
Wake up and walk, Warden! Because the siege continues. We must find the Heir... And finally put an end to this cursed night.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 66reviews | 91% | — | $7K |
| $1.99−80% | 24ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Забавная вариация на тему приключенческих игр об безымянном герое с элементами исследования, Соулс-игр и хорошего юмора. Вы - скелет, очнувшийся в подземельях крепости. Что происходит и почему придется выяснять самому. Но вы не будете совсем уж одиноки: разбудил вас ваш спутник Филин (полный ядовитых комментариев), да и по ходу исследований вы встретите нескольких неагрессивных персонажей. Графика яркая и пиксельная, звуковое сопровождение приятное, но интереснее всего выполнены боевые элементы управления. Дело в том, что здесь нет выучиваемых умений. Все атаки зависят исключительно от оружия, которое экипировал герой. О, и оно разнообразно (как только додумался автор) - бутылка вина, колокольчик, БОРОДА и т.д. Есть легкий элемент прокачки у кузнеца, да и вроде бы все. Если говорить кратко - в итоге больше всего подкупает художественный стиль и забавный сюжет. Получилась интересная игра выполненная одним (условно - там их несколько, кто помогал) человеком. На пару вечеров рекомендую.
Un excelente ARPG tipo souls de esos que ya casi no se hacen. De verdad me gustó muchísimo la exploración, los items, las batallas, el OST, los puzzles, el diseño, la jugabilidad y a pesar de ser un juego con un mapa relativamente corto, su tiempo de duración. Magnífico.
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Languages: English, Spanish - Spain, Simplified Chinese
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game, really enjoyed it :)
Dodging and attacking feel quite clunky to me, took a while to get through the dodge tutorial because it seems to require you to do it several times in a row, and the window is kinda small. But... just walking is often fine to get away from the basic skeleton's attack. I got through the first boss, wandered around the "town" for a bit and just... it didn't feel good. It runs, it is a real game, it just... the interface is sluggish, the dodging is sluggish, and I never felt like I was making progress, just traveling arbitrarily until something would maybe happen, but no guarantee or reason to be excited. Closest I got was the bit where you get a choice of which of 2 directions to explore first, unlocking the path to the keys to the prison you started in. To open each door you walk up to it, open inventory, select the key, and select use. That's annoying. I was dreading every conversation with the owl of tutorialization very swiftly. I should not be playing for 90 minutes and have no story, no interesting scenery, no characters, no music, and bad combat. I gave it a try, but this is just not for me.
《无尽长夜》是由来自西班牙的独立工作室DigitalZeon制作的一款像素风俯视角动作冒险类游戏,玩家将扮演战中殇夭死而复苏的主角骷颅君,为了解开自身诅咒因而踏上追寻继承者的旅途。 整体游玩下来,本作叙事部分相当优秀,战斗部分也极具挑战性,背景音乐的制作更可谓独具匠心,诚心希望制作组未来可以推出游戏原声带。值得一提的是本作的原英文译名是“ Last Night of Winter”,也即“最后的冬夜”,尽管中文译名中没有强调冬天这一季节背景,却通过“无尽”一词巧妙实现一语双关,不仅指代冬夜之漫长,还赞颂了骷颅君永恒坚定的意志,其不仅是自在之物,更是对希望和勇气的无尽追求。 先说说游戏的探索和战斗部分,在本作中有着许多风格各异的武器,每种武器都有独特的音效和独特的操作方式还有手感,它有着和类开放世界一样相当之高的自由度,而非线性探索的解谜部分一些由平台跳跃平替,隐隐之中类恶魔城的锁钥机制中的“锁钥”也变成了一场脑力的试炼,同时战斗作为核心,其所有挑战均非来源于程序生成,而是一次次在失败中成长,在成长的过程中获得巨大的成就感和满足感,这样的体验可以说是十分新鲜。 美术方面,16bit经典画面风格不禁让笔者联想到了老任家的上古作《塞尔达传说:通往过去的链接》,灵魂机制复刻效果惊为天人。 总之对俯视角动作冒险游戏感兴趣的玩家可以尝试一下本作。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
A very solid action adventure game. It all around is very good, from the mechanics, level design, story, soundtrack, etc. It is fairly short, but it is a fitting length in regards to the story. Speaking of the story, I really do like the characters and story, I'm sort of a sucker for the cryptic "make your own conclusions and discoveries" type of story. The characters I felt were really well written for how little dialogue there is in the game. There were serious and amusing moments. Oh yeah, and you can pet the animals. The variety of weapons and gear you obtain is pretty nice, although I did end up sticking with a few specific items throughout most of the game. I only encountered a few bugs, none of which were game breaking or all that noticeable. My only complaints are that the final boss fight was a bit easy (but still epic), the ending was a bit odd (but not bad), and there is no boss rush mode or way to redo boss/event fights. I feel the game, while not necessary, would benefit from a way to refight events and bosses without having to replay the story. With the variety of gear and weapons, it would allow the player to try out new combinations and master the combat system. It could even have the player's gear randomized to encourage trying new things. tl;dr Overall great game; No real complaints.
