
Nomadic Survival MMO. Build wooden walking machines to travel to new lands. Create clans and fight for territory. Resources deplete fast, so take your sword and scavenge, pirate, and trade to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors live in a small strip of habitable space between scorching sun and frozen waste, constantly on the move through the massive Open World in search of precious resources.


Traverse the world on your Walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are siege engines that can be adapted for travel, transportation, harvesting, and combat. Personalize your Walker to fit your needs with a multitude of structures, attachments, and upgrades!


With the Earth’s rotation slowed, the planet is split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. The sun burns the land in the west, turning it to dust, while beyond the western horizon the Earth has long been frozen in impenetrable ice.


Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden Walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.


Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures. Recent advances in remote and autonomous weapon technology developed by Flotillan engineers offer new opportunities for Nomads who want to face the world alone.


For as long as anyone can remember, Rupu have posed a consistent threat to the survival of Nomads scavenging the sands. But recently reports have begun reaching the Flotilla that Rupu have been spotted wielding Flotillan weapons and repurposing weapons from broken down Walkers. There are even whispers that Rupu have learned to tame even the most ferocious creatures and are riding them around the sands like giant war machines, but no witnesses are willing to confirm such a tale. The most terrifying of all, a massive sandworm dubbed "The Long Ones", are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a Walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.

There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to hunt down rare schematics or resources only harvestable from the most ferocious beasts. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.


The large, open world is made up of many interconnected oases that are over 100km2 each. While each Nomad will require a base of operations, exploration is essential. Rare resources will be spread across the world and each Oasis offers its own challenges.Explore them to reveal new and unique biomes while plundering their limited resources. Nomads have begun to notice more severe weather patterns; constant sandstorms make traveling between Oases a more challenging task than ever. But where there is a challenge, there is sure to be a reward.


Outside of Flotillan territories, Nomads will find a violent and lawless world. Inhabited by more fearsome creatures and more savage Nomads, preparation is key for surviving such a voyage. Some Nomads, the most hardened and steely-eyed, attempt to make their home here, for easier access to more valuable resources. Such a life is not an easy one.


Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your Walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.


Building and improving your base is an essential part of surviving the harsh world. Exploring is inherently fraught with risk. There is no better feeling than to pull back into your Hangar - on the edge of death with your Walker falling apart - to be greeted by the rejuvenating warmth of your fire and the moist air inside your home. Today, you tempted fate and won. Good job, Nomad.

Grow your clan into a political and economic power. Control a region and build alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.

