
Mark Thompson accepts a late-night shift in a mysterious office, but what seemed like a routine night quickly turns into a nightmare.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Last Shift" is a first person psychological horror videogame with a complete linear story
and an average time of completion of 30-40 minutes.
Story
In it we take on the role of Mark Thompson, who, due to certain issues, loses his job and has to accept a night cleaning job at an office. A relatively simple task, until Mark begins to experience strange occurrences in the office that lead to his disappearance. Months later, a detective delves into this case to uncover what secrets that place hides.
Gameplay
The game is primarily a first-person walking simulator with elements of exploration and interaction with different objects in various situations.¡
Note: This game does not include a save system. It’s designed to be completed in a single session
Game Features
Unsettling and immersive atmosphere
Discover who is behind Mark's disappearance
Explore different locations
Different tasks to complete in each location
Solve the mistery if you can
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tl;dr: Flesh this ish out, dev. The atmosphere is on point, you just need to beef up your story so I actually care enough to immerse myself. I'm going to use the office decorations from Mark's shift to describe my thoughts about this game: Duct tape, glue, and string are the core components in practically every project. Construction, plumbing, coding, clothing manufacturing -- all of these and more are held together by these three basic tools. But like, you need more than those to actually HAVE a finished product, yeah? I hated the way I couldn't see beyond a very small (and dim) circle of light. I loathe mannequins. I am super into cleaning sims for some reason. This should've been squarely in my wheelhouse in terms of horror. But you need more than dim lights and jump scares to have a horror game (I mean, I guess you don't, but it helps?). Here's a guy I know nothing about going to do a job in a spooky, dimly-lit, mannequin-infested office. Lots of clues that there's a backstory (why so many meds? Three plates at the table...is he married with a child or does he have roommates or does he set out plates for his demons and also why is that little rabbit plush from House Flipper following me?), but it doesn't matter because it's time to go to our job (according to every bit of info we've gotten, it goes from 3 p.m.-11 p.m. but also it's dark outside and 3 a.m. when we get there so did we lose 12 hours or was that just a typo?). We get there, we clean, we get slaughtered by at least one but possibly more mannequins (maybe? Maybe it's a serial killer who hangs out with mannequins and wears a creepy latex mask?). Now here's a guy in an office practically oozing with backstory hints (alcohol bottles, a note from his boss about his alcoholism, wads of paper everywhere...I'm sure if I could open the desk I'd find red string) but all that really matters is clicking the appropriate number of very white rectangles until he gets the call to go investigate (why is he so obsessed?). Go to the office, do a couple puzzles, find some bodies, get slaughtered. Wall of text for a bit of closure at the end and boom. Cheevos. Like, yay, I guess? There's a spooky skeleton here and I wish there were more. This is like a demo for a game that could be WAY COOLER. I'll still recommend but dang.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Last Shift was my first experience with a game by redsroll, and while it didn’t fully stand out, it shows clear effort—especially considering this is the developer’s first Steam release. For a roughly one-hour horror experience priced at $3, it lands in an awkward middle ground: not bad by any means, but not quite compelling enough at full price. The story centers on a late-night cleaning job tied to a string of disappearances. As the narrative unfolds, you learn that workers have been systematically lured to this location by someone exploiting their mental vulnerabilities. A detective investigating the case follows the same trail, only to ultimately fall victim himself. While the police later piece together the victims’ stories, the killer remains unidentified. It’s a straightforward plot, but it flows logically and stays coherent throughout its runtime. Gameplay is simple and linear, fitting the walking-sim horror style. The pacing is fine, and the game doesn’t overstay its welcome. Sound design does its job—ambient noises and cues help sell the atmosphere—but it never reaches a level that truly elevates the tension. There are a few scares, though none that feel particularly memorable or inventive. One notable issue is visibility. The flashlight, especially in the cave sections, is extremely weak. At times, I couldn’t see the surrounding walls at all and had to stare at the floor just to follow the path forward. This felt less like intentional tension and more like a technical limitation. Overall, Last Shift is a decent first effort. It’s functional, understandable, and shows promise, but it would benefit from stronger atmosphere, better lighting, and a slightly lower price point. At $1 or on sale, it’s an easy recommendation. As it stands, I’m still interested in seeing what redsroll creates next. — The Ember Archives https://store.steampowered.com/curator/45601239/
All right little horror game.
