
Wake up and walk, Warden! Because the siege continues. We must find the Heir... And finally put an end to this cursed night.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 66reviews | 91% | — | $7K |
| $1.99−80% | 24ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行吧!但是,商店页面上的背着盾牌的在我们旁边蹦跳的骷髅哥在哪里啊!?
Retrô cheio de estilo e nostálgia! Há momentos na vida em que nos é apresentada a oportunidade de experimentar algo único, algo cheio de magia que nos fará voar para longe. Estou falando de joias, autênticas obras de arte transportadas e criadas especificamente para o mundo dos videogames. Aquelas obras que deixam um resíduo diferente em você, uma sensação estranha, um jeito diferente de sentir. Obras que falam por si e que, apesar da grande saturação em que vivemos hoje, aos poucos vão abrindo caminho, caminho próprio, para chegar a mais pessoas e assim deixar sua marca nelas. Uma bela experiência Last Night of Winter, uma joia criada dentro das nossas fronteiras que não deve perder. Nota 8
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese
| $9.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is stellar. The world, narrative, and characters are so charming, I was hooked from the start. The macro level design is really well realized, reminding me strongly of Dark Souls 1. The checkpoints are few, but the levels wrap around each other so nicely that you're never far from one. The soundtrack is also phenomenal. The tracks all evoke the proper moods and the music from the battles towards the end was great. I finished in just under 5 hours at not 100% completion, so it's short and sweet. Great game, definitely a recommend for anyone who likes cute indie games with soul and challenging but fun gameplay.
《无尽长夜》是一款难度颇高的俯视角动作游戏,故事同样以时下大火的“骨傲天”为主角,开启一趟寻找记忆与秘密的冒险。故事节奏舒适,叙事有趣,虽然制作组仅有一人,却给游戏赋予了十分出色的体验。 游戏有着大河大部分魂类游戏一样的机制,就是精力槽,玩家在战斗中无论是翻滚还是攻击都会急剧消耗你为数不多的精力,再加上主角攻击速度较快,导致玩家势必不能贪刀,此外游戏还有着相对更加强力的特殊攻击,只不过使用特殊攻击需要意念值,而意念值需要通过普通通攻击或者脱战后来自动回复,两种特殊机制相叠加的结果就需要玩家每一步都要小心翼翼,稍有不慎就会gameover,而且游戏很离谱的一件事是在地牢中很多黑暗的地方居然都是悬空的,我下意识以为是墙壁,结果滚过去都调入深渊,好在本作对于地形掉落的惩罚并不严重,但即便如此,在探索过程中也需要小心小心再小心。 而在探索模式上游戏也和大部分魂类游戏区别不大,游戏虽然在地图上没有太多限制,但是很多区域只有学习了特别的技能或者获得那些相应道具才能进入,而本作比较优秀的一点就在于在这些环节设计上添加了一些巧思,譬如华容道木板等一些小游戏,让游戏的探索流程张弛有度。 很难想象这是一个人就可以完成的杰作,尤其是游戏的操作如此的顺滑,在同类小作品中有着一流的操作手感,不过美中不足的是游戏的美术风格过于一般,尤其是这个骷髅的设计反而有些不像骷髅了,在我看来这反而是游戏的最大硬伤。但得益于游戏的优良水准,依旧推荐喜欢魂系或者剧情冒险的来挑战一次“小骨”的独特冒险。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
AWESOME
Nice looking game, fun mechanics and gameplay grows on you with some very entertaining battles. Just don't expect alternate endings and obscure secrets and lore. I wanted to know more...! Pros & Cons: +Variety of combat add replayablilty +Nice looking game +Setting and story tease you something interesting -Controls take some getting used to -English dialogue could use an editor -Not enough story! -Music quality on some songs seemed like 22KHz or something? -No alternate endings, more of an illusion of the player's effect on the story far as I know
