
Legionwood 2: Rise of the Eternal's Realm is an epic fantasy role playing game in the style of 16 bit classics like Final Fantasy IV and Chrono Trigger. Featuring non-linear gameplay, choices that define the story and exciting turn based gameplay, Legionwood 2 is a love letter to yesteryear.
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is a bad game. all that you do miss you attack 90 percent of time and i was on freaking easy. when i play a game i went to have fun this game is ♥♥♥♥♥♥♥ boring you can't attack anything do us all a favor and turn this into a walking simulator. i wented to play a game like aveyond and throught i found it nope i didnt
Jogo ruim!!
Bom jogo. Eu joguei no nivel normal e as batalhas no começo do jogo eu achei difícil. Depois vai-se pegando o jeito. Quando tiver o Ranger e a habilidade Web Missile, o jogo fica muito facil, principalmente em chefes(não perdi praticamente nenhum hp em chefes depois de ter essa habilidade). Boa musica, gráficos, história. Bem estilo J-RPGs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just started this game can already tell its 10/10 im old school games like this are good ways to releave stress. for 1.25$ cant go wrong. use your mouse or key board... :) such a chill fun game..
Tags: Topdown - RPGMaker&Party RPG Additional Tags: Delete Local Content & Remove from Library TLDR: A combat system where attacks land in an all or nothing fashion, leading to a lot of misses and long dragged out fights makes for an unrewarding chore-like experience. Additionally, this is a sequel, making the lore difficult to get into. I am not sure anymore if I even played the original legionwood and what it was about, let alone follow up the experience with the sequel. The dialogue seemed better done than most rpgmaker games and the environments seemed decently designed. The game still does not really stand out from most rpgmaker games on the overall however.
This is a pretty fun, not too long jRPG.. but it could use quite a bit of touching up. It is a bit glitchy, with rogues being able to equip two-handed weapons in their off-hand slot while still using a one-handed weapon in their main weapon slot (making them insanely strong) and the screen staying dark after getting one of the optional classes. The two biggest issues I have with the game are: - How often you miss or the enemies evade. Might just be me not grinding enough (apparently I was about 6-8 levels below what's "recommended" when beating the final boss), but the last couple of bosses were still easier than a few of the normal encounters. - Some of the puzzles... it just isn't fun to run from one end of a room to press a switch and then run to the other side to press another switch and then repeat that two-three times. Could use a bit more variety for sure. Would I recommend the game? Sure, if you can overlook the issues stated above it's not a bad game, it just lacks some polish.
This game has the most, annoying dungeons... Basically you have to go over here, pull a level, then backtrack over everything you just walked through to pull a new lever you can now reach, then go back all the way through the WHOLE dungeon again, now that a new lever is exposed near the first one... pull, then go back through the WHOLE Dungeon again... repeat over and over and over again. It's sooo tedious, takes away exploration, and denies the player the natural feeling of making progress by exploring. Even towns are tedious. The NPC's have no character, the towns have no life to them. Just random NPC's with dialogue that seems out of nowhere and repetitive. You go into a church, nobody is talking about a church, they're talking about the followers war or the goblins. Nobody wishes to be left alone to pray, or is mourning the loss of someone, or is praying for success with a girl he's about to ask out.... etc. Anything really. The game is very short, but I believe other reviews cover that. The story is pretty dull with excessive references to part 1. It's trying to be an epic, without the traits of an epic. If you play part 1 first, it may feel more epic-ish.
I just finished the game and although I did enjoy it and the battles were very challenging, a great improvement over Legionwood 1's battles which were pretty simple strategies. Unfortunately the story just failed to grab me, I kept thinking "Right beat that boss, soon the map will open up and the story will start to make sense - Oh no wait I just finished it. Huh." The ending is... abrupt to say the least. I got what I believe to be the best ending of the game, Reboot A. Where a stable time loop is formed which sets up the next game's Plot - Heroes of Legionwood. But also makes everything I did be reset. So... Yay? I guess? I did enjoy the game, Its well made. Its just the story failed to grab me like the first Legionwood: Tale of Two Swords did. Still lthat game was free and this one was cheap so I feel like I got my money's worth by far ^_^
Первое впечатление: Невероятный гриндвол... что за баланс? Почему так много нужно фармить, чтобы убить второго босса - короля гоблинов в пещере на ферме? Что за больной разум это придумал? Второе впечатление: После победы над королём гоблинов игра стала раскрываться. Комбинировать классы персонажей становится интересно. Третье впечатление: Отвратительная игра. Она не работает. Смотрите: вот вы не можете пройти локацию в jrpg, тогда вы идёте фармить, набираете пару уровней, и тогда проносите локацию... здесь это не работает, здесь вам по рандому попадается противник, который кидает себе баф на урон и просто ваншотает ваших бойцов (700 урона Карл!, а ХП твоих меньше 500 и +30 ХП за уровень х_Х), и вы не можете с этим ничего сделать, т.к. для его убийства нужна атака трёх бойцов, и даже подняв ещё два уровня вам всё равно нужна будет атака трёх бойцов. В это противно играть, этот грёбанный рандом с критами по х10 урона и промахами... эти не контролируемые цифры урона... это полная дичь. Четвёртое впечатление, окончательное: Прошёл. Как можно догадаться подойти к не примечательному НПС за "бумагой торговца"? хз хз... Ненавижу эту игру. Как горит от постоянных промахов. Убогие данжи: сходи налево нажми рычаг, потом пройди через всё подземелье направо - нажми рычаг, потом обратно - нажми рычаг... Хождение по мукам.
Felt as a generic RPG Maker could possible be, the battle art is all a mixed up, just can't continue
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Players by region
Where this game's players are, estimated from review languages.
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