
Lazriel, an angel of heaven, has been plunged into the demon world far below. Now her only hope of returning is for her to climb the tower. But will she succumb to the demons' powers before she makes it back alive?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 89reviews | 91% | — | $31.2K |
| $11.47 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The angel Lazriel finds herself at the gates of a great and terrible tower in the deepest depths of Hell. It is only by scaling this tower once used to siege the very gates of Heaven itself may she return home, but the journey is fraught with peril, as the tower is home to countless demons awaiting the next War in Heaven. However, demonic whispers and the seducing power of demons tempts her at every turn. Can this beloved angel return to Heaven in one piece or will she return at the pearly gates something beyond a shadow of her former self? Lazriel: The Demon's Fall is very interesting, especially when it comes to presenting the idea of temptation. You notice almost immediately the disparity in power between your angelic abilities and the grossly powerful demonic abilities you pick up every level. While the former are permanent, the latter are temporary resources you COULD make permanent at the sacrifice of a demonic and angelic card in your deck. Even then, this is presented as being a trade with the devil, as fallen angel cards provide nothing to your scales of judgement. Each card you use adds to the scales of judgement. The more demon flesh you devour, the more demonic cards you use, the heavier the scales tilt toward Lazriel's evil side. The more angelic cards you use, the more the scales tilt toward Lazriel's good side. Needless to say, the game makes it very easy for Lazriel to fall as she desperately fights for survival. Once the scales reach 100%, Lazriel receives a permanent upgrade which is wholly dependent on her alignment at the time. A good-leaning scale provides angelic upgrades while an evil-leaning scale provides demonic upgrades, but these upgrades can affect both demonic and angelic cards and the efficacy of their stats. What I love about this system is that it ties into the corruption of Lazriel and makes her fall solely the player's fault for being bad at the game. The game CAN screw you over by giving you only damage-dealing cards in the early floors without any cards to mitigate damage, and there is no way to reroll card choices as far as I can tell. As far as metaprogression goes, the game allows you to sacrifice souls to a demon named Trucy, who will permanently expand your repertoire of cards you can sacrifice to her in exchange for fallen angel cards, complete with a blood-red line filling out a white-chalked pentagram, as if it wasn't enough to drill into you that you're sacrificing moral purity and the sanctity of your immortal soul by dealing with demons. The visuals are serviceable. I'm unsure what monster graphics pack the dev is using, but if you've played other doujin games then clashing monster designs and moe anime girls isn't new to you. Though, I do have to say I really like the designs of the levels; they remind me very much of early Disgaea games. Lazriel and Trucy are very cute and I do like how Lazriel's fall from grace is visually apparent the more you keep using demonic cards. You can try all you want to never use demonic cards, but this is a game less about maintaining absolute moral purity as it is balancing your scales enough that you can barter with yourself and let you sneak in a cheeky demonic spear attack at the compromise of TRYING to use only angelic cards until you recoup the addition to Lazriel's demonic scale. There's music but to be honest I haven't paid too much attention to it, so the most I can say is that it's perfectly serviceable. Overall, I STRONGLY suggest Lazriel: The Demon's Fall to everyone. It's a bit rough around the edges as far as presentation goes, but what's here is a very underrated gem, especially if you love seeing little angel girls getting corrupted <3
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Korean, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great and cute game!