Master the vertical movement. Grappling hooks are essential tools for every Nomad. Used to board Walkers - of both friend and foe - and navigate spaces unaccessible by Walkers, any Nomad caught in the sands without their grapple is as good as dead; it's a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests with ease.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Somehow its comeback after years of being abandoned. While dated the concept is solid enough to carry for some giant walker fun.
muito potencial mas pouco suporte att
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
几年没上,现在上去基本看不懂, 大部分没汉化, 科技树不明解锁, 猴子伤害很迷, 人物动作僵硬, 无法创建房间
have few hundred hours on xbox account. game was very fun and loved by many because of the pve aspects of the game that seperated it from other survival games that can be toxic cause of pvp. the game had tiles that was pve or pvp and now they removed pve cause they want the game be pvp even though its clear the community doesnt want that. nothing like middle finger from devs of a game you enjoy. if you plan on playing pve avoid official at all cost and dont make suggestions unless its pvp the devs dont care about the community anymore.
sape
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Servers full atk ddos 0 suport
Крайне сырой продукт
Last Oasis is a survival MMO that stands out for its originality and ambition, presenting a world where Earth has stopped rotating and humanity clings to life in a narrow band of twilight between burning desert and frozen wasteland. The premise alone is enough to capture attention: the habitable zone is constantly moving, and with it, the last remnants of civilization must remain in motion or be consumed by the harsh extremes of a dying planet. In this setting, players take control of nomadic survivors who traverse the world using massive, wind-powered walking machines called walkers. These contraptions are not only visually stunning and unique in design but also central to gameplay, acting as mobile bases, vehicles, and sometimes even war machines. The concept is one of the freshest to emerge in the survival genre, and for many players, it immediately establishes Last Oasis as something different. At its core, the game is about movement, adaptation, and competition. Players gather resources, craft gear, build up their walkers, and travel between oases—temporary safe zones scattered across a shifting landscape. Unlike traditional survival games where players might fortify a static base, here you are constantly on the move. The pressure of the environment, coupled with the threat of other players, creates a tense, dynamic experience. This constant migration lends itself to emergent storytelling and player-driven conflict. You might ally with others for mutual protection or clash with rival nomads over limited resources. The sense of vulnerability, of always being on the edge of survival, gives the game a unique atmosphere. Combat in Last Oasis is more deliberate than in many of its counterparts. Borrowing inspiration from directional melee systems like those in Mount & Blade or For Honor, it emphasizes timing and skill over button mashing. You’ll face not just other players but also Rupu, hostile ape-like creatures that inhabit the world and provide a form of PvE challenge. The combat feels impactful, especially when fought over territory, resources, or valuable cargo. Combined with walker-to-walker skirmishes and boarding mechanics, combat scenarios can escalate into thrilling, chaotic encounters where everything you've gathered can be lost in an instant. This high-stakes design, while exhilarating, can also be punishing, especially for solo players or smaller groups. This is where the game starts to show some of its weaknesses. While Last Oasis has an incredible foundation, its balance often leans heavily in favor of large clans or “mega tribes.” These groups can dominate entire oases, control resource spawns, and raid smaller factions with impunity. For new or solo players, this creates a harsh and often unforgiving environment where progress feels futile. Although the developers made efforts in later updates to address these issues—such as changes to spawning systems and oasis life cycles—the core imbalance between group sizes remains a persistent concern. In a genre where player freedom is key, Last Oasis sometimes sacrifices fairness in favor of open conflict, which can alienate parts of the community. In terms of content, the game has gone through multiple seasonal updates, each attempting to refine and reshape its systems. New threats, biome variations, and PvE elements were added to diversify the gameplay loop, and some of these changes were met with praise. Features like sandstorms, volcanic zones, and increasingly aggressive enemy AI added depth and danger to exploration. However, the game’s pacing and progression systems often remained grind-heavy, with players citing frustrating mechanics tied to crafting, technology unlocking, and walker upgrades. Gathering materials and crafting tablets, for example, could become repetitive, especially for those without the time or support network to push through the mid- and late-game stages. Perhaps the most telling aspect of Last Oasis’ journey is how openly the developers have acknowledged its struggles. The team at Donkey Crew made several public admissions that parts of the game “sucked,” and in a rare moment of transparency, shifted their attention to a new title while keeping Last Oasis online with minimal updates. While mod tools and community servers have been promised, and could potentially revitalize the experience, the current state of the game feels uncertain. This limbo has left many long-time players with mixed feelings: admiration for its originality, disappointment in its execution, and cautious hope that future updates or community efforts might salvage its potential. Ultimately, Last Oasis is a game of remarkable vision hampered by execution issues. It offers a survival experience unlike anything else, with innovative mechanics, striking world design, and a deeply atmospheric setting. The concept of mobile survival in a dying world is not only novel but also executed with enough flair to feel immersive and compelling. However, a lack of balance, repetitive progression, and design choices that favor large groups over solo or casual players keep it from reaching its full potential. For those willing to brave its rough edges and dive into its nomadic sandbox, Last Oasis can still offer moments of genuine wonder and adrenaline. But as it stands, it remains a promising world waiting for the right conditions to truly thrive. Rating: 7/10
Just play it. Everyone's view is going to be different. I play games I like, not because of someones view of the game. This one of those games I continue to come back and play. A lot of games get passed by or over looked, because people are easily persuaded by someones view point. Just play it and make your own review about the game.
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Players by region
Where this game's players are, estimated from review languages.
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