
Hell Gate tore open the earth! Deep within its chaotic depths, where time and space warp, lies the "Eye of the Reaper"—a treasure granting world-ruling power. You are an immortal Raider. Descend into the abyss, conquer the Reaper's challenge, and seize your future from the bottom of Hell!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An endlessly replayable, roguelite survival action game from the world of LET IT DIE in which you scavenge SPLithium in the brutal depths of Hell Gate and fight to make it out alive, or rot into oblivion.
In this hellish environment, each exploration features randomized enemy placements and loot, making no two runs the same. Die, and lose not only the items you’re carrying, but even your own Body.
Continue evolving your strategy to descend deeper into Hell Gate and return with items and equipment that you can use to craft weapons and armor that will strengthen you in your runs.
Begin your descent into the depths of Hell Gate as one of Raiders, each with different skills. Experiment with each Raider’s unique playstyle, high-powered skill, and passive abilities as you obliterate all enemies who stand in your way.
For Raider mastery, death is only the beginning. Every run accumulates Mastery Points that you can use to continuously enhance your Body. Utilize Mastery Switch with eight different Bodies to switch up your playstyle so that your enemies never know what’s coming. There are countless ways in which you can build your Body to suit the playstyle that best works for you.
Team up with a friend and descend into the depths of Hell Gate, an apocalyptic chasm teeming with monstrous creatures known as Yuckies and hostile Yotsuyama forces who will come at you without end.
Watch each other's backs, and your chances of survival will rise dramatically.
The Raiders Association looks forward to your return—with pockets full of SPLithium.
Weapons and armor come with randomized traits that create endless possibilities for buffs and attacks, making each find a unique, once-in-a-lifetime discovery.
“Death Jamboree” returns from DEATHVERSE: LET IT DIE in a new form! For those who love competitive play, we recommend this PvP mode.

Having finally recovered from the unprecedented destruction of Earth Rage, humanity was once again struck by a terrifying new menace. A giant chasm, large enough to swallow an entire city, suddenly opened up in the ground one day.
How deep was it? What did it lead to? No one knew. Those who ventured to investigate all perished, and it became known as the dreaded “Hell Gate.”
Common sense should have kept everyone away. But the discovery of a rare and valuable resource inside, along with the pull of a mysterious rumor, drove people to madness.
“Deep within the Hole lies the Eye of the Reaper, a mass of SPLithium so large that whoever claims it could rule the world.”
To find it, one would have to jump into the abyss and overcome unimaginable difficulties. To fight through nightmarish hybrid monsters, unsettling hostile environments, and humans consumed by greed.
“Kill anyone who gets in the way”
The Yotsuyama Group: a megacorporation who will stop at nothing in its cruelty and evil. Hell on earth, hell in the Hole. Your only safe haven? Iron Perch, a floating base in the sky.
But don’t be afraid.
You’re a Raider—an immortal adventurer.
You can die and come back as many times as you want, switch Bodies, and race down a path of carnage! Take a death-defying dive into Hell from your base at an altitude of 30,000 feet.
To become immortal, you will need to abandon your past and sever all ties.
But don’t worry, you’re not alone. The coolest and wildest bunch there is is waiting for you at the Raiders Association!
A tearful receptionist in mourning clothes, a badass one-armed older woman, a mysterious mask-wearing veteran, a storyteller gone rogue, a proud and beautiful Raider... and many more for you to meet!
Fearless adventurer, the depths of the world call to you.
Take on the Reaper’s challenge and seize your future from the bottom of Hell!
Uncle Death challenges you to reach the deepest part of Hell Gate and collect a mysterious super-energy. This is both a mission and a trial.
The trial has a set time limit, and when it expires, the entire world undergoes reincarnation. In other words, it resets. Each new world may bring unseen equipment, enemies, and fields.
In this game, each new season marks a full restart. Your story progress, Raider Rank, inventory, and masteries will all be reset. However, Death Metal, any elements purchased with Death Metal, and most edition bonuses (such as Body types and decorations) will not be reset.
