
Hell Gate tore open the earth! Deep within its chaotic depths, where time and space warp, lies the "Eye of the Reaper"—a treasure granting world-ruling power. You are an immortal Raider. Descend into the abyss, conquer the Reaper's challenge, and seize your future from the bottom of Hell!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An endlessly replayable, roguelite survival action game from the world of LET IT DIE in which you scavenge SPLithium in the brutal depths of Hell Gate and fight to make it out alive, or rot into oblivion.
In this hellish environment, each exploration features randomized enemy placements and loot, making no two runs the same. Die, and lose not only the items you’re carrying, but even your own Body.
Continue evolving your strategy to descend deeper into Hell Gate and return with items and equipment that you can use to craft weapons and armor that will strengthen you in your runs.
Begin your descent into the depths of Hell Gate as one of Raiders, each with different skills. Experiment with each Raider’s unique playstyle, high-powered skill, and passive abilities as you obliterate all enemies who stand in your way.
For Raider mastery, death is only the beginning. Every run accumulates Mastery Points that you can use to continuously enhance your Body. Utilize Mastery Switch with eight different Bodies to switch up your playstyle so that your enemies never know what’s coming. There are countless ways in which you can build your Body to suit the playstyle that best works for you.
Team up with a friend and descend into the depths of Hell Gate, an apocalyptic chasm teeming with monstrous creatures known as Yuckies and hostile Yotsuyama forces who will come at you without end.
Watch each other's backs, and your chances of survival will rise dramatically.
The Raiders Association looks forward to your return—with pockets full of SPLithium.
Weapons and armor come with randomized traits that create endless possibilities for buffs and attacks, making each find a unique, once-in-a-lifetime discovery.
“Death Jamboree” returns from DEATHVERSE: LET IT DIE in a new form! For those who love competitive play, we recommend this PvP mode.

Having finally recovered from the unprecedented destruction of Earth Rage, humanity was once again struck by a terrifying new menace. A giant chasm, large enough to swallow an entire city, suddenly opened up in the ground one day.
How deep was it? What did it lead to? No one knew. Those who ventured to investigate all perished, and it became known as the dreaded “Hell Gate.”
Common sense should have kept everyone away. But the discovery of a rare and valuable resource inside, along with the pull of a mysterious rumor, drove people to madness.
“Deep within the Hole lies the Eye of the Reaper, a mass of SPLithium so large that whoever claims it could rule the world.”
To find it, one would have to jump into the abyss and overcome unimaginable difficulties. To fight through nightmarish hybrid monsters, unsettling hostile environments, and humans consumed by greed.
“Kill anyone who gets in the way”
The Yotsuyama Group: a megacorporation who will stop at nothing in its cruelty and evil. Hell on earth, hell in the Hole. Your only safe haven? Iron Perch, a floating base in the sky.
But don’t be afraid.
You’re a Raider—an immortal adventurer.
You can die and come back as many times as you want, switch Bodies, and race down a path of carnage! Take a death-defying dive into Hell from your base at an altitude of 30,000 feet.
To become immortal, you will need to abandon your past and sever all ties.
But don’t worry, you’re not alone. The coolest and wildest bunch there is is waiting for you at the Raiders Association!
A tearful receptionist in mourning clothes, a badass one-armed older woman, a mysterious mask-wearing veteran, a storyteller gone rogue, a proud and beautiful Raider... and many more for you to meet!
Fearless adventurer, the depths of the world call to you.
Take on the Reaper’s challenge and seize your future from the bottom of Hell!
Uncle Death challenges you to reach the deepest part of Hell Gate and collect a mysterious super-energy. This is both a mission and a trial.
The trial has a set time limit, and when it expires, the entire world undergoes reincarnation. In other words, it resets. Each new world may bring unseen equipment, enemies, and fields.
In this game, each new season marks a full restart. Your story progress, Raider Rank, inventory, and masteries will all be reset. However, Death Metal, any elements purchased with Death Metal, and most edition bonuses (such as Body types and decorations) will not be reset.
