
Hell Gate tore open the earth! Deep within its chaotic depths, where time and space warp, lies the "Eye of the Reaper"—a treasure granting world-ruling power. You are an immortal Raider. Descend into the abyss, conquer the Reaper's challenge, and seize your future from the bottom of Hell!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An endlessly replayable, roguelite survival action game from the world of LET IT DIE in which you scavenge SPLithium in the brutal depths of Hell Gate and fight to make it out alive, or rot into oblivion.
In this hellish environment, each exploration features randomized enemy placements and loot, making no two runs the same. Die, and lose not only the items you’re carrying, but even your own Body.
Continue evolving your strategy to descend deeper into Hell Gate and return with items and equipment that you can use to craft weapons and armor that will strengthen you in your runs.
Begin your descent into the depths of Hell Gate as one of Raiders, each with different skills. Experiment with each Raider’s unique playstyle, high-powered skill, and passive abilities as you obliterate all enemies who stand in your way.
For Raider mastery, death is only the beginning. Every run accumulates Mastery Points that you can use to continuously enhance your Body. Utilize Mastery Switch with eight different Bodies to switch up your playstyle so that your enemies never know what’s coming. There are countless ways in which you can build your Body to suit the playstyle that best works for you.
Team up with a friend and descend into the depths of Hell Gate, an apocalyptic chasm teeming with monstrous creatures known as Yuckies and hostile Yotsuyama forces who will come at you without end.
Watch each other's backs, and your chances of survival will rise dramatically.
The Raiders Association looks forward to your return—with pockets full of SPLithium.
Weapons and armor come with randomized traits that create endless possibilities for buffs and attacks, making each find a unique, once-in-a-lifetime discovery.
“Death Jamboree” returns from DEATHVERSE: LET IT DIE in a new form! For those who love competitive play, we recommend this PvP mode.

Having finally recovered from the unprecedented destruction of Earth Rage, humanity was once again struck by a terrifying new menace. A giant chasm, large enough to swallow an entire city, suddenly opened up in the ground one day.
How deep was it? What did it lead to? No one knew. Those who ventured to investigate all perished, and it became known as the dreaded “Hell Gate.”
Common sense should have kept everyone away. But the discovery of a rare and valuable resource inside, along with the pull of a mysterious rumor, drove people to madness.
“Deep within the Hole lies the Eye of the Reaper, a mass of SPLithium so large that whoever claims it could rule the world.”
To find it, one would have to jump into the abyss and overcome unimaginable difficulties. To fight through nightmarish hybrid monsters, unsettling hostile environments, and humans consumed by greed.
“Kill anyone who gets in the way”
The Yotsuyama Group: a megacorporation who will stop at nothing in its cruelty and evil. Hell on earth, hell in the Hole. Your only safe haven? Iron Perch, a floating base in the sky.
But don’t be afraid.
You’re a Raider—an immortal adventurer.
You can die and come back as many times as you want, switch Bodies, and race down a path of carnage! Take a death-defying dive into Hell from your base at an altitude of 30,000 feet.
To become immortal, you will need to abandon your past and sever all ties.
But don’t worry, you’re not alone. The coolest and wildest bunch there is is waiting for you at the Raiders Association!
A tearful receptionist in mourning clothes, a badass one-armed older woman, a mysterious mask-wearing veteran, a storyteller gone rogue, a proud and beautiful Raider... and many more for you to meet!
Fearless adventurer, the depths of the world call to you.
Take on the Reaper’s challenge and seize your future from the bottom of Hell!
Uncle Death challenges you to reach the deepest part of Hell Gate and collect a mysterious super-energy. This is both a mission and a trial.
The trial has a set time limit, and when it expires, the entire world undergoes reincarnation. In other words, it resets. Each new world may bring unseen equipment, enemies, and fields.
In this game, each new season marks a full restart. Your story progress, Raider Rank, inventory, and masteries will all be reset. However, Death Metal, any elements purchased with Death Metal, and most edition bonuses (such as Body types and decorations) will not be reset.
Keep exploring the ever-reincarnating Hell Gate that presents endless possibilities with each run.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 806reviews | 52% | — | $191.6K |
| $24.99 | 920ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NANDA NANDA NANDA NANDA NANDA NANDA NANDA NANDA NANDA NANDA NANDA NANDA NA Shut up. Horribly unoptimized and just isn't fun, either. Disappointing.
game isnt as bad as people chalk it out to be however with that said there were alot of things from the first game that were cut. targeting limbs for gear is no longer a thing, running feels like UE slop running compared to the first game and you can only slot 2 weapons down from the 6 prior. the new combat feels better but still not as good as most modern soulslikes, they introduced a coop mode, class abilities and some new weapons with cool abilities.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i think its time u guys fixed the chalky movement. tell me why im attacking and there's a 2 sec delay...no wonder why everybody's review is bad. the game its self is pretty fun but they need to update the movement and perhaps put in a monthly gamemode for pvp
It's fine but I'm confused as to why the new PvE focus includes forced PvP? You can't progress without jumping into PvP matches, leaving people who only want PvE to stick to the first level and keep playing that infinitely where-as we used to be able to simply drop into missions and opt out of PvP entirely. I love the overall feel of the game but being forced to do PvP just to progress the story is a huge downgrade compared to how the game was before Season 4. The AI slop is also really, really bad. At least they let you replace the worst of their AI music with the Deathverse soundtrack. Sadly, performance is frankly awful. Even at lowest with FSR on, I barely graze 40 frames at the best of times. It's still playable but it certainly doesn't make the game feel any better.
