
Legionwood 2: Rise of the Eternal's Realm is an epic fantasy role playing game in the style of 16 bit classics like Final Fantasy IV and Chrono Trigger. Featuring non-linear gameplay, choices that define the story and exciting turn based gameplay, Legionwood 2 is a love letter to yesteryear.
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Most RPGMaker games tend to looks almost the same , have the same mechanic and heavily outdated visuals, sound and overall design, good story and pace from the start or some unique content might help and save handful of rpgmaker games but this one is not one of them. !0 years ago this could be playable for me but now it's to tedious to stay for another rpgamkeg game.
<3
So far so good pretty balance fight and I think some of the battle gives a good challenge unlike the other rpgs
This is touted as an old school Final Fantasy homage, so be prepared to deal with exactly what that means. This game can be described as "status effects: the game". Most enemies will bind, blind, sleep, and generally annoy you in every fight. Your characters will counter with such fiercesome status effects as miss, evade, and no effect, all of which lead you to an untimely grave from the somewhat OP ability for enemies to lay out almost any character in a single turn. Honestly, this was what the designer intended judging by their other posts, and that is fine, some games aren't for everybody, I get that. The real reason that I am hanging up the playthrough for this is just that it seems to not generate fun for me. This game really requires the player to focus on turn order, defense strategies, and many other complex things that just don't seem to fit in to my particular playstyle. Aside from the mechanics, there are some real positive ideas that went into this design, including the ability to change your class whenever you choose without permanent losses, a dual class system to spice things up, and some sort of moral choice system that I cannot attest to because I'm throwing in the towel early. The nitpick things about this game are fairly comical from what I've see, they include the sprite possibly changing when you talk to an "idle" character, which another review indicated was a simple missed checkbox in RPGMaker. A few typos here and there that give a bit of a guffaw. The biggest detractor aside from the needlessly difficult fights, however, is that these characters suffer from "Dragon Age syndrome" in that they choose to expound the story by murdering your brain with text (says the guy with the long review). Honestly, after a few minutes into the story, I had no idea what was going on anymore because after my 9-5 I didn't want to read "War and Peace" to start, what is at its core, an RPGMaker game. To help out potential customers, I will say this: If you love difficult, strategic, thinking mans turn based combat, this should be a good time for you. If not, I would have to say steer clear.
Legionwood 2: Rise of the Eternal's Realm is a classic RPG game set in the expansive world of legionwood. It follows 1000 years after the first game Legionwood 1. Another problem arrises after 1000 years after Lann (Gaia) kills Castoth and it is up to you to save Legionwood once more. Legionwood 2 is a very difficult game in which requires more planning and quick thinking than traditional RPG games. It offers extensive character customisation, allowing you to choose the class of each character given to you. Legionwood 2 offers non-linear gameplay and gives many optional side quests to explore and conquer as well. Legionwood 2 has a morality system as well whether you will be hailed as a hero in the end or be dispised by many for your cunning acts. Apart from the morality system, certain actions and decisions and completion of quests would also contribute to the final ending. Simply saying, Legionwood 2 is not a 1 time affair. It has great replay value in that aspect. It offers around 21+ hours of gameplay if you are to finish the game once through and it is a fully enjoyable 21 hours of gameplay. For those who would like a very challenging traditional RPG game, this is the game for you! (The battles are very difficult if you do not plan, you have been warned)
This game is well made no doubt and you can feel that DarkGaia is a competent game designer. But this game feels extremely rushed and unpolished. I expected more of this game. I'd like to make this review short and to the point so I'll just dive into it. STORY Compared to the first game this game feels more like a spin-off story than a completed sequel. Although the storytelling and the writing is very good i still feel that alot more story could had been mashed in there. I cleared the final dungeon at around 12 hours at level 19. This was just after picking up my last party member. For obvious reasons this left me with a feeling that the game was not really complete. One bonus is that there is quiet alot of optional content in the game that provides more story. That's all fine and dandy but personaly i would had liked to see the main story expanded instead. Out of the six main characters only two of them have any time at all to see any real king of character development. With that said the characters are still very well written and atleast a couple of them are genuinly likeable. GAMEPLAY The gameplay is solid but nothing out of the ordinary. The battles are hard at times and can be quiet annoying but the game offers loads of different ways to tackle them. You can for example play a battle slowly with one heavy damage character and three Clerics if that floats your boat. The upside to the difficulty is that i found myself satisfied when i defeated certain bosses. Battles aside the puzzles are mostly frustrating and kinda feel placed in the game to expand the playtime. GRAPHICS I like DarkGaias mapping alot. I really feel that he makes the most out of the built in Graphics in every RPG Maker engine. He has a real knack for making all areas feel unique and full of life. MUSIC Some really good choises here. I especially like the fantastic battle music from NemesisTheory. There is not much to say about this really. The soundtrack as a whole does it's job well and provides even more atmosphere to the areas and battles of the game. MINOR POINTS There are some bugs in the game. It's one of the things that makes the game feel rushed. Overall it's nothing game breaking though and it does not really lower the overall experience that much. OVERALL The game is still worth the price in my opinion. You get 10-15 hours of really solid old-school gameplay out of it. But you better be sure that you enjoy the SNES era of JRPGs because this game is not for everyone.
