
Mark Thompson accepts a late-night shift in a mysterious office, but what seemed like a routine night quickly turns into a nightmare.
Modeled estimate, not a reported figure. How we estimate →
Media

About
"Last Shift" is a first person psychological horror videogame with a complete linear story
and an average time of completion of 30-40 minutes.
Story
In it we take on the role of Mark Thompson, who, due to certain issues, loses his job and has to accept a night cleaning job at an office. A relatively simple task, until Mark begins to experience strange occurrences in the office that lead to his disappearance. Months later, a detective delves into this case to uncover what secrets that place hides.
Gameplay
The game is primarily a first-person walking simulator with elements of exploration and interaction with different objects in various situations.¡
Note: This game does not include a save system. It’s designed to be completed in a single session
Game Features
Unsettling and immersive atmosphere
Discover who is behind Mark's disappearance
Explore different locations
Different tasks to complete in each location
Solve the mistery if you can
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buen juego de terror y cortito.
Spooky short horror game. Good for the price
Not the best but it was good enough to give me some good scares.
Не рекомендую.
This game offers a unique and terrifying experience as you step into the shoes of a detective hunting a murderer while navigating a world filled with creepy mannequins. The atmosphere is unsettling, and the tension builds as these mannequins eerily chase and stalk you. The blend of horror, mystery, and investigation creates a truly immersive experience. Highly recommended for fans of horror and suspense! GG!
Muy buen juego de terror. Enhorabuena a su desarrollador. Muy recomendable.
I came to this after "Who Am I?" which, was great, this although simplistic was also rather good so kudos to Redsroll again, even from the getgo. https://youtu.be/0kZ_AGzRHJw?si=8tMqSXar31gXSM03
A decent little indie-horror work simulator. This game has been done a billion times before, but on sale for just over $1 is totally worth it. There is some decent atmosphere but then it just ends! Classic indie-horror lol with a WTF? But, that is the Last Shift.
Je n'ai pas envie de faire du nettoyage dans la vraie vie, c'est pas pour le faire dans un jeu-vidéo. De plus, le jeu a freeze, écran noir, impossible de continuer... Je déconseille fortement (comme tous les autres jeux du même dev d'ailleurs :/ ) Mon let's play : https://www.youtube.com/watch?v=QgVL1mpgK4Y
Last Shift, developed and published by Redsroll, is a compact first-person psychological horror experience that leans heavily into atmosphere, isolation, and narrative mystery rather than mechanical complexity. At its core, the game places players in the role of a man taking on a seemingly mundane night shift job, only to discover that the quiet workplace setting conceals something deeply unsettling. What begins as a routine assignment quickly morphs into an unnerving descent into the unknown, with the environment itself becoming a character that communicates dread through subtle changes, sound design, and carefully controlled pacing. The premise is simple, but that simplicity works in the game’s favor, allowing it to focus entirely on mood and storytelling. The gameplay structure is deliberately minimalistic. This is not a survival horror title filled with combat systems, intricate puzzles, or branching paths. Instead, it functions primarily as a linear, exploration-driven experience. Players navigate dimly lit hallways, interact with objects, and piece together fragments of a story through environmental cues and scripted events. The absence of complex mechanics keeps the experience tightly focused. There are no elaborate inventory systems to manage, no resource juggling, and no combat encounters to master. The tension arises from the unknown and from the anticipation of what might happen next rather than from mechanical challenge. This design choice makes Last Shift approachable and easy to complete in a single sitting, reinforcing its identity as a contained narrative experience. Atmosphere is where the game truly shines. Redsroll demonstrates a clear understanding of how to build unease through lighting, sound, and spatial design. The office setting feels sterile and ordinary at first glance, but the emptiness of the space amplifies every small noise and movement. Flickering lights, distant echoes, and subtle environmental changes gradually distort the sense of safety. The horror here is more psychological than visceral; it rarely relies on excessive gore or constant jump scares. Instead, it builds a creeping sense of vulnerability and paranoia. The longer you wander the corridors, the more oppressive the silence becomes, and the more you question what is real and what is imagined. Narratively, Last Shift delivers a focused story that unfolds gradually as players explore. The plot centers on the mysterious events surrounding the protagonist’s final night on the job, and the unfolding mystery adds a layer of intrigue that pushes the experience forward. While the storytelling remains relatively straightforward and does not dive into deeply complex character development, it succeeds in maintaining curiosity. There is an intentional ambiguity to certain events, allowing players to interpret parts of the story in their own way. This open-ended quality gives the narrative a lingering effect even after the short runtime concludes. Speaking of length, one of the most frequently discussed aspects of Last Shift is its brevity. The game can typically be completed in well under an hour, and there is no traditional save system encouraging long-term progression. For some players, this compact format is a strength: it respects the player’s time and delivers a cohesive, uninterrupted experience without filler. For others, it may feel too short to fully develop its ideas. The limited scope means that while the atmosphere and concept are compelling, the game does not have the opportunity to expand its mechanics or deepen its narrative themes significantly. Replay value is modest, largely centered on revisiting the atmosphere or unlocking achievements rather than discovering major alternate paths. Visually, the game presents a clean and functional aesthetic. The environments are not hyper-detailed or photorealistic, but they effectively serve the tone. The lighting work does much of the heavy lifting, transforming otherwise ordinary rooms into spaces filled with tension. Performance-wise, the simplicity of the design ensures that the game runs smoothly on most systems, making it accessible to a wide range of players. The technical execution supports the immersion rather than distracting from it. Ultimately, Last Shift stands as a concise indie horror experience that prioritizes mood and narrative over complexity. It is best suited for players who appreciate walking simulators and psychological horror titles that focus on atmosphere rather than action. While it may not satisfy those seeking deep gameplay systems or lengthy campaigns, it succeeds in delivering a focused and unsettling story within its limited runtime. Redsroll’s approach demonstrates how even a short, straightforward concept can create a memorable experience when atmosphere and pacing are handled with care. Rating: 6/10
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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