
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 842 reviews with recorded playtime.
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
歌好听
I would say that Lies of P is one of the best games I have played. I absolutely fell in love with the world; the whole design of the game is so beautiful. Not only is the world-building amazing, but also the characters are a 10/10. Some of the storylines really get you emotional. The combat system is incredibly satisfying; the only minus I would give is that in some battles the camera is your biggest enemy. The game creates such a beautiful and tragic atmosphere but still feels comforting. A definite recommendation !!
Amazing game. As my first souls-like game on my own - it was hard, rewarding and i loved every second of it. Even the struggles.
Jogo muito bom!!!!
good game 缺点:武器花样偏少。 难度推荐无脑锁最高难度 防御回复也就是虚血,容错非常高。哪怕是尬弹B也能爽玩。地图方面比较一本道,在我看来是缺点,但这个看个人,毕竟并非所有玩家都爱舔图,作为一名深度不死人的趋光性这一块,犄角旮旯放点蘑菇什么的我也要捡起来揣兜里。 音乐方面只能说豪庭♪(´▽`) 推荐想玩魂但又怕太难的玩家选择选本作入坑,是一款非常优秀的类魂佳作。而且它还有难度选项嘛,也有宝宝模式供您爽玩
Cloesest Gabe to Bloodborne
Pros: - Excellent soulslike, maybe one of the best - Monster design is amazing - Level design is good - Combat is really fun - OST is amazing Cons: - Hooo man some bosses are a pain and not in the good way... the Dark Souls II way - The "morale" system is kinda silly. I get it thematically but like... c'mon
I want to preface this with saying that i like to write reviews in order to reflect on the game, it's mechanics and what i like or dislike about them. Therefore, this is all subjective. This is a game that pulls in many directions, for better and worse. It's a game that rewards exploration and some measure of backtracking, but it's also incredibly linear. You'll almost never be lost, or have no idea of where to go. For me, that is a good thing if i want a combat-oriented game, which this game is. Still though, they have followed the Fromsoft formula of embedding the wider worldbuilding in enviromental storytelling. The lore plays out on different registers; You have characters that you follow and whom your relationship or animosity towards grow. The worldbuilding and lore is mostly conveyed either through enviromental storytelling or through item descriptions. There is in my estimation little overlap between the world-building and lore, and the actual story of the game and characters. Sure, as P your very being is a product of the worldbuilding, but the underlying dynamic that made the story move forward is lost in those item descriptions. It's only in the final chapter that i think that everything somehow is tied together. The composition of Lore and Story is in my opinion kind of lost. The music is amazing, 10/10. Now, there are twists and turns in the game depending on your story choices, which really works with the linearity of the game. Weapon upgrades come at a timely manner, and i never really felt underpowered. It is one of the more challenging soulslikes, very close to Sekiro albeit slightly easier (Not sure if i'd have the same opinion if i played LoP before Sekiro). The parrying system is less forgiving, but you have so many tools at your disposal in LoP that you wont really get stuck at bosses if you're somewhat used to the soulslikes combat. The game feels good to play, and the feedback of swinging with your weapon is very satisfying. Every hit attack you do "feels" good to execute, and you can chain attacks with Fable arts to effectively stunlock harder enemies if you're prepared and somewhat strategic. Where the game falls short is the composition; I understand the ambition to make a game which both has comic relief, some really tense moments, some eerie enviroments and even some tragic moments. But it kind of pulls in all directions, and even if the artstyle is beautiful, it doesn't really "fit" into all of those directions the game tries to pull in. I think the game would've felt more well-composed and tighter if there was a clear mood or aesthetic they were trying to pull in, and have that reflected both in the artstyle, voice acting and dialogue. That would make the game feel deeper, because mood-wise it doesn't really committ to any "feeling" and kind of feels flat in my opinion. Overall: One of the better AA soulslikes projects, the combat is good and if you want a challenging soulslikes with a relatively straightforward map with good cadence in power progression (You are kind of ending up being quite OP in the end of NG 0) this is the game for you!
недооцінений шедевр
不愧是类魂尖子生,难度适中,值得推荐
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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