
Wake up and walk, Warden! Because the siege continues. We must find the Heir... And finally put an end to this cursed night.
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Languages: English, Spanish - Spain, Simplified Chinese
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Last Night of Winter blends metroidvania, hack and slash, action-adventure and platforming with RPG elements like a health/stamina/magic bar, using items and skills.[/b] https://youtu.be/RkwzlYcIwZg The main character explores dungeons, fights, gains new abilities and items that unlock new locations. The combat and gameplay take a lot of inspiration from the Demon Souls and The Binding of Isaac. This game is a unique experience and it is reasonably challenging. Gameplay is non-stop enjoyable and offers a significant challenge to even the most seasoned players.
Combat is simple but still enjoyable. You have your basic attack, throw attack, and special attack that needs to be recharged by striking enemies or holding down the basic attack button for a few seconds. During combat, stamina keeps you from hopping around and spamming attacks. Luckily, it recovers rather quickly. The fact that stamina doesn’t decrease when there are no enemies nearby is what I like about it the most. Although it may not seem like much, it will quickly become the most frequently used button after you realize that jumping is faster than regular walking and that you can break barrels and crates more quickly than with a weapon. You appreciate it even more once you reach areas that involve jumping on platforms. If you're not careful, these can be a pain. Each time you miss and plummet into the abyss below, a sizable portion of your health bar is lost. As for the combat, I played on hard difficulty and had no problem with enemies as long as they kept coming one at a time. All you have to do is dance around them until they attack, then strike back. Their attack patterns are simple and easy to avoid. Bosses are a completely different breed. They move fast and hit hard, so you must watch your stamina and only use your weapon when you are confident. One wrong move and you’re dead. Drinking from the water flask will restore your health if you are injured. You don't have to worry about losing your loot because the only consequence of dying is the long trek back from the fountain, which can be sped up by opening shortcuts. New weapons are rewarded when you beat a boss. Because they come in a form of ordinary items like bell and candelabra, you won’t know what it is until you equip it. I forgot to mention that enemies don’t have a health bar. This means you need to look at icons in the upper left corner that show how much damage different attacks cause. Defeated enemies drop coins that are easy to miss due to their small size and the fact that you have to walk right over it to collect it. A slight magnetic pull would make this less of a hassle. Coins can be spent at the blacksmith that offers new upgrades. The other stuff you discover isn't all that fascinating or helpful. While it’s possible to collect and equip new gear, you probably won’t bother with it because it’s usually stashed in some corner. Also, the stats boost they provide is meaningless. The most common thing lying around are various seeds that can restore lost concentration or health, while gems that permanently improve one of your stats are much more useful and rarer item. You are only allowed to carry five of each item, though, due to the extremely limited inventory space. Even if you have room in your backpack, your character will refuse to pick any more. It’s possible to stash extra items in the tavern’s chest, but you’ll have to travel there every time. The way you interact with the world should be improved. You'll need to move around the area and try to interact with everything because no prompt appears when you approach an object of interest. For obvious items like levers, it's not a big deal, but closets and doors can be a little trickier to spot. But then you find out that they’re always empty and you stop caring. On the other hand, loot is marked with a sparkle, so it’s very strange why this isn’t used for all objects. Another thing I found problematic is the text. When you finish reading in other games and wish to go on to the next line, you typically have to hit a button. However, no matter which button you hit in this game, the text skips forward. This happens even when you press the directional buttons.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was a fun game, i like the artstyle, the combat reminds me of Dark Souls games.
I got this game because it gave me some undertale/LOZ vibes and honestly it was a fair thought. the game has challanges as well as secrets to discover and I'm only an hour in. Pros: - Art direction is great - Story telling seems good - Plays great on a controller Cons: - you can cheese some sections - The tutorial is kinda long (the bird is annoying as heck) - The back jump mechanic kept acting up on me at inconvenient times. It was a good game and i can't wait to play more and review even more. I give it 5/5 Red Seeds.
