
400+ gems, 40+ combos & relics offer endless builds! Collect elemental gems, fuse them strategically, and counter unique enemy mechanics to forge world-shattering combat styles.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我不知道设计这么多无敌+反伤的怪是干嘛,吸血还不让吸,输出越高自己死得越快,攻击后还不能手动停,只能看着被一点点反弹死
这个游戏呢,算是最简洁明了的肉鸽了,只要看得懂初始4套装的【独特石】,那你就走上无敌的路了…… 但是缺点很多,挑几个主要的说吧。 1是配装问题,物理装和元素装真就是一个在贫民窟,一个在皇宫……初期物理才12K的时候,元素已经达到786K了……甚至于以中期,后期过渡到巅峰配装来算,元素装的属性相当于物理装的20倍~∞倍强度…… 还有这个所谓的【神圣和奥术】,看了物理装的加成,再看元素装加成,真心觉得神圣伤害是个小丑,实际测试下来,连奥术伤害都是个小丑,你根本做不到【两个伤害相同】,只要多一点或者少一点,立马成单属性,甚至你都不愿意以【百分比】来搞,你有考虑过你的【精炼和宝石诅咒】功能么? 2融合问题,你宝石都能自动购买了,就不能整个自动融合到融合石的功能?一大半时间是花在手动拖融合石上……特别有个成就是宝石+30,怪5秒打一波,但是得花5~10分钟去融合宝石,没这功能拿头去融合,手合抽筋都合不出来。 3反伤问题,这个反伤真的就是恶心得要死的一坨,优先度【反伤>临时护盾>吸血】……困难全开,前期只有45%吸血都顶不住这个反伤,后期堆135%,硬是能被反伤直接破掉283Q的护盾和84Q的血,把我反死6次……那我堆这吸血有啥用呢?这真的是6%数值的反伤该有的效果? 游戏性上能拿好评,但是就以上诉3个玩意来说,真的不用多说了
重玩几次就腻了
Difficile à décrire mais excellent jeu. la fusion des gemmes est un concept intéressant. Par contre il y a quelque petit problème de traduction qui ne gène pas.
BUG比较多
好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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