I want to edit this review to better explain why you should pick this up. A story is playing out in this game, and it's a good story with a solid theme. The author is OK with the player not knowing everything about the characters. The gameplay is fun and varied. Combat is a little fiddly in some places, and the first dungeon boss is a nightmare, but the world is compelling, the characters are lovely, and I wish the game were longer. This is really the only place that the game stumbles: The world is so interesting, the characters are so terrific, and the world just feels like it's teeming with secrets...but it isn't. There aren't extra layers to peel back or secret endings to activate (much as a certain NPC implies otherwise). Still, [i]Last Night of Winter[/i] is a breath of fresh air. It's more Zelda than Metroidvania, but I really like it, and I am NOT easy to please ;) [hr][/hr] [h2]RANKING[/h2] [table] [tr] [td][b]S[/b][/td] [td][url=https://store.steampowered.com/app/367520/Hollow_Knight/]Hollow Knight[/url][/td] [td][url=https://store.steampowered.com/app/835430/LaMulana_2/]La Mulana 2[/url][/td] [td][url=https://store.steampowered.com/app/553420/TUNIC/]Tunic[/url][/td] [/tr] [tr] [td][b]A[/b][/td] [td]Blasphemous[/td] [td]Bloodstained: Ritual of the Night[/td] [td]Death's Gambit: Afterlife[/td] [td]Ender Lilies: Quietus of the Knights[/td] [td]Grime[/td] [/tr] [tr] [td][/td] [td]Guacamelee![/td] [td]Guacamelee! 2[/td] [td]The Messenger[/td] [td]Orten Was The Case[/td] [td]There is No Light[/td] [/tr] [tr] [td][b]B[/b][/td] [td]Astalon[/td] [td]Axiom Verge[/td] [td]Axiom Verge 2[/td] [td]The Last Faith[/td] [td]Death's Door[/td] [/tr] [tr] [td][/td] [td]Deepening Fire[/td] [td]Kingdom Shell[/td] [td]Lost Ruins[/td] [td]Moonscars[/td] [td]Salt and Sanctuary[/td] [/tr] [tr] [td][/td] [td]Steamworld Dig 2[/td] [td]The Vagrant[/td] [td]Vernal Edge[/td] [td]Vigil: The Longest Night[/td] [/tr] [tr] [td][b]C[/b][/td] [td]Greak: Memories of Azur[/td] [td]Haiku, The Robot[/td] [td]Hunt The Night[/td] [td][b][i]Last Night of Winter[/i][/b][/td] [td]Momodora: Reverie Under the Moonlight[/td] [/tr] [tr] [td][b]D[/b][/td] [td]Apotheon[/td] [td]Chasm[/td] [td]Ori and the Blind Forest[/td] [td]Ori and the Will of the Whisps[/td] [/tr] [tr] [td][b]F[/b][/td] [td]Salt and Sacrifice[/td] [td]Sundered: Eldritch Edition[/td] [td]Momodora: Moonlit Farewell[/td] [/tr] [/table]
Bastante malo la verdad, no lo recomendaría jamas por su precio completo, en mi caso fue un regalo y bueno, por compromiso lo termine, pero mecánicas tediosas y mal pulidas, historia aburrida y poco mas ... si lo pillas de rebaja te puede dar pa echar un domingo una tarde tonta, pero poco mas ... Le doy valoración positiva por ser desarrollo patrio y claramente indie, asi que no me apetece tirar por tierra el trabajo de nadie :)
我为什么要在跨年的时候品尝这坨大粪?真给自己找不痛快。 游戏受击后没有无敌帧,经常吃一击伤害后就连吃好几个伤害直接被秒,还有boss几乎不留给你攻击空挡,作者是不是太看得起主角的性能了?配合上这个大粪级别的bossboss设计,属实混沌温床都要给你磕头,就连跳跃后的无敌帧都很迷,我怀疑是不是真的有无敌帧,作者你玩过自己的游戏吗?
屎一样的跳跃手感,用手柄有时候还会把跳跃方向识别反(识别太灵敏了),时间大部分花在卡极限位置斜跳,背包容量小的一批,人家限制背包是为了合理规划冒险资源,这打完boss掉武器,捡饰品,就把八个格子基本占满了,中间其他种子之类的东西就捡不了,你又没有物品间的联动效果,限制背包容量简直了。最脑瘫的设计是怪物掉落物的那个袋子可以被打没,我搁那辛辛苦苦跑完图,打完boss,掉了个宝藏袋,boss死时又a了一下,好,宝藏带没了,boss也不能重打,永久丢失一个武器,体验感贼差。其他的对话就感觉很奇怪,文本还要打磨,boss战、解密中规中矩,总的来说还可以,没有太离谱的,但也没有太眼前一亮的。称得上不错的设计是双条互补,本来是挺好的,但是几个武器我感觉技能联动太少,没能很好的利用好耐力,专注相互补充的点。还有就是武器设计,几个武器倒是有点意思,但是大部分实用性太差,我基本靠酒瓶一路砍过来的。还有就是主角感觉一路下来提升贼小,升级啥的都是毛毛雨,武器伤害也都一样,没有成长的感觉。地图设计还可以,基本是一个圈,一路探索下来没啥问题,基本没有迷路。最后再说一下有的离谱跳跳乐设计,跳完只有恶心的感觉,玩空洞,蔚蓝,奥德赛的跳跃跳不过感觉是技术的问题,这个就跳的很难受。我的评价是可以买,但优先级较低。
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Related
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