[quote]关注[url= https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url= https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 《无尽长夜》是一款像素风格的动作冒险游戏,除了我本身喜欢像素风格的游戏之外,这款游戏吸引我的还有一点,那就是介绍中所说的“融合了‘魂系列’与‘塞尔达’元素”。 游戏的目标其实很简单,作为骷髅战士,你在地牢之中苏醒过来,你需要最终抵达高塔,找到继承者。游戏开始并没有太多的剧情背景介绍,而整个故事的剧情也需要你随着探索的展开而逐渐清晰,这里对于剧情的叙述就不展开了。 [h1]魂元素和战斗系统 [/h1] 先说说游戏中的“魂系列”的元素,游戏中确实不少地方参考了魂类游戏的设定。比如在《黑暗之魂》中可以进行休息的篝火在游戏中的设定为圣泉水,其实也就相当于存档点。在泉水休息之后会补充水瓶,可以在探索中回复红条(体力条)。除了体力条之外,游戏中还有黄条(精力值),蓝条(专注值)的设定。在战斗中平A和闪避等会消耗精力值,但会补充专注值,专注值可以释放特定的技能。所以在战斗的过程中需要控制黄条和蓝条的均衡,这一点还蛮考验玩家的操作的。 当然游戏的战斗系统还是魂类游戏一脉相承的“简约”,除了上下左右移动之外只有跳跃闪避操作(类似于翻滚)。不得不说战斗整体的操作略显僵硬,主要来自于打击的手感有些延迟。而实际上 “跳跃”这个动作在战斗呈现上并不好,不仅横移的时候视觉上看起来很变扭,而且操作的手感也怪怪的,手感确实还需要优化。 除了战斗手感之外,游戏的角色成长系统也简化了很多,可以在铁匠处进行升级。游戏中提供了不同的武器种类,包括不同的武器所能触发的技能也不同。值得一提的是,不同武器的设定还是蛮有趣的,包括酒瓶、烛台等等,用起来都很顺手。 [h1] 塞尔达元素和地图系统[/h1] 游戏中的“塞尔达”元素,重点就在于非线性探索。毕竟是单人制作的独立游戏精力有限,其实游戏中设计的场景元素并不是很多,大多数的场景都是重复利用的,让玩家很容易视觉疲劳。但是好在地图的设计还不错,明明目的地就在前面,却要完成特定的条件才能前往,就是缺少地图迷路了几次。地图错综复杂的同时也环环相扣,再加上有趣的解谜环节,使得整个探索的环节并不会枯燥。 但还是上面提到的操作手感的问题,加上地图中一些跳板的迷之判定,有时候跳在边缘能够站稳,有时候又会掉下去,让人恼火。还有要吐槽的是有些地方跑图实在是太长了,尤其是墓地后面那个BOSS,如果失败,几乎是要跑大半个地图才能回来,在解谜之后如果能设置一些近道其实更好。 [h1] 不错的独立游戏[/h1] 游戏整体的游玩体验不错,总体验完整,并没有遇到过BUG,作为一个独立游戏来说能够做到这个体量已经非常不错了。每个BOSS战各有特色,但其实都各有自己固定的攻击模式,只是血量比较厚,熟悉了模式之后多闪避不贪刀,并不是很难。总体来说,是一个对得起价格的独立游戏,如果能有后续的优化就更好了。
Слишком недооценённая игра.Крутой souls like с интересной графикой.Крутая игра с разнообразием оружия,комбо,тактик и куча нпс. Единственный мой субъективный минус это отсутствие русского языка,и иногда чуть чуть пустоватые локации.А так ставлю игре 9.3 из 10
Sabéis que me gusta apoyar lo de casa por eso creo que La desarrolladora Española DigitalZeon merece esta reseña. Estamos ante un juego indie RPG con una buena historia y con mecánicas estilo souls. La verdad es que desde un principio me ha sorprendido. Con una estetica PixelART en formato 2D. https://steamcommunity.com/sharedfiles/filedetails/?id=2847907198 Somos un esqueleto que debemos avanzar en esta divertida aventura no lineal. Montones de secretos nos quedan por descubrir en las mazmorras de esta historia. La historia es entretenida y tiene momentos de humor pues nos sigue en nuestro camino un búho bastante peculiar que nos irá explicando ciertas cosas. https://steamcommunity.com/sharedfiles/filedetails/?id=2847907253 Llevo unas 3 horas de gameplay y la dificultad esta muy bien balanceada con momentos en los que sabes que morirás si no estudias bien los enemigos. El combate es rápido centrandose en la habilidad y donde cada enemigos que encontremos será diferente. Los bosses muy guapos con escenarios muy molones. Aquí es donde el juego te va a poner a prueba y va a ser determinante los items que lleves y los stats que hayas conseguido. https://steamcommunity.com/sharedfiles/filedetails/?id=2847907357 En definitiva si te van los juegos desafiantes y con un estética retro COMPRA Last Night of Winter. [code][url=https://store.steampowered.com/curator/38483740/] Si quieres leer más reviews como esta, visita mi página de mentor haciendo click aquí [/url][/code]
Es muy divertido y 100% compatible con Steam Deck.
Забавная вариация на тему приключенческих игр об безымянном герое с элементами исследования, Соулс-игр и хорошего юмора. Вы - скелет, очнувшийся в подземельях крепости. Что происходит и почему придется выяснять самому. Но вы не будете совсем уж одиноки: разбудил вас ваш спутник Филин (полный ядовитых комментариев), да и по ходу исследований вы встретите нескольких неагрессивных персонажей. Графика яркая и пиксельная, звуковое сопровождение приятное, но интереснее всего выполнены боевые элементы управления. Дело в том, что здесь нет выучиваемых умений. Все атаки зависят исключительно от оружия, которое экипировал герой. О, и оно разнообразно (как только додумался автор) - бутылка вина, колокольчик, БОРОДА и т.д. Есть легкий элемент прокачки у кузнеца, да и вроде бы все. Если говорить кратко - в итоге больше всего подкупает художественный стиль и забавный сюжет. Получилась интересная игра выполненная одним (условно - там их несколько, кто помогал) человеком. На пару вечеров рекомендую.
It's ok i guess, nah i'm kidding, I absolutely love the game, The level design is nostalgic and true to the demo, The bosses are nice, specially that one skull boss (get it?) Hope the devs make another game or something because devs definitely cooked here!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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