
Legends of Amberland: The Forgotten Crown is a classic western RPG inspired by the games from the 90s. Basically, it’s the kind of game I personally find missing nowadays. Light, fairy tale, epic, heroic, slightly humorous and without the need of endless grind to progress.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 314reviews | 94% | — | $60.7K |
| $9.99−50% | 90ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super crpg
難易度ノーマルで全要素クリアしたのでレビューします。 オールドスクールですが、よくあるシステムで説明もしっかり出るので不明なこともなくサクサク進みました。 装備のバランスがかなり良く、あっちを立てたらこっちが立たずがよく表現できていて面白かったです。 ダンジョンや地域ごとに耐性別の装備を揃えると一気にラクになるのも良かったです。 個人的には途中から簡単すぎたので、難易度を上げれば良かったと後悔しました。 中盤の砂漠が難易度のピークで、ドラゴンやボスにもっと苦戦したかったのが正直な気持ちです。 クリア後レベルのダンジョンかな?と期待した場所もサクっと終わってしまったので寂しかったです。 洋ゲーのハードってシャレにならない難しさの場合があるのでビビちゃいました。 あとダンジョンのザコがムダに多すぎて、ちょっと虚無りました。 敵が有限なので、レベルアップし損ねるのが怖くて全員狩りましたが、恐らく全員倒す想定じゃなさそうでした。 全体としては、ちゃんと作り込まれているRPGだな、という印象でした。 RPGに慣れてる方はハード以上がオススメです。
A fun throwback to the early Might and Magic and Bard's Tale games, probably most comparable to MM3 in terms of both style and complexity. It's not quite as engrossing as I remember those games being. But that could be my own change in perspective. It's been a long time, after all! The mainline quest sends you all over the map collecting components and plot coupons. You can explore and do side quests, or you can stick with the main ones. The fast travel griffin taxi is super-convenient, but I found myself relying on it too much after a while. (I can understand why there's a Steam achievement for completing the game without using it!) Character classes and races are more flexible at the start than in the older games, but there's no progression tree. The spell system is simple: you just get more spells as your characters gain experience. There aren't separate spheres of magic to learn, or specific skills you can pick up. It only took about 16 hours' worth of game play (probably another reason it felt less engrossing than the classics), even doing all the side quests. I've thought about going back and replaying it for some of the achievements I missed, but I'll probably pick up the sequels instead.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Japanese**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487.9K | 3.4K | 66% | $5.99 | |
| $30.6K | 157 | 97% | $9.99 | |
| $323.8K | 1.2K | 89% | $9.99 | |
| $3.6K | 14 | 93% | $13.29 | |
| $2.5K | 8 | 88% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.7K | 85 | 67% | $29.99 | |
| $60.7K | 3.2K | 97% | $0.99 | |
| $60.7K | 1.3K | 90% | $2.99 | |
| $60.7K | 267 | 89% | $11.99 | |
| $60.8K | 256 | 61% | $9.99 | |
| $60.8K | 256 | 88% | $9.99 |