
Arena lawnmower game. Collect weapons and shoot and destroy other ai lawnmowers. Survive enough long win battles and collect stars
Modeled estimate, not a reported figure. How we estimate →
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About
Sequel to lawnmower game battle arena battle racing game. Drive lawnmower with weapons like rifle, grenade launcher and flamethrower. You fight against ai enemy lawnmowers which also equipped with weapons. There are different arenas with different themes. Levels contains mystery boxes which will give you different weapons like flamethrower and grenade launcher. Player has health system and health can increased by collecting spanners. Every level contain also hidden star by founding hidden star player get steam achievements. Also by surviving 1 minutes in each level gives player other steam achievements. So you have several missions in every level, survive enough long, find star and destroy other ai lawnmowers. Player have rifle with unlimited ammos and mystery boxes gives special weapons. So can you be the most skilled driver and destroy other lawnmowers
- Steam achievements by surviving enough long
15 levels
- Several weapons: Rifle with unlimited ammos
Mystery boxes gives special weapons: Flamethrower, Rocket launcher
- 4 different playable lawnmowers
- Spanners to give more health
- Stupid Enemy ai mowers with weapons
T = Restart level
R= Change target enemy
Left mouse button = Shoot rifle
Right mouse button = use special weapons flamethrower or grenade launcher
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Who needs working ai when you got golden stars and lawnmowers
[h3]Треш драчки на газонокосилках[/h3] Игра про перестрелку газонокосильщиков, видать травку не поделили. 16 уровней, для 100% достижений нужно продержаться на каждом уровне 1 минуту + найти звездочку. За полчаса полностью проходится. [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
with your lawnmower, you collide with other opponents, shoot’em, and explode’em all. your goal is to survive for more than 66seconds and, above all, find that star in each level, and your work is done. playing it was like being in a dodgegems park, but with a f64king fuel engine and not electric! step aside, Greta Thunberg! petrol 4 life! and forever! https://steamcommunity.com/sharedfiles/filedetails/?id=3675312448 https://steamcommunity.com/sharedfiles/filedetails/?id=3704495345
Lawnmower Game Battle 2: Reload is an area battle game. The AI controlling the NPC is rather weak even with RTX graphics. Blocks gain points while wrenches gain health. The star is a bonus for an achievement. The game has 15 levels available but only 3 are on the menu found in game. The rest of the levels are deeper in the game. Rifles have unlimited ammo while others may be more limited. Some exploration is needed to find everything, This game is DX11 and I played it on my Dell Latitude 5440 with Intel ARC Xe graphics. A discrete GPU would be helpful.
⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautiful Capybara, whoever passes by can pet it and give it a thumbs up (I need Steam Points).
The same barely functional, low effort, asset flip slop Tero Lunkka always puts out.
Too cheap to criticize :DDDDD I'll just leave a 2/10 here, but I'll give it a thumbs up so as not to offend the student developer XD like for lo2-poly designes
[h2] 🚮 Asset Flip [/h2] [quote] [h3] ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url][/h3] 🗑️ Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão, com o objetivo de inflar bundles e enganar jogadores. [/quote] O de sempre de [b]Valkeala Software[/b]. Passeie por um mapa com assets aleatórios jogados de qualquer jeito. [list] [*] 💩 jogos de baixíssima qualidade, [*] 🕓 10-15 minutos de 'conteúdo'. [*] ⿻ lançar o mesmo jogo dezenas de vezes, mudando apenas alguns JPGs/assets. Só em Março foram 7 jogos lançados. [*] 🥷 roubar jogos-tutoriais e assets da Unity (Asset flip). [*] 🏆 Encher de conquistas para atrair os 'achievement hunters', que às vezes compram jogo lixo para aumentar estatística. Não se anime com o número ou facilidade das conquistas que o jogo desbloqueia. [b]Conquistas de shovelware não contam no seu perfil.[/b] [/list] Tão ruim, mas tão ruim, que removi o jogo permanentemente da minha biblioteca.
