
Wake up and walk, Warden! Because the siege continues. We must find the Heir... And finally put an end to this cursed night.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 66reviews | 91% | — | $7K |
| $1.99−80% | 24ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]哪怕战到只剩下骷颅,吾亦是无敌存在![/h1] 《无尽长夜》是由DigitalZeon自研自发的一款像素风类魂系列动作冒险游戏,游戏里我们化身一只的骷颅怪,作为曾经最后一战的战死者,骷颅怪主角以无尽的强大意志支撑自己成为骷颅怪都要为最后一夜而战,于是就在这在这战亡之地不断复活、战斗、复活,周而复始,直至强大到拥有足够的实力揭开谜底结束这无尽复活的诅咒。 游戏的关卡和战斗设计还是不错的,关卡设计精妙,战斗颇有难度,很有那么一点“魂”味,强大的不会是骷颅怪,而是我们!随着我们不断的操纵骷颅怪复活战斗,我们会愈发了解游戏机制,从一开始躲闪稍微大一点的骷颅怪都费劲,到后面随手干掉大斧精英怪,在这无尽长夜之中,我们的坚持与努力就是骷颅怪破除一切诅咒的最大凭仗!(我们果然是天命主角!) 游戏虽然是像素风的,但是各种场景和人物都勾画得相当不错,虽说骷颅怪主角走路的时候,那俩小腿骨滑动得稍微频繁有点违和,但何尝不是一种可爱的体现呢!游戏无论是手柄还是键盘的操作按键设置都相对有点违和,正常操作会很不习惯,但游戏不支持单键修改,这就很不人性化了。另外游戏打怪掉落太不显眼,一个小银钱总是在怪物死了慢一秒左右才掉落,而且非常不显眼的就那么躺地上,很容易就那么错过了,而且有时候掉落的布袋,拾取不起来,攻击了还会消失,这里也很是奇怪。 当然,游戏距离一个优秀的游戏还有挺长的一段路要走,但毕竟是一个只有数人的制作组,相信这无尽长夜的坚持精神同样会笼罩制作组,在他们坚持不懈的努力下,总有一天游戏能改掉所有弊端成为优秀游戏吧! [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
It was a fun game, i like the artstyle, the combat reminds me of Dark Souls games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese
| $9.99 |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Last Night of Winter blends metroidvania, hack and slash, action-adventure and platforming with RPG elements like a health/stamina/magic bar, using items and skills.[/b] https://youtu.be/RkwzlYcIwZg The main character explores dungeons, fights, gains new abilities and items that unlock new locations. The combat and gameplay take a lot of inspiration from the Demon Souls and The Binding of Isaac. This game is a unique experience and it is reasonably challenging. Gameplay is non-stop enjoyable and offers a significant challenge to even the most seasoned players.
I got this game because it gave me some undertale/LOZ vibes and honestly it was a fair thought. the game has challanges as well as secrets to discover and I'm only an hour in. Pros: - Art direction is great - Story telling seems good - Plays great on a controller Cons: - you can cheese some sections - The tutorial is kinda long (the bird is annoying as heck) - The back jump mechanic kept acting up on me at inconvenient times. It was a good game and i can't wait to play more and review even more. I give it 5/5 Red Seeds.