Keep exploring the ever-reincarnating Hell Gate that presents endless possibilities with each run.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 809reviews | 53% | — | $191.6K |
| $24.99 | 920ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got it on sale but it's nothing like the original and I had no idea they pumped so much AI ♥♥♥♥♥♥♥♥ into it... nothing like the original game I spent 100s of hours on, not even in spirit. It's trash and obviously the new deva didn't give a ♥♥♥♥ about their fans or player base.
操作性と視認性の悪いクソゲー 操作性に関してはレスポンスが悪いうえに攻撃や回避後の硬直が長い 視認性に関してはエスケープポッド到着の表示が大きく表示時間が長いせいで敵が見辛くなり戦闘に支障をきたす、このゲームは須田51氏が抜けた搾りカスが作ったものなので前作のような操作性やゲーム性を期待すると肩透かしを食らうので、前作のファンは決して買ってはいけない!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No match and so hard.becuse i have no friends.
Pretty good game when it's on sale! I was hesitant to try Inferno as a fan of the first Let it Die and someone who wasn't interested in Deathverse. I heard mandatory PvP and extraction gameplay with resets and wrote Inferno off. Since the recent update removed the PvP invasions I decided to give it a shot. After getting used to changes like the dropkick being a character skill and blocking being moved to a trigger instead of holding B, I really enjoyed it!
nice
I liked the OG Let It Die game. I want to support the developers, but this is a hard pill. I could have been given this game for free, and still feel swindled. I haven't played much yet, so I can't give this game a full review. Based on what I've seen, it's god awful. I'll break it down by "pros" and "cons" Pros: * It's a cheap and affordable game. * It has good controller & PC support. * Appears to have good optimization. * Although the voice acting isn't all in English, the voice actors are decent. * I've heard this game was PvEvP and forced pvp between players, but that has since been addressed by the devs with a PvE mode. I think this was a good choice. Cons: * There are time restrictions. After a certain amount of time spent on a map, you need to extract or die. Unlike the OG Let It Die, where hunters would spawn on the floor and hunt you down. You could even kill them too. Much better mechanic than this slop. * I like the character and equipment upgrade mechanics, but everything else is so basic. Go in, gather splithium, get out. You're limited on how much you can gather in a given mission. You don't get rewarded for killing or exploring more. * The enemy variety is great, but they all look so lame. It feels cartoony, and I can't take this game seriously. * When you die, you lose your character. You keep your "rank" but all your character upgrades are gone. * The game forces a random objective in order to extract. Which is both good and bad. It adds a little spice, but if you can't do the objective in time, you're guaranteed to die and lose your character & inventory. * Overall the game feels very lackluster. It's like a monotone arcade game. It doesn't have the fantasy, suspense, and tension, and I don't feel the sense of progression that I did in the OG Let It Die game. It's a completely different genre compared to the first game. It's like a whole new IP. Granted the OG Let It Die game flopped, but it's likely to still pull better numbers than this slop. I respect what the developers are trying to do here. They're trying to be "safe" and make some sort of profits. However, they didn't stop to think why anyone would play their game, when there are dozens of other identical games out there that are not only better, but also have an already established playerbase that are unlikely to leave. I cannot, in good conscience, recommend this game to anyone. I wanted a Let It Die sequel, but not like this.
even with the game being PvE only now the game is still worse than the first game. its now super linear and the timer is stupid in a PvE only set up. it now just feels like a water downed version of the first game with better graphics.
