
A turn-based puzzle game with combat and exploration
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About
Leaf's Odyssey is a turn-based game where you fight various monsters in order to solve each puzzle. Every move can be predicted and anticipated.
A rich set of mechanics with many subtle interactions
Over 100 carefully crafted puzzles in the main campaign
Original soundtrack with over 30 minutes of music
Full-featured level editor
Play as a ferret
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent stuff
This is an excellent game with original mechanics. very ferret very hard
Halfway through, already have my money's worth. The kind of thinking the game asks of you is some of the most satisfying I've seen. The ratio of "aha!" moments is frighteningly high, you're always challenging your assumptions. Don't like the slugs though. Edit after finishing the game: I can now tell why I didn't like the slugs: they often make solutions hard to execute, rather than to figure out. Some of the later puzzles have the same issue, and consulting a walkthrough to short-circuit those phases helped a lot. Happy to say there are still "aha" moments far into the late-game though!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm still far from the end of the game, but the puzzle design is astounding. Every solution feels elegant and natural. It's a shame that this game did not get a widespread audience. It really deserves more recognition, even in the puzzle community.
just excellent
The highest compliment I can give this game is that several times it it left me raging, asking "how the hell am I supposed to do that?" and every time, right before I broke down and looked up a solution, I said to myself "wait a second, what if...". I can't guarantee everyone will have that experience but for me, this game is just the right level of frustratingly hard but ultimately manageable. works a surprising amount of depth out of a handful of relatively simple mechanics, which are combined in ways that force you to re-think your assumptions. A must play for fans of tile-based puzzlers. Has clear inspiration from DROD but being confined to orthogonal movement really makes it feel very different. Probably one of the most satisfying puzzlers I've played, the difficulty curve is very well tuned. For me there were only a handful of true stumpers, and as said I never needed hints. There were a few puzzles where the amount of movement combinations gets out of hand, but the very generous undo function means you never need to worry too much about timing things exactly. Love how the game shows you your clear time for each screen after you complete it.
My first ever drod-like. Absolutely fantastic! Very concise puzzles. Great mechanics, without over-complexity. Tough but fair. Lovely theming, though a tiny intro or story would have been nice. I'm also a sucker for steam achievements so I can track progress. Would love to see more of this world!
A simple and lovely puzzler! The comparisons to Bean and Nothingness are natural to me; both have a small set of creatures that behave deterministically, and the puzzles are clever setups that force deep and interesting interactions between the creatures' base mechanics. Leaf's Odyssey records these interactions in a notebook as you discover them. I found the complete-every-level progression system frustrating in places, and would have preferred more flexibility in jumping between levels when I got stuck. Overall, this was incredibly fun, would recommend!
I generally really don't like puzzle games. They are confusing and hard to wrap my head around, but Leaf's Odyssey does such a stellar job with its ramping difficulty, intertwined mechanics and a journal that outright explains the different mechanics to eliminate the guesswork make this a game I genuinely enjoy a lot. It gives me those satisfying moments of finally figuring out the puzzle and time and time again shows me that there are still more surprises within the puzzle once I figure it out. The only annoying part for me are the slugs, since their puzzles are all cycle based which can create really frustrating moments where you skip one move during the cycle adn the solution falls apart, forcing you to restart. Though even that is eventually circumventable by just learning how they work properly. Really good game honestly and I love that you can make your own levels and share them with others too. Also big fan of the youtubes! :3
Leaf's Odyssey is a turn-based puzzle game with a lot of emphasis on manipulating enemy movement. I highly recommend it for anyone who enjoys puzzle games, especially challenging ones. There were 128 puzzles, and none of them were filler. Mechanics are gradually introduced and combined as you go through and clear all the zones of the interconnected world. There isn't really any story, which might be a negative for some, but a lot of puzzle games are like that. There are also a lot of downloadable player-created worlds. I haven't played any of them yet but they look interesting.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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