
LEZ is a rhythm game in the style of osu!mania with 6 keys. It's an indie game made by only one person in July 2020 with the goal to make a rhythm game with an unique design.
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About
It's time to feel the rhythm through notes and hit them with rhythm!
LEZ is a rhythm game in the style of osu!mania with 6 keys. It's an indie game made by only one person in July 2020 with the goal to make a creative rhythm game with an unique design.

A streamer mode for content creators (and also youtubers), we really care about them :D
A lot of songs by professional and well know artists.
Integration with Logitech G Hub to feel the music through the RGB
Do you feel the beatmaps very hard or very easy? There's mods that you can use to increase/decrease the difficulty
Genres
Stats
Languages: English, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
игра кайф
DDR-like gameplay, but with 6 keys. I have a skill issue, the songs are all massively fast & difficult, right from the beginning. With practice I'm sure I could git gud, but there are no songs slow enough to practice on except the tutorial, which is a bad song, and WAY too slow, so I'm not willing to. The art looks very high end and clean, but the UI is bad. A gap between F and J would go a long way to making it legible and thus way easier. There's also no feedback for whether your timing is good on a note. Add some easier difficulties or easier songs and this might become an upvote.
si te gustan los juegos de ritmo y sobretodo la electronica vas a amar este. recomendado
This is really, really bad. The songs are incredibly limited, with the most dull charting I've seen in quite some time. There are no hit sounds, which makes the gameplay feels really floaty and bland. The UI can't be customized either, which really sucks since the only way you can tell if you're even hitting things is tucked away at the side of the screen, with text that just blends in with the background. Scroll speed is also seemingly fixed, which sucks for those who want the notes to move at a faster rate than a snail. There is also no upscroll, no nothing really. This is quite literally about as barebones as a rhythm game can possibly be. Do not play this. Even the first version of FNF had stuff that this still lacks. And that was for a gamejam! So please, just play literally any other rhythm game out there instead of this thing. And in case you want 6k I highly recommend getting either Quaver or Osu Mania. They are both completely free and far, far better than this game.
hi so u can just spam notes and you will win i am not sure if it is intended but pleaze fix it ok i also recomend the game hard but if u win ur felyng great . (:
Es un juego demasiado bueno, y lo que resalta de este es su soundtrack, con canciones speedrun bastante energeticas
I once knew a guy called Lez, he brought me a beer & also told me to play this game. Everybody needs a friend like Lez.
This game is just okay as it is. At the time of writing this there is no way to adjust for latency without failing a song, and then it will only let you adjust the latency based on what the game detected - which would be fine IF the receptors worked correctly. There are times where the game will register my input but won't count the hit and it breaks my streak, which in turn throws off my timing as I try to consciously adjust my input to make sure that the receptors will register correctly. I think the game needs to rework the receptors because it feels really unfair when the input is correct but you still miss the note. Another thing I noticed while playing would be the SFX. It would be great if the SFX would still sound off in time with the song when you get a good or okay instead of it sounding off at detected input where the timing is close enough to get those hits but isn't entirely on beat of the song. It makes it really easy to get stuck on half a bpm behind the actual tempo and eventually falling off beat for the rest of the song or until the streak is broken. This also feeds into the receptors not functioning entirely correctly so even if you are hammering the notes on tempo irl, the latency issues and janky receptor feedback really messes with your timing. Which leads to more of a frustrating experience than needed. No amount of skill can make up for receptors flat out missing notes. Not the best rhythm game, but definitely not the worst. 5/10 Will keep it in my library in hopes of it becoming more polished one day
El juego se ve bastante prometedor, hay algunas cosas que se podrían implementar o cambiar de sitio (como la velocidad de las notas). La interfaz del menú de canciones se siente abrumadora y hay muchos botones que debería de cambiar de lugar/tamaño. Creo que el offset global no sirve. Debería de haber una opción para la opacidad del fondo. También estaría bueno si hubiera más de una skin. El juego va por un buen camino sabiendo que esta es un tipo de "beta". Es como Osu!mania pero en 6k, lo cual es muy original, ya que por lo menos a mí me ayuda a mejorar en esta modalidad.
ストア内のサンプル画像等に同時押しがないことに違和感を感じた方、そのまま引き返したほうが無難です。 最初に押したキーの判定が消えるまで次の入力が出来ない仕様となっており、縦連やトリルはおろか階段ですらまともに拾えなくなってます。要らない方向性で難易度が上がってると捉えてもいいでしょう。 6キー音ゲーを自称する以上多少は高速階段や同時押しが出来たほうがいいかなという点に加え、いわゆるEarlyLate表示がない点やオフセットが手入力のみにもかかわらずマイナス記号を先に入力するとエラーになる点、ハイスピを上げるとスコアが上がってしまう点(楽曲速度であれば納得だった)など不満に思ってしまう箇所が多々…… また、アーリーアクセス開始からもうすぐ4年、最終アップデートから半年ということもありアップデートも活発ではなくなってしまったのかなぁというのもオススメしづらい要素の一つです。 怖いもの見たさでない限りは正規リリースまで待つか触らないのがいいのではないでしょうか?
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.