画风跟类型挺喜欢的 入手发现不支持自定义改键 好可惜。鼓励一下。
Jogo divertido, pra quem gosta de jogo indie com elementos soulslike vale a pena experimentar.
Super nice experience with charming characters, great combat and excellent music
为了找成就达成方式打了好几遍最终BOSS,又找遍互联网都没有提示,提问开发者后被告知是要用困难模式从头到尾打一遍。[strike]谢邀,如果有“无伤模式”我可是会从头到尾无伤通关的人。[/strike] // 因为深知自己技术不行,以及南方冬天确实会冻得手关节僵硬,所以起初我对类魂游戏并不感兴趣,玩过几个类魂游戏要么是新手村都没过直接卸载了,要么是开无伤模式纯当解谜游戏玩。所以能把这款游戏加入购物车完全是冲着“塞尔达”和“像素风格”去的。 // 历经14个小时后,也终于是发现了一丢丢“类魂游戏或许有点好玩”的现实。对此,我对《无尽长夜》是感恩戴德,谢谢你开拓了我的游戏眼界。相比较其他类魂游戏来说,这款游戏的难度适合对类魂游戏接触不深想要一试的玩家。游戏战斗考验技巧和攻守节奏,丢失节奏你就会被敌人逼至角落毫无还手间隙。[strike]也挺好笑的。[/strike] // 同时采用类“塞尔达”的能力解锁设计,玩家需要获得特定道具和技能,才能解锁前进道路。拿到道具后也不必着急前往新区域,再退回探索一下,会有隐藏新发现。[spoiler] 游戏解谜环节占比较多,但不同于塞尔达系列游戏,通过解谜和战斗获得的道具仅仅只是武器而已,并没有其他特殊的用法,比如飞檐走壁或是下水游泳此类。[/spoiler] // 游戏在击败敌人后可以获得各式各样的的新的武器。[spoiler] 武器外形都是平平无奇的日常用品,以至于一开始我拿到新武器都没想到这是有什么用的道具。[/spoiler] 虽说不同武器不同技能的设定可以增强游戏的可玩性,但我真的是遇到本命武器后,一路用到BOSS战,新武器不上手完全成了摆饰。 // [b]但总体来说这是一款不错的游戏,定价合理,值得一试。[/b]
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15K | 517 | 81% | $1.49 | |
| $0 | 0 | — | $9.99 | |
| $4.9K | 13 | 92% | $14.99 | |
| $2.3K | 35 | 69% | $2.99 | |
| $1.2K | 5 | 100% | $8.99 | |
| $62 | 3 | 0% | $0.99 |
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|---|---|---|---|---|
| $7K | 116 | 69% | $3.99 | |
| $7K | 85 | 65% | $3.99 | |
| $7K | 64 | 67% | $4.49 | |
| $7K | 105 | 66% | $3.99 | |
| $7K | 69 | 80% | $2.99 | |
| $7K | 50 | 100% | $7.64 |