
Hell Gate tore open the earth! Deep within its chaotic depths, where time and space warp, lies the "Eye of the Reaper"—a treasure granting world-ruling power. You are an immortal Raider. Descend into the abyss, conquer the Reaper's challenge, and seize your future from the bottom of Hell!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An endlessly replayable, roguelite survival action game from the world of LET IT DIE in which you scavenge SPLithium in the brutal depths of Hell Gate and fight to make it out alive, or rot into oblivion.
In this hellish environment, each exploration features randomized enemy placements and loot, making no two runs the same. Die, and lose not only the items you’re carrying, but even your own Body.
Continue evolving your strategy to descend deeper into Hell Gate and return with items and equipment that you can use to craft weapons and armor that will strengthen you in your runs.
Begin your descent into the depths of Hell Gate as one of Raiders, each with different skills. Experiment with each Raider’s unique playstyle, high-powered skill, and passive abilities as you obliterate all enemies who stand in your way.
For Raider mastery, death is only the beginning. Every run accumulates Mastery Points that you can use to continuously enhance your Body. Utilize Mastery Switch with eight different Bodies to switch up your playstyle so that your enemies never know what’s coming. There are countless ways in which you can build your Body to suit the playstyle that best works for you.
Team up with a friend and descend into the depths of Hell Gate, an apocalyptic chasm teeming with monstrous creatures known as Yuckies and hostile Yotsuyama forces who will come at you without end.
Watch each other's backs, and your chances of survival will rise dramatically.
The Raiders Association looks forward to your return—with pockets full of SPLithium.
Weapons and armor come with randomized traits that create endless possibilities for buffs and attacks, making each find a unique, once-in-a-lifetime discovery.
“Death Jamboree” returns from DEATHVERSE: LET IT DIE in a new form! For those who love competitive play, we recommend this PvP mode.

Having finally recovered from the unprecedented destruction of Earth Rage, humanity was once again struck by a terrifying new menace. A giant chasm, large enough to swallow an entire city, suddenly opened up in the ground one day.
How deep was it? What did it lead to? No one knew. Those who ventured to investigate all perished, and it became known as the dreaded “Hell Gate.”
Common sense should have kept everyone away. But the discovery of a rare and valuable resource inside, along with the pull of a mysterious rumor, drove people to madness.
“Deep within the Hole lies the Eye of the Reaper, a mass of SPLithium so large that whoever claims it could rule the world.”
To find it, one would have to jump into the abyss and overcome unimaginable difficulties. To fight through nightmarish hybrid monsters, unsettling hostile environments, and humans consumed by greed.
“Kill anyone who gets in the way”
The Yotsuyama Group: a megacorporation who will stop at nothing in its cruelty and evil. Hell on earth, hell in the Hole. Your only safe haven? Iron Perch, a floating base in the sky.
But don’t be afraid.
You’re a Raider—an immortal adventurer.
You can die and come back as many times as you want, switch Bodies, and race down a path of carnage! Take a death-defying dive into Hell from your base at an altitude of 30,000 feet.
To become immortal, you will need to abandon your past and sever all ties.
But don’t worry, you’re not alone. The coolest and wildest bunch there is is waiting for you at the Raiders Association!
A tearful receptionist in mourning clothes, a badass one-armed older woman, a mysterious mask-wearing veteran, a storyteller gone rogue, a proud and beautiful Raider... and many more for you to meet!
Fearless adventurer, the depths of the world call to you.
Take on the Reaper’s challenge and seize your future from the bottom of Hell!
Uncle Death challenges you to reach the deepest part of Hell Gate and collect a mysterious super-energy. This is both a mission and a trial.
The trial has a set time limit, and when it expires, the entire world undergoes reincarnation. In other words, it resets. Each new world may bring unseen equipment, enemies, and fields.
In this game, each new season marks a full restart. Your story progress, Raider Rank, inventory, and masteries will all be reset. However, Death Metal, any elements purchased with Death Metal, and most edition bonuses (such as Body types and decorations) will not be reset.