Keep exploring the ever-reincarnating Hell Gate that presents endless possibilities with each run.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 806reviews | 52% | — | $191.6K |
| $24.99 | 920ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoy the game. Its combat feels great and mixing loadouts is fun. The only thing its missing is more content
I played the first one and loved it this one is better and has coop
Much better then what i was expecting. the spirit of let it die 1 is very much alive in this game. youll be scavenging materials to craft new weapons and armours, learning your way around new weapons and enemies like the old days but a TON of things have been changed and streamlined. this game really focuses more on build crafting of your body (and its subsequent cores) through use of the mastery system. like let it die 1 there are multiple archetypes of character you can chose from. like in the first game some fighters had large death bags making them more suited to collect gear and weapons, theres a character like that here, like in let it die 1 you had your attacker class focused more heavily on offense at the sake of defence, theres a character like that here so 7 body types to chose from (with more on the way) BUT! these characters can also be switched to a different style of play that compliments their archetype. for example im playing as timothy right now who feels like the all rounder type fighter. i can switch to a more defense and gathering type class if i want to focus on gathering resources for the next few runs. theres even more to the characters as well in that each has there own special ability (this worried me initially). my character has the ability to heal his wounds and build his rage bar (yep rage is in this) every 40 or so seconds. i was worried this would make the game cheesable but as you go deeper into the hell gate pit this skill actually balances out quite nicely, healing you for just a small amount as your health increases but giving you rage to use on special attacks. theres no durability so you can go nuts using rage as much as you like and not worry about breaking gear. the weapon mastery system has been retooled into a branching skill tree with paths you can priortise for your play style. in my characters tree i can, increase his death bag capacity,increase his damage with certain brands of weaponry (like how LID 1 had DOD arms, war ensemble etc this game has its own brands for gear too) increase the amount of SPLithium i gather (which plays a much bigger role in this game), make my special skill cool down faster and be more effective etc. Decals are gone but their effects live on. when you pass through a level you characters body will "level up". think of this as like moving from a 1 star fighter to a 2 star fighter etc, and each time you level up youll be given a choice of three cores to pick from. these are always random but they have potent effects. you might get a body core that increases your HP, provide you with healing when you crouch down AND allow you to navigate to certain parts of the map via special shroom paths you normally wouldnt be able to use, you might a core that increases your offense power by 10%, increasing your rage limit and rage gain or you might find one that drastically increases your blocking capability AND death bag capacity...the weapons and armour you craft also come with random rolls now which is very good at making you consider what build options youd like. would you like to aim for an armour set that has multiple stamina regen and capacity rolls (like golden heart decal) or would you go for one that provides a mixture of buffs to all stats (like the fighter decals) how about a set of weapons that specialise in maximising rage damage, counter strike damage or guard break damage? im sure theres more as im only quite early in the game but already im excited to try new combos with the other characters (like the class with a shoulder mounted turret because enemies can overwhelm you quite fast numbers wise) theres so much more i want to talk about but after thinking i was going to play for 20 or so minutes 4 and a half hours have gone by so ill sum it up like this. this game has HUGE potential. im just scratching the surface and running into new enemies (what are these ear, eye , mouth keys for?) so i was concerned that enemy types seemed a bit low but we need to remember the devs have pivoted to PVE so id expect more on the way. the music is a bit lacking. lots of tracks made by akira yamaoka and some indies but theres way more pop/dance sounding tracks (the devs snuck in some let it die 1 floor tracks as well). they do give you the option to decide what tracks to listen to in your home base and when youre out in the hell pit which is cool. Let it die 1 fans... jump in. youll be getting a more streamlined version of the experience LID1 provided, it has features people wanted in LID 1 like playable co-op ... PVP is still there IN A SEPERATE MODE, so you wont be forced in to it. no one will be raiding your base and stealing your hard earned resources whilst youre at work or just want to take a break for a while. at the current price its well worth your time. if it matters ive been playing let it die 1 since launch on ps4 and made it to the top of tengoku, currently playing a fresh file on PC thanks to the offline key and like say i think this game has huge potential but it definitely needs your support so the devs can continue to keep it going. people were quite negative about let it die 1 when it first released, calling it a predatory, P2W, MTX ridden, overly hard game designed to steal your money.... but we knew better then to listen to the whiners didnt we? ;) jump in senpai.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作性と視認性の悪いクソゲー 操作性に関してはレスポンスが悪いうえに攻撃や回避後の硬直が長い 視認性に関してはエスケープポッド到着の表示が大きく表示時間が長いせいで敵が見辛くなり戦闘に支障をきたす、このゲームは須田51氏が抜けた搾りカスが作ったものなので前作のような操作性やゲーム性を期待すると肩透かしを食らうので、前作のファンは決して買ってはいけない!