Kinda Cheesy I like the 1st Legionwood better, this game has some very good retro elements, aside from the facts that there are side quests, secret classes & techniques/spells. 2 bad things I will say is #1 - that the main villian usually is the final boss, but instead you fight some demonic creature thats not even challenging enough. #2 - Cinematics, or scenes (whatever you call'em) are very dull, especially the multiple endings. Overall, this game isn't too bad to play, I just wouldn't recommend this to a low class RPG player....
everyone i talk to is dead and all the fights are scripted 10/10
legionwood2 是legionwood系列的第二部,我在通关非常出色的第一部后决定尝试一下续集 游戏界面由于引擎的原因的比第一部有明显进步,玩起来很舒服 角色成长方面没有了第一部自由调整的AP属性值系统,每个角色的成长无法自由定制,新的成长机制是升级时根据角色选择的主职业得到相应的属性 你在设置主职业的同时可以设置一个副职业,但是如果主副职业不一致各种属性会有损失,好处是可以同时使用两个职业的技能,主副职业可以随时随地修改,这个系统很值得研究 技能依旧是通过技术商店买技能学习 游戏发生在第一部盖亚和ARC联合打败castoth拯救legionwood世界的数百年后,从特雷维尔帝国西部遭到野蛮人袭击的视角展开,剧情方面比较能够吸引人玩下去 地牢方面,继承了第一部的优点,地牢不大不小,不会让人产生疲劳感 但是,游戏难度是个大问题 我选择的是难度2,也就是普通难度,但是我依旧感觉到了巨大的压力,游戏里面练级很困难,我玩了2个小时,角色的平均等级只有8级,8级甚至还是我为了更好的推进剧情打boss而专门练的。每一场小战斗都有可能让队伍全军覆没,小怪不仅有夸张的闪避,甚至还可以一击秒杀我方满血战士。金钱方面也不友好,第二个城镇旅馆我需要80块才能住宿,而每场战斗得到的钱还不到20块 还好游戏可以随时存档,且在unknown castle这个地牢前一直可以回到安全区域,我玩的很小心,但是在到达unknown castle地牢时,噩梦开始了,首先,这是一个没法回去的位置,只能向前推进剧情,其次。由于剧情,可用角色只有两位,我在8级的情况下,所有小怪甚至都能取得先手,逃避战斗也许可行,但是堵路的boss我是无论如何打不过了,开发者也许考虑到了这个问题,在boss战之前给了很多补给品,我尝试靠补给品来练级,但是练级效率太低了,每场小战斗结束后我都不得不服用药水,药水根本不够用 我相当于被卡死在这个位置了 我将难度调成了休息模式,貌似boss好打了一些,但是差别不是特别大,根本没有休闲模式的感觉 这游戏哪里都好,就是难度似乎有问题....我是知道为啥这么多差评了 追评:游戏已通关,存档时间大概在13小时左右,由于反复打了某些boss实际游玩时间更长 游戏前期确实是偏难,boss出现前也没有提示,但是中期当游侠学会疾病呼吸之后,游戏难度大大降低,游戏里面的boss状态抗性都很低,几乎至少都会受到沉默、盲目、中毒、睡眠其中的一种以上效果,所以只要游侠角色技能释放得当,包括最终boss也能被无限控死 在游戏的后期,主角团的两位角色会因各种原因先后离队,身上装备直接消失了,很恶心 本作相对于前作几乎整个世界都可以自由探索而言,剧情只限于特拉维尔、恩托班的部分地区,很多地点在剧情之前直接告诉你暂时没法进入,缺少了自由探索的味道 剧情方面,对反派塑造得很少,追随者领袖给人的感觉只是一个剧情工具人,莫名其妙的出现,莫名其妙的下线 整体相对于前作,非常一般,打折的时候可以入手耍一耍
The story seemed like it might have had potential but recurring graphical bugs and various QA issues made me lose interest in the game and I'd recommend not spending money on it either.
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