♥♥♥♥
its ok, probably in a better state than it was earlier this year but i wouldn't know since i just got it now that they released PvE. definitely different feeling than the original LiD in both gameplay and style. a little less grungier? but still very stylized, punky and vibrant. the weapons feel pretty weighty and sound satisfying lots of great details here and there (my favorite so far is the dekotora truck melee), cool enemy designs too, also i really like the food animals maybe even more than the mushrooms concept wise. if i were to guess then some of the gameplay elements take from deathverse? which was their previous LiD title, i personally didn't play it but i heard varied opinions on it considering it was purely centered on battle royale combat, both good and bad, though from what i've been playing so far i can see the vision if it does. the graphics make my eyes hurt a bit in certain bright areas but i barely tweaked the settings, if i can turn the bloom off then ill cross this out of the negatives. the ai music is terrible, and i know it is because i'd play around with that ♥♥♥♥ for funsies once in awhile. mostly likely its some suno AI crap, and it really throws me off whenever it starts because i genuinely liked the music from real bands in the first so to see them do this is really disappointing, the actual in-game industrial techno though i REALLY like, others might prefer the punk rock but i dig both. atleast you can switch the AI songs off, i just hope they can sign some actual bands now that they have some spending money from the offline release of LiD1 and this update but who knows. also the new uncle death VA is just ehhh, not awful just gives off a really fake surfer dude tone that doesn't feel right, understandable if they couldn't get the original tho. buy with caution, the devs are a bit stupid but they have cool concepts and good intentions... mostly.. i'd only recc it if you are craving for more let it die action.
now that there is pve since im not a fan of pvp i say give it a try
I love let it die. but this game is the worst game I have played in years.
Game Runs like Garbage.
LET IT DIE: INFERNO takes the foundation established by its predecessor and reshapes it into a darker, more ambitious roguelite action experience centered on survival, progression, and relentless combat. Developed by Supertrick Games and published by GungHo Online Entertainment, the game sends players into the depths of the Hell Gate, a dangerous realm filled with grotesque creatures, deadly traps, and valuable treasures. Rather than simply repeating the formula of the original title, this sequel introduces a fresh direction that focuses on descending through increasingly hostile environments while uncovering the mysteries hidden beneath the surface. The game's greatest strength lies in its fast and satisfying combat system. Battles are aggressive, demanding constant movement, precise timing, and careful resource management. Every encounter feels dangerous, especially during deeper runs where enemies become stronger and more unpredictable. The combat encourages experimentation through a variety of weapons, equipment options, and customization systems that allow players to develop their own approach to survival. Whether favoring speed, power, or a balanced style, players are given enough flexibility to adapt their tactics to the challenges ahead. A major highlight is the roguelite structure that drives the entire experience. Each expedition into the Hell Gate presents new opportunities and risks, creating a cycle of progression that remains engaging for long stretches of play. The procedural elements help maintain variety, ensuring that repeated runs rarely feel identical. Defeat carries consequences, but every failure also contributes to long-term growth through collected resources, upgraded gear, and accumulated knowledge. This balance between punishment and reward keeps the gameplay loop compelling and encourages players to continue pushing deeper into the game's dangerous world. Visually, LET IT DIE: INFERNO stands apart from many other action roguelites thanks to its unusual interpretation of hell. Instead of relying solely on grim darkness, the game embraces a bizarre and colorful aesthetic filled with surreal designs and strange environmental details. The result is a setting that feels both unsettling and fascinating. The art direction successfully creates an atmosphere that is memorable and distinctive, making exploration rewarding even when players are not actively engaged in combat. Combined with dramatic visual effects and imaginative enemy designs, the world maintains a strong identity throughout the adventure. Progression systems have also received considerable attention. Players can collect materials, improve equipment, unlock new capabilities, and utilize unique character mechanics that add depth to each run. These systems provide a strong sense of advancement without completely removing the challenge that defines the genre. Decisions regarding upgrades and loadouts become increasingly important as players venture deeper into more dangerous territory. This layer of strategic planning complements the action-oriented gameplay and gives the experience additional longevity. The game's narrative takes a more indirect approach, relying on environmental storytelling, mysterious lore, and eccentric characters to build intrigue. Returning fans will appreciate the presence of familiar elements, including the iconic Uncle Death, whose bizarre personality continues to inject humor into an otherwise brutal world. While the story is not presented in a traditional cinematic fashion, the setting contains enough mystery to motivate exploration and encourage players to piece together the larger picture themselves. Not every aspect of the game will appeal to everyone. Its difficulty can be demanding, especially for players unfamiliar with roguelites or action games that require precise execution. Some members of the community have also expressed mixed opinions regarding the use of AI-assisted content in portions of the game's production. Although the development team has stated that such assets were refined and integrated into the final product by human creators, the topic remains a point of discussion among players. Fortunately, these concerns do not significantly diminish the quality of the core gameplay experience. Overall, LET IT DIE: INFERNO succeeds as a stylish and challenging action roguelite that expands upon the ideas of the original while introducing enough new mechanics and concepts to feel like a meaningful evolution. Its addictive progression loop, intense combat encounters, imaginative world design, and strong sense of identity make it a worthwhile experience for fans of the genre. Players willing to embrace repeated failure, experimentation, and gradual mastery will find plenty to enjoy as they descend ever deeper into its strange and dangerous underworld. Rating: 6/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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