60%オフの時に買いました シーズン4からの参戦です エルデンリングやナイトレインもやってた人ですが安心してください PVPはアリーナ等で残り 基本プレイをPVEに舵を切ったおかげか普通に面白いゲーム 敵プレイヤーを気にしなくて良いので、歯ごたえのある敵の相手をしながらお宝を漁り、装備を強化し、徐々に深度を下げていく 確かにこの難易度で死ぬと装備ほぼ全ロスなのに最上層からやり直し そりゃこれで敵プレイヤーまで相手にするのは厳しいよねw
No match and so hard.becuse i have no friends.
if u like good jank this is fun and painful and everything evil in the world
Had my eye on this for a while but I knew the pvp would drive me crazy so I decided I probably wouldn't get it. Well, with them recently taking out the pvp part of the the extraction mode and going full pve and also putting the game on sale I decided to finally get it. They do still have a deathmatch mode that seems to be kinda dead, but I only tried queuing for it once as that's not what I'm interested in. I feel I've played long enough to get the gist of the game. It's basically a pve extraction rogue like. Each time you go into hell you loot gear and items to sell and try to get the max amount of this games version of souls from dark souls so you can progress. The game is fun enough, but you're going to see the same places and monsters repeatedly because you're most likely going to die a lot and be reset to the first level early on. The biggest downside is the poor performance with the occasional drop in frames or stuttering. Another downside is the fact that it resets seasonally. I still recommend it though personally. Despite them having a history of being greedy with pay to win mechanics in the first game in the series, they almost seem to be turning a new leaf. They actively listened to the community and made the extraction mode of this game pve. They also recently discontinued service for the original game, but instead of ripping off their long time customers and shutting it down completely, they made the game buy to play, took out the microtransactions, and made everything earnable in game for free. So naturally I bought this and the original game, because good business practices should be rewarded, and companies should really stop killing games. Might play this a little more but I think I'll focus my energy on the original title for a while before jumping back into this next season.
comparado con el 1 no se le acerca ni a los talones de la primera entrega, y como es de costumbre en los juegos de la actualidad esta llena de micropagos que casi hasta que te obliga a tener cosas pagas como siempre para continuar o hacer la espera mas corta entre muerte y muerte e items. graficos diferentes pero no tan buenos como uno esperaria... tambien esta un poco mal optimizado
This game is kinda mixed, if you love LID gameloop, is hard to love this one. Its like this game is made for entirelly different target audience. The gameloop is gather loot and reach target extract then complete the objective depending on the stage. In Season 4, the game has gotten better than before. The PvPvE with randomized maps is gone, replaced by stage-based, floor-by-floor progression and mid-game crashes no longer count as a death. Im looking forward for co-op matchmaking. There are a couple of downsides worth mentioning. This game is [b]UE5 slop[/b], need demanding device to run properly otherwise, Fatal Error crashes tend to happen more often. There are also significant FPS drops when using shadow and lighting settings above Low. On top of that, there’s the seasonal reset system (Uncle Reset), similar to Diablo or Path of Exile, where game progress gets wiped each season, although account-related stuff and cosmetics are kept. Personally, I feel like I’d play this for 1–2 weeks before losing interest. There just isn’t enough seasonal content or rewards to keep me interested for much longer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $316.3K | 837 | 89% | $11.24 | |
| $55.1K | 261 | 56% | $9.99 | |
| $14K | 68 | 88% | $7.99 | |
| $2.8K | 11 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $191.6K | 421 | 82% | $17.99 | |
| $191.6K | 269 | 20% | $19.99 | |
| $191.5K | 338 | 86% | $8.99 | |
| $191.5K | 254 | 77% | $19.99 | |
| $191.7K | 587 | 96% | $13.99 | |
| $191.5K | 945 | 90% | $4.99 |