Keep exploring the ever-reincarnating Hell Gate that presents endless possibilities with each run.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 806reviews | 52% | — | $191.6K |
| $24.99 | 920ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When this game launched, there was a heavy focus on PvP and forcing it onto players regardless if they wanted it or not. There was zero way to go about just venturing through Hell Gate on your own. This has since been remedied by separate PvE and PvPvE queues. As well as Duos which, for once in Let it Die history, Co-Op is possible. It seems the devs have listened to those who are very much just wanting to explore this cool world they've made and enjoy this game for what it is, which is COOL. I LIKE IT but it is NOT Let it Die in the slightest. The combat in the original wasn't the most complex stuff but when you upped your mastery of weapons, you unlocked new attacks with said weapons, opening up more options on how you would approach combatting haters and screamers in the Tower of Barbs. In this game, the focus seems to have shifted to Guarding and Countering, with rolls in-between. Your weapons in Inferno only have one attack. With a rage move and a guard counter. That's it. While it isn't the worst, some weapons just feel so odd to use, while others are game breaking. Why would anyone ever use the Laser Box that has the range of your piss stream over the Wheel Blade which has excellent reach and will always hit before your enemies attacks come out? Why would you ever use the Scythe for Occult Science when the Tree weapon hits harder and has that added Curse buff? You have options but often times those options punish you in some way or another by not going for the best one given to you. The story is not the worst but it seems like the writers missed the point with Suda's original vision and just watched one of those "LET IT DIE THE MOVIE - ALL CUTSCENES AND ENDING" videos and said "mm yeah I got this". Uncle Death is flanderized so badly. He's supposed to be this weird entity that is mysterious. He's always there but not really, cheering you on but wanting you to lose because, at the end of the day, you're playing his game. He wants to keep having fun with you. Here he's that weird older coworker you got that's using younger demographics slang to fit in. Acting decades younger than he actually is because WHOA ISNT THAT GOOFY? The voice acting as well just goes this route as well when the OG Uncle was just some dude. The playbooks already there, you don't have to complicate things. I'm not asking for the same game again, just that you understand the original that your game is named after. The bodies are one of the more interesting aspects. They're the replacement of your fighters from the OG. Here they're different people entirely. Your All Rounder is Timothy, your DPS is Pearl, your Collector is Patrick, etc. They all have unique abilities that I feel make them really stand out and not feel like one could replace the other. The issue is that, like the weapons, you have some characters that just trivialize the use of the others. Timothy has the skill Fire Up, this fills his Health Bar up a little along with his Rage gauge. Up his Mastery, and this becomes the equivalent of a Small Vitanon. Pearls damage, with the right body cores, makes short work of any enemy you come across. One Legendary Greatsword swing on a Humanoid annihilates them. Why in the hell would I play Patrick for if he has no way to sustain himself or fight back. This makes Sasuke the better option than Patrick as he has Stamina up and Inventory Weight up, AND a skill that you'll use much more often... except that Sasuke costs real world money to obtain so again, just go Timothy, up your inventory space, and trivialize both of them. This again is being remedied by giving newer bodies better skills. Inva is pretty neat. Her stun can either end fights by making the enemy vulnerable for a killing blow or give you plenty of time to retreat and recover from a bad situation. More like this! Finally, the game loop is... good? I like it. I enjoy delving deeper into Hell Gate, getting better gear so that you can face the increasing threat of Yuckies and Yotsuyama inside. Picking and choosing what you should take and leave. Is this neat weightless Legendary Katana with added attack worth picking up over this red flower that sells for a fat sack of Kill Coins? Do