
Legend of the wizard is a wizard free exploration game. You explore the world through reading, understanding, research, dissection, battle and collection, thus becoming a mysterious wizard from a common person.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还没完成一个结局,就是过了九次天灾,说说自己的感想。 先说结论: 我喜欢养成(数值)游戏,也喜欢西方魔幻系统,所以这个游戏是我的菜。 目前还没有dlc,我觉得原价有点亏,打折可以入。 后说我不满意的几个点(不是全部): 1.我真的真的不能接受这个走路系统,严重抑制了我想玩第二第三次的欲望。 2.提示做的很不足,容易初见杀,比如我一开始根本不知道法则碎片去哪找,提示里写着“路人任务”,但实际上是刷“npc任务”。技能开到后面发现还要读特定的书(这个设定其实我很喜欢,但是刷不出书就很难受),为什么想读书只能在自己组织里刷,外面就没有书店吗? 3.前期时间紧得很,恨不得一天掰成三天用,天天跑去旅馆回体,后期又不知道干嘛。我本来以为九次天灾结束就是结局的,结果还没结局,然后现在一天天在地图上晃也不知道干啥,既然有结局系统的话还是给一些结局指向线索比较好。 4.还有战斗系统我也不太满意,前期一场战斗打一分多钟就干看着屏幕,后期只恨自己放技能手速不够快,不是你秒我就是我秒你。建议加一个0.5倍速和2倍速战斗的选项。(这条可以忽略) 5.每个角色拥有的那个一天一次的特殊能力感觉挺鸡肋的,聊胜于无。 6.几乎没有剧情。虽说它的本质确实是数值游戏,但是我还是希望多加一点剧情来润滑,比如介绍一下为什么会有九次天灾,我为什么要加入组织,还可以描述一下我和那个被我打败的组织头目之间的恩怨情仇(bushi),而不是单纯因为游戏需要,就突然冒出来这些东西。 7.我个人希望可以加入一种独行侠的路线(不加入组织),修仙还有散修呢,我自己一个人怎么就不可以了??? 8.寿命这个设定很有意思,但是在目前系统下几乎没用,一直都是富余的,不需要刻意刷。 9.为什么世界上只有一个组织?我想去打劫其它组织的书库啊。
火焰之力,冰霜之力,大地之力到底是在哪打的???????到死都找不到啊
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏玩到后面就没什么好玩的了,把北境探索完,在天空之城基本无敌,前期多做NPC任务, 多刷钱和知识点,规则碎片60个小的,15个大的就够了,中期刷组织任务和看书。后期就没什么好说的了,打boss就行了全套橙就够了。花园很重要在前期。
劳烦作者自己读读游戏介绍,再自己打开游戏看看
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| $3.8M | 4.2K | 63% | $24.99 | |
| $2.8M | 3.3K | 78% | $15.19 | |
| $3M | 5.6K | 82% | $14.99 |
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