🙌
Despues de una decada por fin el juego es casi lo que siempre quise que fuera Let It Die 2. En esta temporada 4 el enfoque a PvE me ha hecho comprar el juego (version standard) y probarlo despues de que no me gustara la demo, obviamente la razon por el PvP que incluia las primeras versiones del juego. Los devs se ven finalmente interesados en escuchar lo que los jugadores siempre pedimos, por lo que va en buen camino, sin embargo, aun hay mejoras posibles a la vez que muchos aciertos. LO BUENO: - Finalmente las runs no incluyen PvP contra otros jugadores, haciendo que una buena run sea arruinada por otro jugador, y el sentimiento de mejorar en el juego sea grato y que morir sea totalmente tu culpa, y no un cheese de otro jugador. - Buena cantidad de armas y stages para esta nueva temporada (tomando en cuenta que no habia jugado ninguna temporada hasta esta misma). - La estetica/ambiente del juego es buena. - El juego ya se siente que tiene un final al por el cual jugar, no un grind repetitivo como un juego de extraccion sin sentido alguno. - La esencia de Let It Die 1 y lo mejor de LiD Inferno ya estan presentes. LO MALO: La direccion de que este juego sea un roguelite, tiene sus consecuencias, algunos jugadores podrian gustarles esta direccion, pero el juego se siente con una doble identidad de ser un roguelite y un LiD 1 al mismo tiempo que afectan el juego. - Lo que me parece extraño es que a pesar de ser un roguelite, los enemigos no estan randomizados, siempre son los mismos en los mismos lugares, haciendo runs repetitivas, sumandole el hecho que los escenarios son los mismos sin cambios, que no me parece mal lo de los escenarios pero los mismos enemigos siempre aburre. - No pausa real en un juego PvE? El tiempo sigue corriendo y los enemigos siguen buscandote aunque pauses cuando el juego ya no es necesariamente en linea. - La musica IA, siendo honesto, me encanta la musica del juego, hasta el momento que me entere que era musica hecha con IA, la sigo disfrutando pero con culpa... se que la belleza de LiD es comica y sin sentido, cosa que parece que tiene todo el sentido del mundo que lo hayan hecho asi, pero no, no hagan esto. - Una manera de llegar a los stages mas proximos rapido, perder una run en la cual estas apuntando por un objetivo en un stage mas alto y tener que recorrer todos los stages para volver intentar es cansado, los stages tempranos con mas dificultad deberian de tener caminos a los que te lleven de que te lleven mas rapido a stages mas altos. Por ejemplo, que el stage 1 mas dificil o que tomes una ruta alterna en ese mismo stage que sea mas dificil te brinque al stage 3, para recompensar a los jugadores mas experimentados y no hacer cada run un, no quiero jugar porque tengo que hacer todo esto otra vez sin atajo alguno. - Muy limitada customizacion de controles, hay ciertos botones (jugando con mando) que estan bloqueados para que los customices, personalmente odio correr aprentando el joystick y no hay manera alguna de cambiarlo porque el boton de correr esta bloqueado en customizacion, mientras que otros botones si se puede customizar, por que? - El crafteo en este juego no se siente tan util como lo tan valuable que era en LiD 1, los planos para las cosas buenas son muy raros que tiene sentido, pero es mejor directamente conseguir las cosas que quieres en una run o comprarlas en el mercado directamente, no he crafteado nada en lo que llevo del juego por el mismo hecho, siento que esto tendra peso hasta que salgan nuevas temporadas donde haya mas stages donde puedas usar armas legendarias o epicas en varios stages y no en los ultimos dos stages solamente, haciendo que ni me moleste en agarrar los materiales, mientras que en LiD 1 encontrar materiales se sentia tan gratficante al poder usar cualquier equipamiento en cualquier nivel. Mas el hecho que los espacios de crafteo estan sumamente limitados. - Alguna manera de conseguir death metal gratuito? No mucho pero al menos algo, por lo menos que sea incentivo de jugar el modo PvP que hasta el momento no he tocado el death jamboree ni el KIL porque no es de mi interes. - Alguna manera de expandir un poco el cofre, se que es probablemente ademas de los personajes extras es el atractivo mas grande de comprar las versiones ultimate y deluxe, pero por lo menos seria una gran recompensa el poderlo expandir logrando x cosa en el juego, por lo menos un poco y ya despues considerar en mejorar a las versiones deluxe o ultimate. Recomiendo que cualquier jugador con ganas de mas contenido de LiD o amante de Souls Like/Roguelite pruebe este juego, los devs hicieron un buen trabajo esta temporada 4, tengo esperanzas que las siguientes temporadas el juego solamente se pondra mejor y mejor, tiene mucho potencial, solo es cuestion que no se los coma la avaricia bloqueando muchas cosas con moneda de paga.
不如前作了 更喜欢前作的画风和设定
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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