you have the space in your safe box for it? Should you keep going in the PoI for the possibility of more loot? Or is it safe to not get greedy and Extract? I feel this extraction type game works in this setting, but make it more like Tarkov. In the sense that you have multiple drop points, multiple maps to go to. Limiting Hell Gate to just one route that is new every season feels like a step in the right direction, but that's too much time and causes things to get a bit stale. I like the subway station PoI a LOT. I also like this new Yotsuyama Castle PoI. But sometimes I want to go back to that subway station, expand on it a little. The devs seem to be leaning towards making the game better and I look forward to seeing what else they'll do. But again, if you're looking for Let it Die, this is not the game. Its a neat little thing they got going on here, with a good bit of enjoyment to be had, but all the charm from a GHM game is nowhere to be found. That doesn't mean that this is an immediate pass, just not to get your expectations to a point that this game will never meet.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]楽しい!が惜しい![/h1] という感想です。 私は2026/06/09のシーズン3(大型アップデート)と大幅セールを機に始めました。 上達を実感しやすい構造で非常に中毒性が高く、楽しんでいます。 レビューの多くはシーズン1(PvEvPが強制だった頃)のものとなっておりますので、気になっている方はぜひ手に取っていただくことをオススメします。 ゲームとしての流れは完成されているのですが、随所で不満点が上がります。 その中でも[b]高難易度と理不尽要素、それを乗り越えて楽しむ方法[/b]について取り上げます。 これから始める方や、躓いている方はぜひ参考にしてみてください。 [b]事前情報なしにプレイしたい方は自衛をお願いします。[/b] [h1]1,敵の攻撃が痛すぎる![/h1] 難易度を高くしている最たる要因が敵の強さです。 多くのセンパイは、3層(鬼門迷宮)の序盤で、その辺の敵に脊髄を飛ばされた経験があるのではないでしょうか。 というのも、ゲーム中盤から敵の強さが引きあがり、攻撃を数回受けただけでゲームオーバーになることもザラです。 また、一部の敵はプレイヤー側の武器を持っており、本来プレイヤーの特権であるはずの必殺技をバンバン使ってきます。 防御しようにもガードブレイク(防御不可攻撃)を混ぜてきたり、圧倒的な反応速度でこちらの攻撃を防いできたりとやりたい放題です。 若干私怨が混ざりましたが、こんな敵を前にプレイヤーはどうしたらいいか。 詳細な攻略ではなく、[b]考え方を記載します。[/b] [h2]戦闘は後出しジャンケンである[/h2] 多くの始めたてのセンパイがやられてしまう原因がこれです。 通常攻撃、必殺技などありますが、[b]通常攻撃はジャブではありません。[/b] ...?と思われた方が大半でしょう。 簡単に説明します。 とりあえず攻撃を振る という行動は、そのまま被弾に繋がってしまいます。 このゲームの攻撃は基本的に前隙と後隙がしっかり存在します。 言うならば格闘ゲームのようなもので、通常攻撃であっても適切に使わなければ、当てる前にキャンセルされてしまったり、防御されて反撃をくらったりするわけです。 そこですることは、[b]相手の行動を見ること。[/b] "相手が攻撃をしてくるなら"防御や回避。 "相手が防御をしてくるなら"ガードブレイク。 "相手が隙を晒したら"必殺技。 といった具合に、相手に合わせてあげることが大切です。 これを繰り返すうちに、どの敵にどういう行動をすればいいか分かってきて。 そしてうまくこちらの行動を通せたとき。 [h3]最高に楽しいです。[/h3] してやったりです。 [h1]2,集団の敵にボコボコにされる![/h1] おそらく最も不快になる原因です。 攻撃を振るにも攻撃を受けてひるまされ、必殺技も使えず、逃げられず。 後出しジャンケンするにも、相手が4人とかいようもんならそんなこと言ってられません。 お察しの方も多いでしょうが、[b]各個撃破を心掛けましょう。[/b] あなたの通った道に有機物は何一つ残らないと思ってください。 いや植物は残ります。 これの大事なところは、[b]退路も確保している[/b]という点です。 思わぬ接敵で2~3体の敵に見つかってしまった場合。 逃げた先でさらに多くの敵と見つかっては更に不利になってしまいます。 そこで先に安全な退路を作っておくのです。 圧倒的な不利になる前に、思わぬ接敵を乗り越えたときの達成感は...いいですよ。 [h1]3,ヒトガタとかいうバケモノどうしたらいいの![/h1] スゥゥゥ.........。 先ほど例に出した、プレイヤーの武器を使ってくる敵です。 こいつが本作を高難易度たらしめている張本人であり、諸悪の根源であり、人類の敵であり、世界から争いが絶えない原因です。 しかしこいつは同時に本作の楽しさを象徴する存在でもあります。 [b]こいつとの戦闘が一番ヒリついて楽しいです。[/b]悔しいです。 ですが1回読み負けただけで体力全快から0までもっていかれたらキレます。 こいつとの戦闘で大事になる要素は[b]2つ[/b]あります。 我慢できません。 未来のセンパイがコテンパンにしてくれるよう、こいつだけは詳細に対策を書いてやります。 [h3]青いオーラが出たら必ず必殺技を打ってくる[/h3] [strike]そもそも使ってこないでください[/strike] 戦闘中、青いモヤモヤをまといながら近づいてくることがあります。 これが必殺技を使う合図です。 [b]必ず[/b]必殺技を使ってきます。 これすなわち、[b]ガードブレイクを使ってこない[/b]ってことです。 ここで、もう一つの大事な要素です。 [h3]ガード強度を上げる[/h3] 本作の防御は、ガード強度というステータスでダメージカット率が変わります。 100であれば完全カット、0であれば防御しても意味がありません。 必殺技は当然(考えうる限り最大級の罵倒)痛いですが、ガード強度を高くして防御で受ければ、そのまま反撃できてしまいます。 これが分かってくると、必殺技の合図がチャンスになるわけですね。 それ以外は...後出しジャンケンでなんとかしましょう。 [h1]4,やっぱり評価微妙だし怖いよ![/h1] 見てください。 購入して1週間足らずで50時間やってる人がいますよ。 [h1]総評[/h1] まだまだ成長段階な本作。 決して万人受けする作品ではないですが、作品を良くしようとする運営の姿勢、コミュニティの温かさ、なにより素敵な世界観。 良い要素はたくさんあります。 センパイのレイダー協会への加入を、心よりお待ちしております。
Então,eu joguei o let it die original desde o lançamento e posso dizer que as recentes atualizações anunciadas no diário do desenvolvedor me deram muita esperança de manter essa franquia viva por muitos anos(Assim eu espero pelo menos). A adição de poder descer sozinho ou de duo foi uma boa jogada para quem não quer viver o caos do pVeVp que muita das vezes dava um estresse tremendo devido alguns lags no servidor,ontem mesmo eu morrei na margem das almas devido a eu começar a teleportar do nada quando estava batendo em um inimigo. Uma coisa é certa para aqueles que estão tendo um primeiro contato da franquia com esse terceiro jogo: COLOQUE NA CABEÇA DE UMA VEZ POR TODAS QUE VOCÊ VAI MORRER E MUITO NESSE JOGO até que aprenda o moveset dos inimigos, assim como os pontos fracos e fortes de cada arma. Não adianta chorar pelo set lendário derramado, paciência e desapego são a alma do negocio na franquia. Lembro como era