
Dive into the exhilarating role of a headmaster entrusted to revive your alma mater! Beyond just bricks and mortar, train teachers, recruit students. Sculpt your school into a unique educational haven! Let's School!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Traditional Chinese, Korean, French, Russian, Thai
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不错的模拟经营游戏,管理制度是一大亮点,虽然后期会比较乏味(通病),但结合key的价格来看,性价比极高。
好玩
As an Afficionado for this kind of game, i can say Let's School is worthy of buying, BUT only in special offers, since the devs are not working on it anymore. I had loads of fun in my first playthrough and the following ones, but with almost 100 hours on it, i can pin point now what is really annoying. First, you can`t lock a classroom for a specific grade. I personally like to make a 3 floors building with each floor for their respective grade, but here is automatically impossible, since every class graduates the room graduates with them. It was asked in forums to change how this works but it wasn`t applied since devs abandoned the game. The education path is not really well thought, since high profiency teachers can easily make the requirement for specific rooms useless. You need to build an arts room so your students can learn more? Not really, since late game you hire the highest teaching proficiency teacher and that's it. Also, management buffs adds really well in making your teachers more efficient, so what's the point? Buildings makes no sense as well. Why would you pay to unlock certain buildings if endgame ones are earthquake resistant and fire-proof? Really a shame, since there are cool buildings that i'd like to use, but why would i if an earthquake damage in late game makes repair expensive? It's really annoying how time control works in this game. You can fast foward and slow time to your according, but each time the day ends or an earthquake, fire or whatever happens, times go normal again. It might not sound like a problem really, but when your school is in perfect state and you just want to advance time for money/club strenght while you do something else in your PC. Dispatch system it's cool, but bare-bones. School diplomacy is cool too, but bare-bones as well. Lots of cool stuff that could've been expanded for sure. Much of the things wrote here are critics that i'd like to knew before dumping almost 100 hours here. Do buy it, but with a HUGE discount
太他喵好玩了,三天就干到了40小时,本来对模拟经营一直不太感兴趣现在才发现是没找到喜欢的题材,这种中式校园经营养成我很喜欢,建议先玩简单模式,然后想要美观最好先规划下地块怎么摆,后期能像我一样库库建欧式城堡纯视觉享受。后期学生人数多了会有点卡。另:小黑盒能找神秘代码新加人物和招生点,增加了可玩性,总之十分推荐,就是制作组似乎没做完,社团还有个电影社没做完吧,建筑家具有相关家具但是没有电影社,如果能丰富下还有增加移动建筑功能就好了
《学园构想家》:当了一回校长,我才读懂青春背后的守护。本来抱着轻松治愈的校园建造模拟的stereotype to kill/occupy time,直到猝然通关的纪念册,才发现自己早已被戳中了柔软处。《学园构想家》最动人之处是能搭出多少层教学楼、解锁多少种设施吗?显然不是,是它让你站在校长的视角,亲手托举了我们曾经习以为常的校园生活,看见了那段纯粹青春里,藏着多少人的付出与坚守。
rancak bana
玩起來很彆扭
Эта игра из тех скрытых алмазов стима, о которой вы может ничего не слышали, но если вам нравятся всякие тайкуны и прочее вот это всё, то ОБЯЗАНЫ попробовать.
I liked it
School is cool!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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