
Solve the mystery of the Narrator! A new take on the classic RPG featuring choices, ability equipping and harnessing the weather.
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Languages: English**languages with full audio support
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So much red and green. Wants to be Persona so bad. Plot and characters are really disjointed. Like your main character is supposed to be some famous hero or something but starts at level one and needs to be talked down at / adventurer tutored by almost every important npc you meet. You can occassionally make choices that improve relationships with party members. There are a lot of items. Most npcs in towns seem to be shop keepers and they will sell you bajillions of different items. It is really almost overwhelming. For instance, there is a store that will sell you a cure for each and every status ailment and a seperate store that will sell you a preventative for each and every status ailment. Same with single use / repeated spells. You can, uh, walk through people. But the game is strangely charming. I think a big part of it is the graphical style. i like the bright primary colors. The world full of lush red pixel trees against green grassland and blue sea. The world building is interesting. I like that spellcasting is done with magic feathers and there are towns set up just to harvest and refine them. I like that farmers have trouble growing crops because adventurers call in all sorts of magic storms with adventurer items. Most of the towns are your regular fantasy rpg single purpose theme town. Mine Town, Farm Town, Pirate Town, etc. But they are taken to their logical and silly conclusions. One of your party members is a weiner dog. You can see random encounters as colored whorls and sidestep them. Everyone talks in the same grating nerd voice. The entire game is written in smug, eyerolling, self aware gamer style and it is like having your very own cheeto encrusted GM come to your house with sock puppets for a bunch NPCs and run a dungeons and dragons game for you, but not the kind you play now that you are a thirty-something-year-old-dead-inside burnout. The immature and imaginative and fanciful kind you played when you were ten. And for some reason, that is strangely endearing.
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Hours played at review time, across 29 reviews with recorded playtime.
It's really cute. I'd have to say the price is right, there's quite a few things that would normally be off-putting to me, but I just kind of rolled with it for the asking price. Some general feedback: - A world that I could explore was fun, that's what I spent most my time doing. I do wish that I was more rewarded for it - I discovered some firey shore area with tough baddies, waded through them all, died a few times due to random one-shot-fire-magic... collected a handy accessory on the way... then reached the end! ... which... had... nothing... Not a bigger baddie, not a fancy treasure - nothing! - I didn't feel like I had anything to look forward to with Character Progression/Customization, gear upgrading just wasn't compelling enough for me - If you're going to do elemental strengths/weaknesses, ya gotta at least compare with Pokemon. I don't feel clever when I exploit it, and it doesn't create any interesting synergies in strategies or customization (For an alternative example of combat having interesting choices without arbitrary rock-paper-scissors relationships check out Celestian Tales: Old North) - Risk:Reward seems way off, I don't feel I benefit from putting myself out there That said! I liked it quite a bit more than a lot of the offerings on steam - if this is a first go at a game I hope the learning experience was awesome and that I can look forward to what's next :)
Pros -The overwhelming poise and grace of 16-bit graphics. Can't fight the charm! -The soundtrack is delightful! I like keeping the game in window mode so I can appreciate the music. -I love the top-down perspective used in battles, not only is it refreshing but it's also giving me Lufia and Daikaijuu Monogatari vibes. -Being able to change the weather to meet my tactical needs or simply for the fun of it. Reminds me of what Zephyr Skies: The Winter Sage could have become if it wasn't a troll game. -Many colorful feathers to collect, many spells to customize your characters with. Extra points for having water, wind and earth magic. -You can tweak the difficulty as you wish and I find this a very considerate touch. -Feel free to walk right through people! Albeit not under tents. Cons -The dialogue writings are not impressive and that's already made clear within my half-hour play. I wish there were more commas to split those long sentences up. -Characters are little more than cardboard cutouts and I find it difficult to sympathize with them. -No stats comparison when buying equipment. Need a patch. -The tile colors look somewhat scruffy as I prefer more vivid contrasts. Suggestions for sequels -Improve the writing. And the characters. -The menus could use some polishing. -A feather fusing system, perhaps? For example, you can combine a soaked feather with a gale feather to create a powerful spell, which will affect the weather as well. All in all, I'm satisfied with my purchase and would recommend it to my fellow JRPG enthusiasts. This could very well be the start of another great series.
