
500 days before the college exam, 10 teens from rival schools meet for a group date at an amusement park. Pick a character, go on 1:1 dates, make smart choices, and avoid rivals to win your first love. 52 endings await. * Includes suggestive content, alcohol use, and partial nudity.
Modeled estimate, not a reported figure. How we estimate →
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About
One autumn day, 500 days before the university entrance exam...
Five sophomore boys from Cucumber High and five sophomore girls from Pumpkin Girls' High find themselves in the middle of an amusement park, taking part in a high-stakes group blind date that could change their destinies. From the moment they meet, it's clear—this won’t be an easy match.
You can play as either a boy or girl participant in this interactive game.
After brief introductions, partners are matched randomly. Each pair then embarks on a 1:1 date across the park. To keep dating the partner you're interested in, you must make smart and strategic choices. But beware—other couples or troublemakers may try to interrupt your time together. You might even lose your partner to someone else.
Only by overcoming all the chaos and challenges can you hope to experience your very first romantic relationship.
A total of 52 endings, both happy and tragic, await you!
Can you, a lifelong single, overcome the odds and win the heart of your dream partner?
The ultimate showdown to meet your first love begins now.
※ Some teaser and character profile videos in this game include animation created with AI technology.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Arabic, Indonesian, Japanese, Korean*, Simplified Chinese, Thai, Vietnamese*languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
由Lee Dae Young开发,Dolphinmedia发行的高中生恋爱模拟游戏《전설의 반팅》于2025 年 6 月 5 日在steam发售,整体游戏体验起来,感觉蛮清新的。游戏中本身有点偏喜剧,同时又是高中的恋爱模拟,整个的观感还是很不错的。 剧情中描述了两个高中联谊的故事,而我们作为主办人由两个视角可以选择——男方或者女方。虽然剧情本身只有一段,但是可以从不同的视角来进行游戏的体验,这点还是蛮不错的。另外,游戏中还加入了干扰选项,比如在你恋爱的过程中,会有队友的插入,这点会对剧情本身造成一些影响,当然剧情的走向还是需要我们自己进行决断。 高中生恋爱的题材让我们这些上了年级的人有些感慨,同时也对邻国的物价有了一些了解,直呼如果我们那年有这些零花钱,是不是也能交到一个漂亮的女朋友了。女主们的颜值普遍来说还是很高的,性格也是各有差别,同时,故事的结局走向还有多达52种之多,让人十分的意外。 整个体验下来,笔者还是最喜欢Jegal,身材自是不用说,主要还有性格十分的大胆,虽然是想一直带着我们玩海盗船,但是主动牵手这一点还是让人十分暗爽的;另外对于男性的爱好之类的也是心知肚明,就是不允许说谎这点需要特别注意。 总体来说,游戏本身虽然小众但是非常清新,在这么多影游的包围下,可以开辟出来这样的道路,实属难得! [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
게임은 그런데로 재밌었지만 플레이시간이 너무 지나치게 짧고 (특히 폭탄녀와의 엔딩은 20분이면 볼 수 있을정도로 짦음) 엔딩을 보면 분기점 선택이 초기화되서 다른 엔딩을 보려면 처음부터 다시 진행해야 한다는 단점이 있음.
[h1]《전설의 반팅》简评[/h1] 这款有隔壁韩国出品真人互动影视游戏,围绕着少男少女们之间的青春恋爱感情戏份展开,有中文字幕和中文配音且质量都不错,对于大陆玩家还是比较有诚意的。游戏有五十个左右的结局,这算是本作的一大特色,但是每个结局的流程都不长。另外,本作当作一款网络短剧来看,没啥问题,剧情、演员都还可以,但是当做游戏来玩就不太行了,太多的功能存在缺陷。 本作的故事选择了五位高中生少年和五位高中生少女之间展开,不过这十位登场的角色中,玩家能够扮演的角色只有男主和女主各一人,其她角色都算是配角。本作的剧情故事,带有非常浓厚的韩国恋爱剧的气息,多人的情感纠纷、个人的感情纠结等等。那么本作的叙事环节有以下特色: (1)在游戏开始之初,可以选择男主和女主不同的剧情线,然后开始对对面的异性开始攻略。 (2)游戏的结局非常多,五十多个,这也导致游戏的选择取向同样是非常多的,其各种分支路线错综复杂。 (3)每一个结局的整体流程很短,就相当于一部只有五集每集五分钟的短篇网剧,结局多但是流程短,方便玩家更容易刷结局。 (4)感情戏说真的很乱,你说他一见钟情,然后调头又和别人秀恩爱,你说他意志不坚,但也可以对着一人发起攻势哪怕很不好看。 至于为什么当作短剧来看还可以,但是当成游戏来玩体验一般,原因就在于制作组估计是按照电视剧的形式来开发游戏,导致了很多游戏的基础功能都不存在。 例如,最基础的功能——设置菜单,本作除了字幕开关和游戏语言之外,就么有其他内容了。包括且不限于窗口模式、音量调整等等。要知道影视游戏和影视剧的区别,不就在于其应该有游戏的体验,不仅仅是单纯的看个视频。只是看视频,直接通关播放器来观看不更方便嘛,播放器还自带调节窗口/全屏、音量大小的功能。 其次,剧情树也是有问题的。其一,技能树的分支节点不够细,并没有把全部的分支选择都放上去,只截取了少数特别关键的节点,玩家并不能从任意选择节点中开始剧情,不方便刷结局。其次,不知道是不是个人的问题,剧情树上的节点,要么明明通完了都不解锁还是个“问号”(它后续的节点反而解锁了),要么中途跟换剧情导致之前的剧情内容都没有解锁。总之,剧情树这块玩得就是一个莫名其妙,完全没有刷结局的欲望。 最后,五位女主除了一个搞怪的角色之外,其余四位女主都是很标准的韩国审美,颜值非常在线的没得说,且她们扮演的女高JK形象,确实很纯洁可爱,绝对能够戳一部分玩家的心窝子里。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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