
Luscious artwork brings the beautiful streets of Kamakura in June to life in this bittersweet sapphic story of a romance that begins with blackmail... This is a yuri adventure game based on the theme of love between girls at a lady's school in Kamakura, Japan.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
동인 백합 비주얼노벨 '츠유치루 레터 ~바다와 책갈피에 빗소리를~'의 스팀판. 선택지가 없고, 두 주인공의 시점이 번갈아 진행되는 게 특징입니다. 여학교니까 동성 연애가 허용된다든가, 스마트폰을 못 써서 편지를 주고받는다든가, 제2보건실 등 비현실적인 설정을 받아들일 수 있다면 무난하게 플레이할 만합니다. 개인적으로는 자극이 없어서 좀 심심한 것 같기도... 유저 한글패치 : https://chamnali.tistory.com/3 [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
绷不住了,开头海琴的一些发言真的很不适啊,一口一句女孩子怎么样,女孩子怎么样,不是,你不是女孩子嘛?有种男性视角下对女性的刻板印象,也可以说是厌女了,因为给我的感觉真的很像那种因为外貌有点好看就比较受欢迎而沾沾自喜的媚俗自恋普信男,虚伪又自恋,我不行了。。。。
不错有点意思,,,只不过单线无分支能搞出1200个存档槽是闹哪出呀!
围绕着“恐吓信”展开的,一个比较平庸的剧本。优点是没什么三角恋狗血戏码,就很1v1很纯爱,两个女主挺萌的。 缺点就是任何日百gal的问题它都有。纯情真空的女高爱恋,经常让我感觉“多大点事啊闹成这样”、”谈恋爱怎么这么降智的吗“,人话讲就是无聊。CG复用问题很严重,最后女主亲嘴没有CG也就算了,立绘居然是对着玩家的撅嘴的,不是吧妹子们,你们亲自己的女朋友去啊,对着屏幕外的我是什么意思啊?日百gal就是喜欢暗戳戳搞点媚男小巧思。 最后恐吓信是谁写的也没说,我觉得应该是[spoiler]妹妹[/spoiler]写的,暗示的比较明显。结尾很仓促,看来是有续作的意思,不过我很怀疑这个质量能不能出续作,反正我不会支持了。
剧情恶心到让人玩不下去。海琴纯纯精神男人,因为自己性格臭又太受欢迎,就觉得别人的表白都是之看上了自己的脸而不知道自己的真实样子(原来自己也知道自己性格烂不给别人了解自己的机会吗),所以“女生都是虚伪的,都是只看外表的”,真是爹味、厌女和辱女都溢出了。 [spoiler] 我比较好奇你骂的时候有没有想到自己也是女的,还是说已经精神男人到幻想自己已经长了把了? [/spoiler] 因为自认为汐里是寄恐吓信的犯人,所以自认为必须与汐里交往,然后开始冷暴力汐里,后来因为觉得汐里这么温柔[spoiler] 这么舔狗 [/spoiler],犯人一定不是她,所以才开始对汐里稍微有些好[spoiler] 但只是对汐里一个人改观了,厌女味一点没少 [/spoiler],看到汐里这么舔狗,知道了对方喜欢自己,然后觉得自己的行为不对。然后海琴做了什么事?对汐里发了好人卡,说出了真相,说自己不喜欢汐里,但也不说分手。[spoiler] 对,我根本不喜欢你,我只是因为觉得你是寄恐吓信的犯人才和你交往的,我一直冷暴力你,之后给你点甜头你就会特别高兴,我知道我不喜欢你,我也知道我对你做了很伤害你的事,但我就是不说分手,毕竟分手了去哪儿找这么舔我的人呢? [/spoiler] 真的是自私自利,满脑子只想着自己。到后面居然能说出“虽然对汐里很抱歉,但是对象幸好是汐里。写在恐吓信上的名字,幸好是汐里。幸好是像汐里这么好的人。”能说出这种话的人真的是自私到极点了。[spoiler] 你确实应该庆幸是汐里这么一个善良到卑微的人,换一个正常人早应该扇你几耳光了。 [/spoiler] 因此,汐里就被塑造成了一个过于舔狗和卑微的人,甚至让人心疼到有些可恨。虽然有人说后面怎么怎么甜怎么怎么好,但我已经没有任何兴趣和动力玩下去了。一块屎就算它后调有回甘也是屎。 另外,百合控们提高点标准吧,为什么这种东西都能好评如潮。不要说什么百合作品本来就不多,所以放宽标准。就是因为百合控太好欺负了,所以这种粪作才有生存空间。
学姐学妹校园恋爱故事。通关后我跟配角凪纱学姐的想法一样,“算了,虽然我无法理解,不过随你吧。” 本作的女校设定很传统,都2021年了竟然还不允许女高中生带手机,远程沟通只能靠写信塞对方鞋柜里,放学以后逛街买东西吃还违反校规,诸如此类梦回八九十年代的设定让我觉得有点无语。而且学姐明确说了至少五六次我不喜欢女孩,女校的女孩都很有心机喜欢抱团勾心斗角当面说喜欢我背后说我坏话很讨厌,到结局她也没改变想法只觉得只有学妹是不一样的好女孩,这种设定很难说编剧不厌女。 我觉得编剧的水平不行,她想写得有深度,但是写出来的却有点浅薄,对女校学生的刻板印象描写也一度让人怀疑是不是男人写的剧本(查了下编剧是女性),能明显感觉到是成年人臆想出来的少女恋爱。主CP最后还是挺甜的但是编剧笔力不足,情感发展之迅速到了生硬的地步,两女主只认识了短短几周时间就爱而不得非常痛苦,解除误会以后撒糖力度又很猛,工业糖精的味儿有点冲,我跟女配学姐一样不能理解她们怎么就爱得这么深了。结局留有悬念似乎还有后续,5年过去了还没看见续作,不带脑子玩玩还是可以的。
低开高走的小甜品,前期这个展开还挺奇怪的...汐里有点太软了,纯颜控受气包(,海琴就只会复述讨厌女孩子×N 难以想象这是2021年的世界观,诡异的保健室设定,没手机用信沟通,一起违反校规的桥段居然只是买吃的吗= = 但是中期两个人互相拧巴又好看起来了,后期纯撒糖,学姐变成了复述好可爱×N听得好爽 双视角的叙事有点没做好...看重复的对话略显沉闷,但是又有较为细致的心理描写没法跳过 CG好少,甚至有点贫穷了,后日谈的亲甚至没个独立的CG(两个人对着屏幕嘟嘴真的太诡异了啊啊啊啊),但是对话时候的表情差分还挺多的,音乐也不错,不知道游戏的资金怎么分配的( 还挺期待后续的,结尾有一种走进了墨香山学生会的感觉,话又说回来了我续集呢
Letters From a Rainy Day: Oceans and Lace is a heartfelt yuri visual novel developed by Lily Spinel and published by HUBLOTS and mirai works. Set in the scenic coastal city of Kamakura, the game tells a deeply personal story centered on communication, trust, and emotional growth. Rather than relying on dramatic fantasy elements or high-stakes action, it builds its appeal through carefully written character interactions and a romance that unfolds at a believable pace. The result is a narrative-driven experience that captures the quiet beauty of everyday life while exploring the complexities of human relationships. The story follows Mikoto Kurahashi and Shiori Minato, two students attending an academy where handwritten letters remain an important form of communication. The premise immediately stands out thanks to a situation that places the protagonists in an uncomfortable and emotionally complicated position. Mikoto finds herself forced into confessing her feelings to Shiori due to circumstances beyond her control, creating a relationship built on uncertainty and hidden motives. What initially appears to be a simple school romance gradually transforms into a layered exploration of