
Legend of the 9 Swords: Side Story is a 2-Dimensional illustrated narrative role-playing game that is hand animated to give every hero and enemy there own style and feel.
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Legend of the 9 Swords: Side Story-это 2-мерная иллюстрированная ролевая игра, которая представляет собой введение в персонажей и способности из полной игры. В боковой истории вы присоединяетесь к Нейру, Ретису, Шиару и Чатиену, когда они охотятся на межпространственного преступника Каста. Эта фэнтезийная RPG имеет каждый кадр, анимированный вручную, чтобы подчеркнуть стиль персонажей и принести командную тактику ролевой битвы к жизни за пределами супер-деформированных или управляемых значками сражений. Побочная история является представителем финальной игры, которую мы стремимся закончить, и мы надеемся, что вы увидите то, что мы всегда любили. Великая история. 10 из 10
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An incredible start to a game that will hopefully be released in the future. I loved the custom animations (Rethis was my favourite with his 'handgun' when he attacks, haha, and the world-building was interesting, reminiscent of Dungeons and Dragons with the mention of Tyr. The art style is the biggest highlight of the game for me, and I wanted to know more about the characters. I think it's intended that this is a midpoint in the game, since everyone seems to be already established, yet we as the players aren't really given any context as to how they met, why they are here, etc., but since this is a demo, that is to be expected. I hope to see more of this game in the future, and I will definitely purchase it if or when it is released. All the best!
Legend of the 9 Swords: Side Story, her kahramana ve düşmana kendi tarzını ve hissini vermek için elle canlandırılan, 2 Boyutlu, resimli, anlatımlı bir rol yapma oyunudur.
I think it's a fair game with a real passion behind it. I appreciate the little things (like the ring of rejuv in the ritual room) but I do have a few suggestions. The boss fights were fun and though i wasn't too connected to the characters I'm glad you made sure to give everyone in the group some sort of generic tool (like damage buff from the paladin and even giving the samurai Ice Rain as to let the Sorcerer heal during certain fights). But I feel that because everyone basically does most of the roles there really is no need to make difficult decisions. As when I needed healing I could always just use the Paladin or Cleric over the sorcerer, who might have to use ice for a turn. It made the turn economy feel a little bloated as I never had to choose between Healing and Utility. I just got the best of both worlds. Maybe nerf Sorcerer healing a bit, figuring she has so much mana, or perhaps make healing less prevalent on the other characters. I found that having to shield and protect my healer was a fun way to use my Cleric's turn so maybe the cleric's shield and AOE potential could have been it's focus. The Paladin being a Single Target Powerhouse with a focus on buffing allies was a good choice in my opinion. The Samurai had a bad feeling of having too many options. I didn't know what she was good at for the majority of the game. If her gimic is versatility it doesn't come off do to how much everyone can do anyways. Maybe more of a focus on her raw damage and self buffs would have done her well, with a few spells sprinkled in to temporarily take the debuffing job (like if the sorcerer dies) OVerall my point is if you give the characters more focus in roles they will feel more important and will make any versatility actually feel special. I only noticed one glitch; The prisoner on the far left doesn't disapear when you free him Keep it up. Call me a supporter. I want to see this series succeed. (Edit I said the wrong side on the glitch)
免费 没中文 没成就 九剑传说:番外篇 《九剑传说:番外篇》是一款二维插画风格角色扮演游戏,作为正篇的序章,将为你介绍核心角色与技能体系。在番外篇中,你将与内鲁、雷西斯、希亚尔和查辛一同追捕跨次元罪犯卡斯。这款奇幻 RPG 的每一幅画面均采用手绘动画制作,既凸显角色独特风格,更让团队战术角色扮演战斗突破 Q 版或图标驱动的局限,呈现栩栩如生的沉浸体验。本番外篇是我们计划完成的正篇游戏的缩影,希望你能感受到我们始终珍视的核心 —— 一段精彩绝伦的故事。
Игра 'Legend of the 9 Swords: Side Story' приятно удивила. Несмотря на скромную пиксельную графику, геймплей оказался на удивление увлекательным и динамичным. Боевая система, основанная на использовании разных стилей меча, предоставляет тактическую глубину и разнообразие. Приходится внимательно выбирать оружие и подстраиваться под врагов. Сюжет, хотя и не блещет оригинальностью, вполне неплох и добавляет мотивации для прохождения. Отдельно хочется отметить отличную работу со звуком и музыкой. Мелодии создают атмосферу и подчеркивают происходящее на экране. Единственный минус - немного короткая продолжительность. Хотелось бы больше контента и развития истории. В целом, это хорошая игра для любителей экшен-платформеров с элементами RPG. Рекомендую к ознакомлению!
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I was surprised that I didn't hate this game. Not a glowing review I know, but what can one really expect from an rpg maker experience, To be fair, there isn't much here at all, i finished it in less than one hour. It's free, I don't feel it was a waste of time but it came out almost 8 years ago so the waiting game is officially over I'd say... we lost? 0 out rescheduled til wait O'clock without prejudice
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