divertido descobrir como tudo funcionava no Let It Die original, quais armas funcionavam em quais chefes, os danos elementais e os famigerados Chacais em suas diversas formas, que eu espero que sejam adicionados em temporadas futuras, Enfim, para não divagar demais, dê uma chance a esse jogo e não deixem a franquia tão louca e divertida, os devs estão realmente escutando a sua audiência e passam a fazer as mudanças conforme é possível. Ps: Por favor não contem como morte caso um lag aconteça, o mais certo seria descer um nível do corpo, já que tal erro não é culpa do jogador e ninguém em são consciência desconectaria com o SET INTEIRO LENDÁRIO COM ARMAS COM MAIS DE 200 DE ATAQUE CADA UMA, assim caso seja possível fazer uma reformulação de como as armas funcionam, atacar apenas duas vezes toma ainda mais curto o tempo de exploração no inferno. PS²: NÃO JOGUE ESSE JOGO CASO VOCÊ NÃO ACEITE MORRER EM JOGOS ONLINE, NÃO VALE A PENA, da mesma forma que eu aconselho jogar pouco caso tenha algum tipo de problema cardíaco. Ontem eu tive um mini ataque cardíaco jogando de duo na Margem das Almas quando meu amigo foi derrubado mas no final conseguimos passar do boss e ficamos de alma lavada. A curva de aprendizagem é razoavelmente alta mas te garanto que valerá a pena jogar esse novo episódio da franquia. Divirta-se e nos vemos no Inferno Raider !
They are essentially running a f2p model for a fully purchased game. While its not that bad as people say (like paying to make private match), there are some negatives on monetization they should change. - Limited crafting slot after getting weapon recipe - Not being able to change bodies unless you die - non earnable character unless you pay for ultimate edition As for gameplay negatives compared to let it die: - Not many animals and they all can’t be killed to get alternative resource like mushroom. So far only crab burger in my first area - No weird interaction of mushroom with fire because of this, which is a shame because those adds personality - Animals could only be hit normally, no need to sneak up - No sneak attack to increase options of attack, even when a timer is actually making the tradeoff more important - Not so good performance on steam deck, even though the original artstyle was much better because everything here looks shiny -Uncle death acting is worse lol - Lock only follows your camera but not your attack? Even the first one had that and yes, while it is slightly weird your character spins around, it boggles my mind why they would remove it - Enemies do not attack one another, reducing attack option - NO MATCHMAKING, so that coop tagline could be regarded false because I don’t see anyway to do coop other than to go to the discord and add people there The good are: - No more weapon degradation system or equipment which is a huge plus - Enemy design, visually, is very amazing. The art teams poured so much weirdness with this goreish / mundane - More combat, which are nice, but lack of options are kind of sad - At least it ran on steam deck, albeit 20-30 fps
Сначала тут была куча текста, но всё профукал. Плюсы: - Графика; - Всё тот же сюрреализм, как в первой части; - Дизайн; - Музыка; Минусы: - Деградация геймплея (такое чувство, что есть) - Мало музыки; - Однообразные противники (во второй части можно было и получше сделать, как и другие перечисленные пункты); - Нет перемещения по этажам, как в первой части; - Умер = всё заново. В первой тоже так было, но там хотя б можно было перемещаться по этажам; - Смена актёра озвучки Дяди Смерть. Сначала было интересно, но в итоге устал от игры. Лучше сейчас поиграю вновь в первую часть или подожду offline режим к ней.
That is some really poor optimisations, holy moly those system requirements are not accurate at all to a playable game with decent visuals. I dunno if you guys suck at culling or use the most expensive grass assets known to man. Something is horribly wrong with what is being rendered in frame, even with nothing around the frames were dropping hard with DLSS on performance. The aggressive asset loading on first time is really harsh, at least cache the stuff while you're spending a few minutes scrolling down agreements.
Menudo montón de mierda
你把你人型全部删了你游戏评价还能好一点
I AM UNCLE DEATH’S TOP GUY AND I LOVE THIS GAME
Just remove the humanoids from the game and that's it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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