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[h1]A nostalgic 2D RPG with a lot to like [Not RPGMaker][/h1] https://youtu.be/6FtuUULuo3w + Excellent sountrack [b]http://skittlegirl.bandcamp.com/album/legena-union-tides-original-soundtrack[/b] + NOT a RPGMaker game, this seems to be built in a new-engine with unique assets [quote=Jeremy] I’ve finished University and have a good documentation on how to design RPG engines. I decided I was finally ready. So I decided to make an RPG engine from scratch using all the abilities I had acquired. [/quote] + Vertical Turn-based Battles with plenty of abilities / skills / items, you can even change the weather + Surprisingly detailed environments with well crafted sprites + Humorous light-hearted dialogue + Player Chosen Dialogue choices that impact the dialogue, and also impacts how well your team does in battle. - The story is a bit vague at times, it constantly refers to previous things your character has done, and sometimes assumes you know the backstory. I found this odd because I believe this is the first Legena game... - The characters.... are they all dogs? Humanoid animals / monsters? Hard to tell, it's also hard to tell their gender. I thought Atesan was a girl before realizing he was gay. - Too much dialogue, expect a LOT of reading
IF you enjoy classic rpg games then this game is for you! I enjoyed the game every min. Pros -The overwhelming poise and grace of 16-bit graphics. Can't fight the charm! -soundtrack -Being able to change the weather to meet my tactical needs or simply for the fun -Many colorful feathers to collect, many spells to customize your characters with. -You can tweak the difficulty Cons -Achievements all unlocked once i started the game -No stats comparison when buying equipment. Need a patch.
Не поддерживается русский язык
Ich wünschte es hätte zur Fortsetzung gereicht! Legena: Union Tides hat sich als waschechte positive Überraschung entpuppt! Vom Ideenreichtum was in diesem Spiel drinnen steckt, können sich andere Genrevertreter eine dicke Scheibe abschneiden! Das Open World-Konzept wird hier ins Extreme getrieben, wodurch es möglich wird bereits kurz nach Spielbeginn die beste Ausrüstung zu erwerben oder die eigene Gruppe auf Level 99 zu grinden. In welchem anderen JRPG ist das schon möglich? Es bleibt aber nicht nur bei einer wahrhaft offenen Welt, sondern geht mit einem ebenso freien Magie- und Skillsystem weiter und bietet obendrein viele coole Ideen, wie zum Beispiel Wettermanipulation oder rekrutierbare NPC's, die einem fortan im Kampf unterstützen. Zugegeben: Von einem vernünftiges Balancing des Schwierigkeitsgrades, kann hier keine Rede sein und viele der Ideen entpuppen sich als verschwendetes Potential, aber dennoch fasziniert Legena weitaus mehr als die meisten anderen vergleichbaren Titel im Genre! Ursprünglich war Legena kommerziell, mittlerweile ist es jedoch kostenlos, weswegen es für Gnere-Fans echt keinen Grund mehr gibt diesem 16-stündigem Abenteuer eine Chance zu geben. Leider hat der Entwickler die angekündigten Fortsetzungen nie umgesetzt, und wird dies höchstwahrscheinlich auch nie tun (daher wohl auch die Entscheidung das Game dieser tage kostenlos herauszugeben). Pro und Kontra: Pro: - es ist kostenlos! - das Open World-Konzept gewährt dem Spieler völlige Dominanz über das Spiel - gelungenes Magie- und Skill-System, welches findigen Spielern gewaltige Macht verleiht - keine Zufallskämpfe - bietet viele interessante Ideen wie Wettermanipulation, Passwortsystem für zusätzlichen Content, Motivationssystem durch Multiple Choice-Dialoge - guter klischeefreier Umgang mit Homosexualität - selbsterstellte Grafikengine im Stil alter NES-JRPG's - sehr guter OST Neutral: - die Charaktere und Einwohner der Spielwelt sind zum Großteil Furries, was aber netterweise nicht das Thema des Spiels ist, sondern nur eine künstlerische Entscheidung - das Balancing kann durch das Open World-Konzept völlig aus den Angeln gehoben werden, was wohl nicht jedem gefallen wird Kontra: - die Dialoge unter den Charakteren erwecken ständig den Eindruck, als ob es sich bereits um den zweiten Teil einer Serie handelt, was natürlich nicht zutrifft und sehr anstrengend für den Leser werden kann - trotz verschiedener Einstellungsmöglichkeiten wirkt der Schwierigkeitsgrad generell viel zu lasch, vor allem aufgrund der zahlreichen Gameplay-Möglichkeiten - das Passwortsystem zum freischalten zusätzlichen Contents (optionale Bosse etc.) wirkt absolut unnötig und aufgesetzt - auch andere Dinge wie das Wettermanipulations-System entpuppen sich im Endeffekt als verschwendetes Potential
Anlatıcı'nın gizemini çözün! Seçenekler, donatım ve hava koşullarını kontrol etme yetenekleri içeren klasik RPG'ye yeni bir bakış.
If you love your classic RPGs you'll love it!
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