
Build a network of cities that produce and trade resources, upgrade your castle, and protect the cities from cheeky bandits. Tinker with the economy at your own pace, and watch the charming wooden world grow into a lively and thriving kingdom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the name of the king, you need to build flourishing cities, explore and produce resources, and protect the economy from cheeky bandits.

Resources are scattered across the game map
Acquire resources by founding cities
You decide building placements; cities manage citizen needs autonomously
Cities have their own budget and resources

Cities buy/sell resources and goods independently
The player receives a percentage of taxes from city trades
Wealthy cities are generous; poorer cities are stingier
Happier citizens pay more taxes, increasing city revenue


Protect cities from robbers attracted by wealth
Purchase goods through the castle for various needs and improvements
Strategically trade goods for profit or store them for harder times
Various scenarios with different challenges for dynamic gameplay
Relaxing city-building without outside threats 🏰
Watch the complex economic systems unfold on their own 📈
Research many different production buildings and resources 🏭
Send out your knights to scout for new lands or to protect your economy from cheeky bandits 🤺
Check out our campaign and help the king and his trusty advisor, Mr. Nuts, prepare for their special event 👑
Or play on your own terms in sandbox mode 🤸
Create your own scenarios with our built-in scenario editor and share them on the Steam workshop 🔨
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple and effective trade game, maybe a little too addictive, where does the time go?!
딱 7~8시간짜리 게임이네요. 문명 포맷을 하고 있는 테이블 무역게임. 다른 건 다 괜찮았는데 정말 무역이였다면 컴퓨터 진영도 있었으면 좋았을 거 같아요. 왠지 모르게 제우스 마스터 오브 올림푸스 느낌이 났어요. 그런데 그것 보단 여러모로 하위호환 느낌.(이 작품이 재미없다는 의미는 아닙니다) 귀찮기만 한 도적이 아니라, 군사를 계획하고 쳐들어오는 군사에 맞서는 재미까지 더해졌다면 긴장감이 좀 들었을 거 같아요. 여러 마을들을 한번에 키우는 재미는 있는데 긴장감도 없고 꾸밈요소도 딱히 없어서 졸림도 같이 있었어요. 더 재밌을 수 있었던 거 같습니다.
Macht Spaß. Schönes Spielprinzip!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein wuseliges Aufbauspiel, sehr liebevoll gemacht. Ein gutes Tutorial, schöne Kampagnenkarten. Es macht einfach Spaß.
Bah, non ?
꿀잼
This Game is the Goat if you like to chill and play with economic chains.
A nice, cosy little game with an entertaining campaign, even if it is a bit short. The only real drawback I can see with this game is its replayability: once you’ve finished the campaign, every « free play » run feels the same, which means the game quickly becomes repetitive.
viel zu kurz, viel zu repetitiv, viel zu begrenzt - für den Preis.
https://youtu.be/7vqxO5LQ2Q8 Taking a simple tile based kingdom builder and executing well precision allows for a lot of relaxed management enjoyment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $14.8K | 60 | 93% | $5.99 | |
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| $3K | 8 | 100% | $11.99 | |
| — | 0 | — | — | |
| $683.7K | 1.1K | 76% | $9.99 | |
| $457.8K | 651 | 70% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $825K | 1.8K | 82% | $29.99 | |
| $825.1K | 1.8K | 93% | $24.99 | |
| $824.6K | 651 | 62% | $39.99 | |
| $825.3K | 780 | 74% | $29.99 | |
| $825.4K | 655 | 91% | $39.99 | |
| $825.6K | 1.6K | 85% | $9.99 |