honesty, vulnerability, and the consequences of misunderstanding another person's intentions. One of the game's strongest qualities is its character writing. Both protagonists are given substantial development, making them feel like real individuals rather than archetypes. Mikoto's guarded nature and lingering doubts create tension throughout much of the story, while Shiori's warmth and determination provide a compelling contrast. Their interactions evolve naturally over time, allowing players to witness the gradual dismantling of emotional barriers that prevent them from truly understanding one another. The romance feels earned because it is built through numerous small moments rather than sudden revelations or exaggerated drama. The dual-perspective storytelling is particularly effective. By allowing players to experience events through the eyes of both heroines, the narrative reveals how easily misunderstandings can arise when emotions remain unspoken. Situations that seem straightforward from one perspective often carry a completely different meaning when viewed through the other. This structure enriches the storytelling and encourages empathy for both characters, making the emotional payoff significantly more satisfying as the relationship develops. Visually, the game excels at creating atmosphere. The artwork captures the rainy seaside environment of Kamakura with impressive detail, using soft colors and carefully crafted backgrounds to establish a reflective mood. Rain-drenched streets, tranquil waterfront locations, and quiet school settings all contribute to a sense of immersion that perfectly complements the story's themes. Character portraits are expressive and help convey subtle emotional changes, enhancing the impact of important scenes and conversations. The soundtrack further strengthens the experience by providing gentle and emotional musical accompaniment throughout the narrative. The music never overwhelms the dialogue, instead serving as a subtle emotional guide that enhances both the quieter moments and the more dramatic scenes. Combined with the visual presentation, it creates a consistently relaxing yet emotionally engaging atmosphere that remains memorable long after the story concludes. As a visual novel, gameplay remains relatively simple, focusing primarily on reading and making occasional choices that influence the direction of the narrative. Players seeking complex mechanics may find the experience limited, but fans of story-focused games will appreciate the emphasis on character development and emotional storytelling. Multiple endings provide an incentive to revisit the game and explore different outcomes, adding a reasonable amount of replay value. Beyond its romantic elements, the narrative touches on themes such as loneliness, self-discovery, family concerns, and the importance of sincere communication. The game demonstrates a strong understanding of how emotional wounds can affect personal relationships and how trust must often be built gradually through patience and understanding. These themes give the story additional depth and help it resonate beyond the confines of a traditional romance visual novel. Letters From a Rainy Day: Oceans and Lace succeeds because it approaches its characters with care and treats their emotions seriously. Its engaging premise, thoughtful narrative structure, attractive artwork, and authentic romantic development combine to create a compelling experience for fans of visual novels. While its measured pacing may not appeal to everyone, players who enjoy character-driven stories will find plenty to appreciate in this touching journey of connection and emotional healing. Rating: 9/10
汐里小天使我们喜欢你♥有点太短了,有生之年希望会有续作
从humble bundle平台yuri in luck捆绑包(质量真不错)入手。剧情真甜,停不下来。“汐里”送同音的“书签”,有别扭还要一起偷吃苹果派,哈哈哈。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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