
All creatures of ancient myth, legend and lore are real they've just been sealed away for thousands of years inside Pandora's Box, waiting... When a thief named Deckard is hired to steal an ancient artifact, he unwittingly triggers a war between man and myth.
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Languages: English
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Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Legendary (2008) is one of those games that got a lot of hate at release, but honestly… I think it’s way more interesting than its reputation suggests. The core idea is actually pretty cool: opening Pandora’s Box in modern times and unleashing mythical creatures into a contemporary city setting. Seeing griffins tear through skyscrapers and werewolves storming urban streets gives the game a distinct identity that you don’t really get anywhere else. Moment-to-moment gameplay is a straightforward FPS experience, but it leans into chaos in a way that feels intentional. Enemies don’t just come at you like standard soldiers, you’re constantly dealing with supernatural threats that keep fights unpredictable. It’s messy, but in a fun “everything is falling apart” kind of way. The atmosphere is also a strong point. The world feels like it’s genuinely collapsing under something ancient and uncontrollable, and there are moments where the scale of destruction actually lands pretty well. The cutscenes and presentation help sell that apocalyptic tone more than people give it credit for. It’s not a polished game, and it definitely shows its budget limitations and design rough edges. Controls can feel a bit stiff, AI isn’t amazing, and some sections drag longer than they should. But despite all of that, Legendary still has a unique hook that makes it worth revisiting. It’s a flawed shooter, sure, but it’s also a pretty bold idea executed in a way you don’t really see anymore. If you go in expecting something experimental and a bit rough around the edges, there’s actually a surprisingly entertaining experience underneath the criticism.
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Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks and plays better than I thought it would. No crashes so far. I played this as a kid and really liked it. I'm nearly 30 now and still impressed. It's pretty great.
Старый добрый шутер конца нулевых, не идеальная игра, есть и баги и спорные моменты и механики о которых игра не говорит Однако это бодрый шутер на пару вечеров, я остался доволен. На фоне того, что выходит сейчас, это был глоток свежего воздуха Даже жаль, что сиквел так и не случился.
Honestly? It's not *that* bad, at least not as bad as people made it out to be, as long as you don't go in expecting too much Guns are fun, killing things is satisfying. And if you're fatigued by the glorified movies that AAA studios have been pumping out for the last decade or so that take 20 or more hours to finish, this one only took me seven. It's doable in probably five. On the downside, it's buggy, it's dated, it doesn't have much enemy variety, story is pretty cheesy (which in my opinion adds to the charm), and the ending is absolute ass and ends in a cliffhanger If you're looking to play a game that has that distinct mid-00s/early 2010s innocence to it, this game is for you if you can handle the jank. Also: if you happen to get the game-breaking bug towards the end of the story where you fall through the elevator and out of the map, changing the max frames from 300 to 30 in the engine configuration ini fixed it for me, just change it back when you get to the next checkpoint
Crap Game. Been wanting to play this for over an decade since I first played the demo on the xbox 360. It feels like an asset flip that just manages to turn on. The main character is generic as heck with no personality, there is a bare bones story other than go here & kill stuff while everyone else does the fun stuff. There are no upgrades, no levels, no power ups. The game balance gets worse as you go on, and you are punished for using certain weapons. There is a flaming mob that explodes and causes damage if you kill it up front. There are boss battles, like the Kraken, where the enemy soldiers get in the way detracting from the experience. You got an majestic titan of a monster, and I have to spend time making sure that the generic evil soldiers did not respawn. The werewolves are balanced enough & give you a jump scare at times that gets cut when they are place with the evil soldiers, taking you out of the urgency as bullets enter your body. The final level takes the cake. You are in an area where you have to travel to three power nodes and overload them. You deal with a bunch of soldiers AND infinitely spawning werewolves. Werewolves only die when you destroy their heads. Then after you somehow deal with this cluster mess and overload the clusters or whatever, you have to travel to the central node & overload it, facing respawned soldiers & werewolves who are now in their phased form. Beat them, add some energy to the final node & then circle back to gather more energy until it is done, facing more infinite werewolves. And you are supposed to do this on your animus/energy meter. Your meter will be how you de power the phased werewolves, how you heal, how you over power the final node, and ect. Good luck balancing all of that because there are no upgrades to increase maximum health or your anima pool. And you are supplied with two npc soldiers to help you out, but they get killed in moments by the werewolves whose battle ai makes them target them first. Do all this with no check or save point in-between. There should have been a checkpoint after overloading all three nodes. Also, the animation locks from reloading have killed me many times. This was not worth the wait or the money. This was a legendary mess.
Легендарная игра моего детства, никогда не забуду <3
I'm sure many others have said the same thing but this is a good, pretty unique concept that wasn't executed too well. It's not a great game but it's certainly not the worst thing I've ever played either. Even with all the mythological creatures in the game that sets it apart, the gameplay is still pretty standard 7th gen console stuff similar to a Call of Duty campaign. There's plenty of basic human soldier enemies but as for the monsters you'll mostly be fighting werewolves which are pretty basic but serviceable enemies, and these poltergeist-like ghosts called nari that throw objects at you, but they're more of a nuisance than they are a threat. I liked fighting the minotaurs the most, it's cool how they'll smash through walls and other objects chasing after you, and since the running-jump is so fast for some reason you can use it as a kind of dodge to avoid their charging attacks. There is a pretty bad glitch however with an elevator near the end of the game where you will fall through it unless you edit a .ini file to cap your framerate to 30. There are some really cool set-pieces and it usually does a good job creating a very chaotic and apocalyptic atmosphere, though sometimes it can actually get pretty comedic with how many people are just constantly dying left and right and ragdolling, though maybe the framerate causes some exaggerated ragdolls. There are some pretty boring sewer levels and such on the other hand though. I thought the soundtrack was decent too. It's worth a try if you're interested especially since it's incredibly cheap on sale and it's a pretty short game (took me less than 5 hours to beat it on hard mode).
Это очень плохая игра.
is this really worth the title of one of the worst fps games of its generation? no. not at all. yeah, it's buggy but i mean there's buggier out there. it's nothing extraordinary, hell, it's nothing great, but it's not the worst thing i've played
A decent FPS. It's got some interesting ideas, although the game doesn't do much with them. Still, it's an entertaining way to spend a few hours.
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