Lawnmower Game Battle 2: Reload is another unapologetically eccentric entry in the ever-growing catalog of projects spearheaded by Tero Lunkka in collaboration with Valkeala Software, a partnership that has carved out a distinctive niche in the indie space through sheer unpredictability. At first glance, the premise sounds like a throwaway joke: weaponized lawnmowers battling each other across compact arenas. Yet the game leans fully into that absurdity rather than treating it as parody, constructing an experience that blends vehicular combat, arcade survival mechanics, and light exploration into something that is strangely earnest beneath its comedic surface. The core gameplay loop revolves around piloting your customized lawnmower through enclosed maps where rival AI-controlled mowers roam aggressively. Unlike traditional racing titles, speed is only one factor; positioning, awareness, and tactical firing matter far more. Players are equipped with firearms mounted directly onto their mower, transforming what might have been a simple mowing simulator into a chaotic combat arena. Shooting feels immediate and responsive, and while the weapon variety is not enormous, it is effective enough to keep encounters engaging. Standard rifles provide consistent offensive pressure, while more destructive options can be found through scattered pickups, rewarding those who take risks and venture into contested parts of the map. The interplay between movement and firepower gives the game its rhythm: circle an opponent too widely and you lose the advantage, rush too recklessly and you risk being cornered. What makes the experience more than a novelty is the subtle layering of objectives. Survival is not just about eliminating enemies; it is also about managing health, locating hidden collectibles, and maximizing efficiency within each arena. Health-restoring items encourage exploration, while hidden stars and optional goals add replay value. There is a faint but noticeable arcade sensibility running beneath everything, reminiscent of older score-chasing games where mastery meant understanding spawn patterns and resource placement. Each match becomes a balancing act between aggression and caution, pushing players to refine their approach with every retry. Even though the environments are relatively contained, they are designed to create moments of tension—tight corners, open stretches vulnerable to crossfire, and central hotspots where chaos naturally erupts. Visually, the game embraces a low-poly, straightforward aesthetic that aligns with the studio’s broader output. Rather than chasing realism, it opts for clarity and functionality. Colors are bright, shapes are clean, and performance remains stable even on modest hardware. The simplicity works in the game’s favor, making combat readable and keeping the focus squarely on gameplay rather than spectacle. Explosions, muzzle flashes, and environmental details are modest but effective. The audio design follows a similar philosophy: engine hums, gunfire bursts, and impact sounds create a steady backdrop of mechanical intensity. While it does not aim for cinematic immersion, it delivers enough feedback to make every hit and near miss feel tangible. AI behavior can be unpredictable, sometimes erratic, sometimes surprisingly coordinated. This inconsistency can lead to uneven difficulty spikes, yet it also contributes to the chaotic charm of the experience. Battles rarely unfold the same way twice, and the unpredictability forces adaptation rather than rote memorization. There are moments when enemy pathfinding feels simplistic, but those moments are often offset by sudden flanking maneuvers or unexpected crossfires that keep players alert. The result is a game that thrives more on dynamic skirmishes than on carefully scripted encounters. One of the most compelling aspects of Lawnmower Game Battle 2: Reload is how sincerely it commits to its strange identity. It does not attempt to disguise its absurdity with heavy narrative framing or elaborate lore. Instead, it trusts that the sheer oddness of its premise—aggressive lawnmowers locked in mechanized duels—is enough to carry player interest. That confidence gives the game personality. In a market crowded with highly polished but often interchangeable titles, this project stands out precisely because it feels handcrafted, unconventional, and unafraid to be niche. In the broader context of Tero Lunkka and Valkeala Software’s body of work, this sequel feels like a refinement rather than a reinvention. Mechanics are tighter, the combat loop more focused, and the objectives clearer. It does not drastically expand the formula, but it sharpens it. For returning players familiar with the studio’s style, this installment feels like a more confident iteration. For newcomers, it serves as a clear introduction to the studio’s brand of experimental arcade chaos. Ultimately, Lawnmower Game Battle 2: Reload succeeds not because it is technically groundbreaking, but because it understands exactly what it wants to be. It is a compact, arcade-driven vehicular combat experience wrapped in a deliberately ridiculous concept, executed with enough mechanical depth to sustain repeated play sessions. It rewards persistence, experimentation, and a willingness to embrace its offbeat tone. For players who appreciate indie titles that prioritize creativity over convention, and who are open to the idea that even a lawnmower can become a battlefield machine, this game offers a surprisingly engaging ride through controlled chaos. Rating: 6/10
Funny Lawnmower battle game, AI is quite stupid, so, in most maps, you can move around without shooting. Couple bugs, where enemies are inside walls. Easy Achievements, 100% / ~30min.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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