
Dive into the exhilarating role of a headmaster entrusted to revive your alma mater! Beyond just bricks and mortar, train teachers, recruit students. Sculpt your school into a unique educational haven! Let's School!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 29 → 3/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.5Kreviews | 93% | — | $3.8M |
| $19.99 | 158ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎么说呢,感觉东西很多但都很浅,也许唯一用心的就是造景了吧。经营没有难度闭着眼都能盈利,学校模拟也没有难度学生个个都是满分,社团也是很浅没有带来新系统的优势,对于一个管理+学校的游戏来说我认为游戏性是不及格的。建造确实有自己的东西但是造景模拟器真的算游戏吗我不这么认为。
引导不错,界面特别特别舒适,算这类游戏里最好看的一档了,低配电脑后期记得降低配置,建筑多了巨卡
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 24 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Traditional Chinese, Korean, French, Russian, Thai
| $19.99 |
| 48ratings |
| 56% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too shallow, limited, and not a very rewarding loop. Lots of busy work. If you're really into role-playing a head of a school you want the calm, steady experience of a mobile game you may like it. If you're looking for an engaging tychoon game, this is not it.
This is the game I have been dreaming of. Something in-depth, quirky, managerial, customizable, intuitive. Honestly, the only thing holding this back from being as worldwide popular as the Sims/My Sims or Rollercoaster Tycoon is the original marketing and bias against non-English games. I felt the same bias when I wanted to explore the workshop but most the items were in Chinese. But that should not stop ANYONE from getting this game. I genuinely love every bit of this from the mix-maxing, to the quirky storylines and caring for the community, to just building some cool school. I am actively working towards a save that is entirely focused on making an architecture trade school essentially, but I haven't discovered eveything there is to offer yet. Again, highly recommend. Truly wish this was more popular than it is.
Despite the devs having ceased all work on this game, it still remains very cozy and fun as the day I first bought it. I love the community and work shop mods as they help keep the game fresh while still remaining faithful to the designs. 10/10 experience!
An addicting simulator game. It can take some time to learn the right way to do things, but once you get rolling in it it's very satisfying to see your school grow. My advice: let your first attempt or two of it be test runs, be okay with possibly failing, and learn lessons from the experience. I'm currently running a huge school with three campuses, like 12 courses, nearly 500 students. I've run all but one other school in the region out of business by being too good at running a school, and that school shall soon fall as well.
気付けばレビュー時点で約400時間ほど遊んでいました。 アップデートのたびに内容が充実していき、学校経営シミュレーションとしてとても夢中になれた作品です。 難易度について上手く語れませんが、 「生徒の学習を着実に伸ばすこと」 「先生たちの能力を鍛えていくこと」 「施設を効率よく配置していくこと」 これらの積み重ねが本当に楽しく、ついつい時間を忘れてプレイしていました。 このゲームならではの特徴として「施設管理力」というシステムがあります。 先生を配置し、施設の維持コストを先生側が負担するという仕組みで、経営の判断にほどよい奥深さがあります。 一方で気になった点もあります。 ゲームが進むほど、先生たちをトレーニングに派遣→終了を待つ→再び派遣……というサイクルが少し単調に感じました。 大量の先生を育成したい自分としては、「上位のトレーニング施設が欲しい」「もっとまとめて派遣できたら」と思う場面も多かったです。 また、生徒の志望校をより難しい学校へ変更するシステムも、合格させたいと思ったら、ポイントが貯まるまで待つ必要があり、終盤では作業感が出やすい印象でした。コツコツ投資して育てる楽しさはあるものの、テンポが落ちてしまうところは気になりました。 更新が続いていた時期は毎回ワクワクしながら遊んでいましたので、アップデート終了のお知らせに気づけなかったのは少し残念でした。 それでも、これまでたっぷり楽しませてもらえたゲームです。 しばらく離れていましたが、最近面白いMODを見つけたのをきっかけに、また遊び始めました。 せっかくなので、改めてレビューとして投稿しておきます。
沟槽的,一开始玩着还开心,越到后面越生气,我说白了这游戏可以优化的地方太多了,但是发售这么久了估计也是不打算更新了。不是完全不值得玩,但是需要慎重考虑。 社团和志愿方面:1.凭什么社团保送优先级比满分志愿高?我五星满分志愿的学生被你弄去保送成一星学校是什么意思?偏偏又是这些志愿好的学生天赋高,连社团分数都高,要完成那个破社团目标又不能随便踹人。2.玩着玩着成就也卡没了,四五星都毕业几十个了也没教学胜利,目标任务也不显示了。 建筑方面:1.教学楼不能移动太傻逼了,玩法其实很大一部分玩法在造景上,结果最重要的教学楼不让移动,导致后期想改布局根本动不了。2.奇观大的离谱,用国风地图的有福了,一块小点的地上都放不下一个体育馆,你就绞尽脑汁去挤块地出来吧。3.说是高级材料的建筑防火抗震,结果我把所有教学楼升到最高级的墙体以后,地震照样震,人照样要救助,震后照样要维修,除了多花一笔钱,根本不懂和低级不抗震的墙体有什么区别。 满意度方面:1.学生班里放了挂钩,学生还是要说没有挂钩。2.学生一堆想吃想喝想拉的明明小卖部自贩机厕所就在旁边就是不去,硬渴着饿着憋着。3.小卖部的店员也不知道是什么毛病永远是顶着工作压力的debuff也不去休息室,职员的能力值到底有什么用?一开始以为是一级的销售员能力低忙不过来,结果解雇以后换成高级的也一样是成天工作压力大,花的工资还更多。4.学生总是恶作剧/霸凌,一开始我以为总有青蛙是捕虫网的问题,结果小卖部不卖捕虫网还是有青蛙。我又以为是纪律或者满意度的问题,但是记录很好也没有不满的学生一样会用青蛙恶作剧甚至霸凌。最恶心的地方就是,霸凌完一次只记两次处分,而你要开除一个学生必须要三次处分,如果手里没有强制处分的道具根本没办法开除霸凌者,还要等下一次商店刷新出来。
整体是好玩的,但是有些操作很不方便希望后期能优化一下, 1、建筑物整体无法移动,前期没有钱只能顺着原有建筑扩展后期有钱后想要重新调整布局十分麻烦。 2、奇观太大或者说是可以建造的地方有点小,体育场超大一个几乎占了全地图四分之一。 3、希望可以增加多选房间移动、多选管理体系移动的操作,可以更省事省力。 还有几个我认为十分方便出彩的优点: 1、学生的升学轨迹可以自己设定,省下很多麻烦。 2、有可以自定义的玻璃幕墙,观赏性强。 总体是个好玩的游戏,很好肝,可玩性高,推荐
Even with the partially broken English UI, the game is fun to play. You just keep expanding and upgrading your school and also collect cats for some reason.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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