No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Skill and creativity conquer all in Legends of Runeterra, a strategy card game featuring iconic champions and allies from the League of Legends universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Stats
Sums Google Play only; Epic, App Store, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | Free | — | — | — | not modelled |
| Free | 658Kratings | 87% | — |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| $30.4M |
| Free | 62.7Kratings | 97% | — | not modelled |
| Free | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.4M | 198.7K | 98% | $14.99 | |
| $58.5M | 148.6K | 97% | $19.99 | |
| $41M | 74.5K | 96% | $19.99 | |
| $28.9M | 45.1K | 94% | $29.99 | |
| $20.2M | 218.5K | 97% | $6.24 | |
| $17.1M | 35.2K | 94% | $24.99 |