
Emily is Away is an interactive story. Create a screenname and choose your path through the branching narrative.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, I love text based "your choice matters" kind of games, but it'd be an exaggeration to call this game one. The game shows me things like "emily will remember this", but I never noticed much difference. It didn't feel like a game, just a story to click through. I also disliked having to type out all the answers.
A short and sweet game with the sense of nostalgia when you were chatting with your friends back in 2000s on MSN Messenger during Windows XP days. This game has multiple choices and Emily responds to them differently but ultimately never leads to a majorly different route. There are also some easter eggs references to other games or celebrities or songs, pretty much this game is worth playing given it's free and it's only as much as 1 hour or less of playtime.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A branching narrative that relates to the options you pick - I found that what I wanted to say wasn't always there and some choices seemed to end up at the same next part of narrative (so it feels as if most of your choices don't matter), but that is the nature of designing every possible path that someone could take for free. It is carried by early 2000s nostalgia
a simple, charming experience that works better than it should. easy to enjoy and surprisingly relaxing to spend time with. the story is fantastic
i have a toxic relationship with this game, i hate it but i loved it, cant believed i had to get friendzoned. im not almost crying
acredito que o que mais me marcou em Emily is Away foi a sensação de impotência. durante todo o jogo, temos a impressão de que estamos escolhendo as palavras certas, tentando fazer a relação dar certo. mas, aos poucos, percebemos que nem tudo depende da gente. o jogo também desperta uma nostalgia muito grande. não apenas pela estética dos anos 2000, mas por lembrar uma época em que ficávamos ansiosos esperando alguém ficar online, interpretando cada resposta e criando expectativas a partir de pequenas mensagens. no fim, Emily is Away fala muito menos sobre encontrar o amor e muito mais sobre aceitar que algumas pessoas fazem parte da nossa história apenas por um tempo, deixando marcas que continuam significativas mesmo depois que a relação termina.
Windows XP startup sound, small easter eggs, the way messages get rewritten before sending, for such a small and free game it was a great experience going back to the 2000s. You get to make choices that fit your style, and live with its consequences, but at the end of the day, the emotions that this game puts you through are relatable, that alone is a reason to spend your time. Oh, also, try the screenname JohnCena :D
I did not realize someone would be able to make a game that realistically depicts that one awkward relationship that you desperately want to remedy but consistently ♥♥♥♥ it up to the point that you're not even sure if it's the right thing to open up anymore. And for that I reccomend it.
chilling, but short
Pretty short but it's a great game with a sad story. Your choices matter and there are some cool easter eggs.I grew up with Windows XP & MSN, this makes me very nostalgic.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.