
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 745 reviews with recorded playtime.
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Polecam gierke, dość łatwa do przejścia i przyjemna !
Lies of P was my first Souls-Like, my introduction to the genre, and possibly the best one in my opinion. I have played Sekiro (Not finished), Dark Souls 3, BloodBorne and Elden Ring. Although I have love every single one of them, I don't think I will have any experience like I had with this beautiful game. For anyone thinking if they should play it: DO IT. Maybe is not for you, after all, this is just my opinion, but I'm 99% sure you will love this game as much as I do.
A game that captured my attention as soon as I first saw the thumbnail before launch on my Xbox years ago has become one of my top favorite games. Gameplay as fun, challenging for those who love testing their limits, and has a variety of options for both beginners and experienced Souls players alike. The story is very easy to grasp and comes with a few twists that I won't spoil here. It's a Souls-Like with all the mechanics you would expect from the genre while including unique mechanics that keeps it fresh and different from other titles in the genre. The game supports a number of different play-style from the heavy hitting to the swift and distant. I've personally been working on a build that's a classic knight style with the sword and board build with a bit extra to handle different situations. All in all, this is a game I will highly recommend for anyone looking for something that can help scratch that Souls itch or for those looking to find a souls that can be far more forgiving than most Souls titles. It is worth the price.
Lies of P juxtaposes the haunting decay of a puppet-infested metropolis with a rigorous combat framework that rewards mechanical discipline. Navigating the treacherous streets of Krat requires a shift from frantic evasion towards a calculated, rhythmic focus on precision timing and strategic anticipation of aggressive enemy patterns. Perfecting the timing for guards becomes the essential skill to overcome formidable adversaries throughout this oppressive landscape. Success hinges upon internalising the distinct visual cues of incoming strikes, creating an exhilarating dance where every successful deflection feels earned against the relentless mechanical onslaught of the city's corrupted puppets. Weapon assembly offers a fascinating layer of customisation by allowing blades and handles to be combined for tailored damage scaling. Experimenting with different configurations encourages players to adapt their combat approach, though managing equipment weight can occasionally feel restrictive when trying to balance mobility against more robust defensive loadouts. Environmental storytelling permeates every corner, as fragmented notes and letters divulge the dark history of the Alchemists and the restrictive Grand Covenant. These written remnants anchor the bizarre puppet uprising within a sombre narrative, compelling explorers to search for hidden secrets whilst managing the ever-present threat of discovery. Dodging occasionally lacks the expected responsiveness, especially when an enemy remains locked in the centre of the screen. Adjusting to these idiosyncratic movement behaviours proved difficult initially, yet the eventual transition toward the more reliable blocking system completely revitalised the experience during the most punishing boss encounters of the campaign. Persistent on-screen tutorials often linger far longer than necessary, acting as a minor visual distraction throughout the early hours. Whilst these prompts eventually fade into the background, the clean interface occasionally suffers from poor text readability where subtle drop-shadows fail to contrast sufficiently against the backdrop of the environment. Overall, this high-stakes adventure successfully carves out a distinct identity through its rewarding rhythm and clever integration of quality-of-life additions. Players who value skill-based progression will find immense satisfaction here, provided they possess the patience to overcome the steep learning curve required to truly master these punishing mechanical systems.
pinocho <3
好
10/10, one of the only souls-likes worth playing
I love the cat
A cool world to explore with an interesting story, though not nearly so interconnected as Dark Souls. Lots of customization to be had with your character beyond leveling/stats between weapon construction and the perk progression system. Combat has a strong emphasis on perfect parrying, since the dodge/roll is rather weak. On NG, this is generally easier than Dark Souls and summoning support into boss battles is very nearly an “I win” button on the early bosses (certainly NOT for the later bosses, and on NG+ cycles bosses are MUCH harder). NPC speech can sound muffled at times, when you are standing right in front of them, but no other performance issues at all. The weapon durability/repair mechanic can be kind of tedious (keeping it near 100% can give a damage boost), but it isn’t a super big deal. You will certainly need a guide and multiple playthrough if you are going for achievements, because there are 3-4 endings with very specific unlock conditions.
10/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Portal 2 | $83.2M | 464.1K | 99% | $9.99 |
| Rise of the Tomb Raider™ | $82.4M | 154.2K | 94% | $29.99 |
| Darkest Dungeon® | $83.5M | 160.7K | 92% | $24.99 |
| Sniper Elite 4 | $81.8M | 62.7K | 91% | $59.99 |
| Dune: Awakening | $81.5M | 77.6K | 71% | $49.99 |
| Gray Zone Warfare | $81M | 77.7K | 72% | $39.99 |