满七宗罪通关。卡牌游戏,学会运营,有手就行。 游戏有恶魔卡、天使卡、堕天使卡三大卡种,其中恶魔卡每张图给一张,但是一次性,打完就撕卡,且会加堕落值,影响结局;天使卡获得即永久,但也可以被图书馆事件以及图书馆给的buff撕卡,打出加纯洁,影响结局;堕天使卡在固定层数的小恶魔处用特定天使卡和恶魔卡合成,纯粹的数值,永久不可撕,且不加堕落或纯洁。 分别来概括一下这三大卡种的特点,就是:恶魔卡白值高,但不吃精神力buff,直伤卡普遍短手,且作为主轴刚需执着效果避免撕卡,属于下限高上限低,建议游戏开始时走一次堕落线通关试试就行了;天使卡下限低但上限高,能吃各种buff,且不乏效果不错的存在,后期精神+9韦驮天单卡打50是恶魔卡无法仰望的高度,基本是build主力;堕天使卡虽然都很不错,但由于吃不到精神力buff且合成机会有限,所以主要侧重于过牌的几张,不打伤害。 以天使卡为主,单局的build思路如下:洁牌,洁牌,还是洁牌!洗牌无负面影响的卡牌游戏没有不洁牌的。这能让你很难获得的稀有核心卡发挥出最大程度的价值。简单的说,只拿如下几种天使牌:抽3丢2(可以合成抽2的堕天使且图书馆事件后可以撕牌)、多段伤害(3*1和4*1)、洗牌+精神力(合成直接加精神力的堕天使牌)、打死怪物+精神力(可以当做核心)、快手(洗回所有手牌、合成堕天使牌以及作为不掉精神力洗牌的手段,而且虽然写的是丢弃但不会触发图书馆效果,是安全的过牌)、打死怪物-罪恶值(需要控堕落值拿),以上牌遇到了酌情拿1-2张,其它的牌不拿,如果升级必选拿到了,后面用抽3丢2撕掉。 恶魔牌,前期无高伤卡时拿直伤辅助爬塔,中期天使卡能打伤害了就拿加堕落最低的,空打出去,不指望有什么效果。注意执着除非要合成堕天使牌不要拿,唯一一个拿了就撕不掉的恶魔牌。 然后,爬到5层第一次遇见小恶魔选强化,SL刷一个破碎光环变异,可以+1天使卡伤害,直接让1*3天使卡能打6伤,可以单卡应对小火苗和蝙蝠,是质变。如果是低难也可以不刷变异,第一次合一张直伤卡应对前期压力(最好是12伤那张,可以打哥布林)。后面几次小恶魔就都合成过牌或加精神力的堕天使卡了。(如果开局选了色欲,就只合1-2张堕天使卡,剩下的随便选) 然后……拿到能加精神力的牌后保持高精神力(尽量避免洗牌),你就会发现你能乱杀了。升层只掉一般精神力,同层换地图甚至不掉精神力,一张韦驮天随意20+伤害。怪物的血量增长完全跟不上伤害增长,简而言之,乱杀。
楽しい時間をありがとう👍️
かわいそかわいいラズリエルと一緒に悪魔のささやきに翻弄されながら遊ぶゲーム。 システムが斬新だしバランスが厳しめなおかげで悪魔カードの誘惑が一際目立つ。本当に面白いゲームでした。
ローグライク系を遊んでる人には難易度、ボリューム共に足りない感じはするがローグライク初心者には入門用としてお勧め。 天使カード(火力不足だが、遠距離かつ手数良好)と悪魔カード(近距離、高火力)の性能を覚えればクリアはさほど難しくは無い。堕天使カードはあっても無くてもクリア可能
站在深渊边缘,凝视着深不见底的黑暗,为了生存,不得不向恶魔寻求力量。过度依赖恶魔的力量,会逐渐侵染灵魂,迷失自我,每一道邪恶的咒语,都像是一把利刃,深深刺入纯洁的灵魂~为了重返天界,是否真的愿意背负如此沉重的罪孽?这黑暗的力量,究竟会引向何方?
頼むからキーボードでの方向転換のやり方を明記してくれ。 それがないだけで相当ストレスフルになってる。
天胡然后卡死了...难绷
玩到一半,先来写点东西 推荐的地方……可能是立绘?女主很可爱倒是真的[strike]一步步堕落时的自言自语很有感觉[/strike] 此外: ①被翻译推荐来的,但就个人目前尚不完整的游玩体验而言,剧情文本量不大,难以作为一个卖点。 甚至在遇到朵露希时,女主都回不了话?你就算让她说点车轱辘话,我也姑且算她俩有点互动了啊喂! ②战斗/卡牌系统中规中矩。 卡牌系统太单调了。“恶魔之爪”“恶魔之尾”“堕天使之枪”……并不是说直伤不好,而是能不能在卡牌背景设定上再多花点功夫,让玩家多获得点沉浸感?只能说随便偷个初中生的中二病笔记来,也比这个有意思。 不常玩卡牌游戏,说不出什么好话。但根据我个人的游玩体验,建议让玩家在每次获取卡牌时,可以查看到地图中的敌人分布情况以及主角的状态;否则,在这种地方设置难点是不是不太合理? 综上,就我目前的游玩体验而言,它实在不值这个价。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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