]Replayability/choices that matter.[/b] The above point leads to my next one. Listen, you guys know I’m too much of a soft-hearted perfectionist to replay games. But I honestly was tempted to boot up another playthrough because the game is both wide and deep. The randomized story events are a fun element that encourages you to play again to find what you missed, and there are so many branching storyline options—choices upon choices. I mean, I had to reject some characters/side quests because I wanted to spend my time elsewhere. Characters can live or die based on your actions. I was quite impressed with how the authors handled the Auditorium’s mini-quests. ➡️ For example, there was one situation involving conflicting factions attempting to smuggle weapons and contraband. Your first choice is whether to pay attention to it. You could then choose whether you go by yourself, send some low-level initiates, some higher-level vampires, or a mixture of the three. Now, when you go to the scene of the crime, you can try to sneak past, talk to the enemy, scope out the area, or go in ripping and tearing. Depending on your choices and the number of allies, you can be wounded or have the plan go off without a hitch. Then, there’s the question of what to do with the contraband. There’s like, five options to choose from: keep the weapons for yourself, sell them on the black market for a TON of money, give them to the mayor for goodwill, destroy them, send them to a helpful ally… what I’m saying is that there’s a ton of love and care for every scenario, big or small. ✅ [b]Worldbuilding.[/b] This game was a fresh take on an ancient struggle. Is it similar to the [i]Vampire: The Masquerade games?[/i] For sure. Is it a complete rip-off? Hell no. I loved how the world is similar enough for me to feel familiar, but there were still some differences. Yes, there’s a code to be hidden from humans. There’s a Regent/Prince. There are super cool powers, like talking to the dead, visions of the future, and manipulation. But it’s doing its own thing! The vibe, lore, and character dynamics make it feel inspired rather than copied. ✅ [b]Clear stats.[/b] I thought three stats were too few, but I ended up glad of it, as the game is more focused that way. I very much appreciated the clarity of stats, as well. The game tells you when a skill is increased, and if an option’s success depends on said skill. I also liked the flexibility of the system. I built a low Physical, high Perception, and high Manipulation character. To my concern, there were lots of physical fights. However, my high Perception allowed me to get useful insights into the enemy, lowering the difficulty of the Physical check. As a result, I could taunt, charm, and play dirty to win a knifefight. Three personality spectrums are tracked, as well, along with your influence with certain characters and groups. ✅ [b]Main plot.[/b] I don’t really care if a plot is “good” or “bad”; all I care about is (a) if it’s wild and (b) if it’s fun. I don’t want to spoil anything, but I absolutely had no idea where the plot was going. It was indeed wild, and I basically got whiplash from the plot twists (especially in the second half!). I don’t feel like the writers wrote so many switcheroos just to fake out the player. Instead, looking back, everything makes sense in hindsight, and the narrative is quite intelligent and strong while still allowing the player to understand it. The ending, too? Chef’s kiss [b][h2]Cons:[/h2][/b] 🟥 [b]Slow beginning.[/b][i] The Vampire Regent[/i] starts rather slowly and starkly. It begins in media res, and the game will throw names, situations, and important choices right at you. I honestly questioned wtf was going on. For the first hour or so, I was making random choices, trying to figure out what the story was. But I rolled with the punches and clicked on random options. Before I knew it, the plot weaves bits and pieces together, creating a magnificent narrative. 🟥 [b]Limited romance.[/b] To my knowledge, I could not romance the evil vampire MILF 🙏🙏🙏. But seriously, I had one male vampire try to come on to me (it was actually pretty sweet and respectful) and one female RO named Alice, whom you can only meet if you go fencing … which I did not until half the game was over. Her romance was surprisingly tender, which I enjoyed! Love can melt even a cold vampire’s heart. Her backstory was nothing we haven’t read before, but it made sense for her as a character. I only wish she appeared more in the main plot, and there were more romance scenes. 🟥 [b]Not character-focused (enough).[/b] It’s quite a bummer because for each intriguing side character (your two councilors, George Russel, your maker, the mayor, Alice, etc.) with some hinted backstory, there are a couple of people you meet only once or twice throughout the game. It’s realistic, as a boss has many underlings, but even with the contacts list (an excellent design choice!), I struggled to remember who's who.
Very interesting game. I'm fairly new to this gaming genre and if someone is like me I highly encourage them to try this one. The different actions you can take can really affect the outcome of the game and after some time each choice makes you uneasy and at the same moment curious about the aftermath. Congrats to the devs, I hope to see more of you soon.
I'm a fan of text-based games and enjoy most of Hosted Games offerings, but not this one. Maybe I chose the wrong alternatives, but I found it boring and the characters unappealing. Your mileage may well vary depending on your tastes. I would suggest trying the demo first, as it appears a boss vampire's life is not all blood sucking and boss fights, its got more in common with a government worker in an uninteresting job. I suspect that world-building/business-sim is not my cup of tea. I have no idea if there is a story line here, I simply did not have enough interest to find out.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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