
After suffering from amnesia, Kazu tries his best to regain his former self. Without his memories, he has trouble remembering close friends and family. With the help of old and new friends along the way, Kazu slowly goes on to his path through self-discovery.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $248.8K | 551 | 90% | $14.99 | |
| approximately $0 | 35 | 74% | Free | |
| approximately $0 | 56 | 95% | Free | |
| approximately $0 | 15 | 100% | Free | |
| approximately $0 | 1.4K | 97% | Free | |
| approximately $0 | 27 | 96% | Free |