The game was going great until the detective walked into the office with the boxes. Found the note about the key. Looked everywhere for a good amount of time, could not find the key, got bored, and quit. Could not finish the game. Rating: 0/10
eu nao esperava muita coisa, mas receber nada é complicado
boring and too short
Last Shift, developed and published by Redsroll, is a compact first-person psychological horror experience that leans heavily into atmosphere, isolation, and narrative mystery rather than mechanical complexity. At its core, the game places players in the role of a man taking on a seemingly mundane night shift job, only to discover that the quiet workplace setting conceals something deeply unsettling. What begins as a routine assignment quickly morphs into an unnerving descent into the unknown, with the environment itself becoming a character that communicates dread through subtle changes, sound design, and carefully controlled pacing. The premise is simple, but that simplicity works in the game’s favor, allowing it to focus entirely on mood and storytelling. The gameplay structure is deliberately minimalistic. This is not a survival horror title filled with combat systems, intricate puzzles, or branching paths. Instead, it functions primarily as a linear, exploration-driven experience. Players navigate dimly lit hallways, interact with objects, and piece together fragments of a story through environmental cues and scripted events. The absence of complex mechanics keeps the experience tightly focused. There are no elaborate inventory systems to manage, no resource juggling, and no combat encounters to master. The tension arises from the unknown and from the anticipation of what might happen next rather than from mechanical challenge. This design choice makes Last Shift approachable and easy to complete in a single sitting, reinforcing its identity as a contained narrative experience. Atmosphere is where the game truly shines. Redsroll demonstrates a clear understanding of how to build unease through lighting, sound, and spatial design. The office setting feels sterile and ordinary at first glance, but the emptiness of the space amplifies every small noise and movement. Flickering lights, distant echoes, and subtle environmental changes gradually distort the sense of safety. The horror here is more psychological than visceral; it rarely relies on excessive gore or constant jump scares. Instead, it builds a creeping sense of vulnerability and paranoia. The longer you wander the corridors, the more oppressive the silence becomes, and the more you question what is real and what is imagined. Narratively, Last Shift delivers a focused story that unfolds gradually as players explore. The plot centers on the mysterious events surrounding the protagonist’s final night on the job, and the unfolding mystery adds a layer of intrigue that pushes the experience forward. While the storytelling remains relatively straightforward and does not dive into deeply complex character development, it succeeds in maintaining curiosity. There is an intentional ambiguity to certain events, allowing players to interpret parts of the story in their own way. This open-ended quality gives the narrative a lingering effect even after the short runtime concludes. Speaking of length, one of the most frequently discussed aspects of Last Shift is its brevity. The game can typically be completed in well under an hour, and there is no traditional save system encouraging long-term progression. For some players, this compact format is a strength: it respects the player’s time and delivers a cohesive, uninterrupted experience without filler. For others, it may feel too short to fully develop its ideas. The limited scope means that while the atmosphere and concept are compelling, the game does not have the opportunity to expand its mechanics or deepen its narrative themes significantly. Replay value is modest, largely centered on revisiting the atmosphere or unlocking achievements rather than discovering major alternate paths. Visually, the game presents a clean and functional aesthetic. The environments are not hyper-detailed or photorealistic, but they effectively serve the tone. The lighting work does much of the heavy lifting, transforming otherwise ordinary rooms into spaces filled with tension. Performance-wise, the simplicity of the design ensures that the game runs smoothly on most systems, making it accessible to a wide range of players. The technical execution supports the immersion rather than distracting from it. Ultimately, Last Shift stands as a concise indie horror experience that prioritizes mood and narrative over complexity. It is best suited for players who appreciate walking simulators and psychological horror titles that focus on atmosphere rather than action. While it may not satisfy those seeking deep gameplay systems or lengthy campaigns, it succeeds in delivering a focused and unsettling story within its limited runtime. Redsroll’s approach demonstrates how even a short, straightforward concept can create a memorable experience when atmosphere and pacing are handled with care. Rating: 6/10
I came to this after "Who Am I?" which, was great, this although simplistic was also rather good so kudos to Redsroll again, even from the getgo. https://youtu.be/0kZ_AGzRHJw?si=8tMqSXar31gXSM03
A decent little indie-horror work simulator. This game has been done a billion times before, but on sale for just over $1 is totally worth it. There is some decent atmosphere but then it just ends! Classic indie-horror lol with a WTF? But, that is the Last Shift.
This game offers a unique and terrifying experience as you step into the shoes of a detective hunting a murderer while navigating a world filled with creepy mannequins. The atmosphere is unsettling, and the tension builds as these mannequins eerily chase and stalk you. The blend of horror, mystery, and investigation creates a truly immersive experience. Highly recommended for fans of horror and suspense! GG!
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Players by region
Where this game's players are, estimated from review languages.
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