
It’s March of 2020; you were just sent home from college because of the coronavirus, you have a few small regrets, mainly not telling someone how you really feel.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 32.3K | 89% | Free | |
| approximately $0 | 1.6K | 98% | Free | |
| approximately $89.8K | 276 | 81% | $14.99 | |
| approximately $16K | 143 | 92% | $3.99 | |
| — | 0 | — | — | |
| approximately $0 | 121 | 99% | Free |