Слишком недооценённая игра.Крутой souls like с интересной графикой.Крутая игра с разнообразием оружия,комбо,тактик и куча нпс. Единственный мой субъективный минус это отсутствие русского языка,и иногда чуть чуть пустоватые локации.А так ставлю игре 9.3 из 10
[quote]关注[url= https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url= https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 《无尽长夜》是一款像素风格的动作冒险游戏,除了我本身喜欢像素风格的游戏之外,这款游戏吸引我的还有一点,那就是介绍中所说的“融合了‘魂系列’与‘塞尔达’元素”。 游戏的目标其实很简单,作为骷髅战士,你在地牢之中苏醒过来,你需要最终抵达高塔,找到继承者。游戏开始并没有太多的剧情背景介绍,而整个故事的剧情也需要你随着探索的展开而逐渐清晰,这里对于剧情的叙述就不展开了。 [h1]魂元素和战斗系统 [/h1] 先说说游戏中的“魂系列”的元素,游戏中确实不少地方参考了魂类游戏的设定。比如在《黑暗之魂》中可以进行休息的篝火在游戏中的设定为圣泉水,其实也就相当于存档点。在泉水休息之后会补充水瓶,可以在探索中回复红条(体力条)。除了体力条之外,游戏中还有黄条(精力值),蓝条(专注值)的设定。在战斗中平A和闪避等会消耗精力值,但会补充专注值,专注值可以释放特定的技能。所以在战斗的过程中需要控制黄条和蓝条的均衡,这一点还蛮考验玩家的操作的。 当然游戏的战斗系统还是魂类游戏一脉相承的“简约”,除了上下左右移动之外只有跳跃闪避操作(类似于翻滚)。不得不说战斗整体的操作略显僵硬,主要来自于打击的手感有些延迟。而实际上 “跳跃”这个动作在战斗呈现上并不好,不仅横移的时候视觉上看起来很变扭,而且操作的手感也怪怪的,手感确实还需要优化。 除了战斗手感之外,游戏的角色成长系统也简化了很多,可以在铁匠处进行升级。游戏中提供了不同的武器种类,包括不同的武器所能触发的技能也不同。值得一提的是,不同武器的设定还是蛮有趣的,包括酒瓶、烛台等等,用起来都很顺手。 [h1] 塞尔达元素和地图系统[/h1] 游戏中的“塞尔达”元素,重点就在于非线性探索。毕竟是单人制作的独立游戏精力有限,其实游戏中设计的场景元素并不是很多,大多数的场景都是重复利用的,让玩家很容易视觉疲劳。但是好在地图的设计还不错,明明目的地就在前面,却要完成特定的条件才能前往,就是缺少地图迷路了几次。地图错综复杂的同时也环环相扣,再加上有趣的解谜环节,使得整个探索的环节并不会枯燥。 但还是上面提到的操作手感的问题,加上地图中一些跳板的迷之判定,有时候跳在边缘能够站稳,有时候又会掉下去,让人恼火。还有要吐槽的是有些地方跑图实在是太长了,尤其是墓地后面那个BOSS,如果失败,几乎是要跑大半个地图才能回来,在解谜之后如果能设置一些近道其实更好。 [h1] 不错的独立游戏[/h1] 游戏整体的游玩体验不错,总体验完整,并没有遇到过BUG,作为一个独立游戏来说能够做到这个体量已经非常不错了。每个BOSS战各有特色,但其实都各有自己固定的攻击模式,只是血量比较厚,熟悉了模式之后多闪避不贪刀,并不是很难。总体来说,是一个对得起价格的独立游戏,如果能有后续的优化就更好了。
This is a really fun souls-like/zelda-like with some solid boss fights and good exploration. The atmosphere is great, and it doesn't overstay it's welcome. Only small complaints are that I wish there was a map (although it was still pretty easy to find my way around), and also there were a couple spots near the end that required precision in a way that didn't feel very intuitive. But other than that I really enjoyed this game, definitely deserves more attention imo
It's ok i guess, nah i'm kidding, I absolutely love the game, The level design is nostalgic and true to the demo, The bosses are nice, specially that one skull boss (get it?) Hope the devs make another game or something because devs definitely cooked here!
Sabéis que me gusta apoyar lo de casa por eso creo que La desarrolladora Española DigitalZeon merece esta reseña. Estamos ante un juego indie RPG con una buena historia y con mecánicas estilo souls. La verdad es que desde un principio me ha sorprendido. Con una estetica PixelART en formato 2D. https://steamcommunity.com/sharedfiles/filedetails/?id=2847907198 Somos un esqueleto que debemos avanzar en esta divertida aventura no lineal. Montones de secretos nos quedan por descubrir en las mazmorras de esta historia. La historia es entretenida y tiene momentos de humor pues nos sigue en nuestro camino un búho bastante peculiar que nos irá explicando ciertas cosas. https://steamcommunity.com/sharedfiles/filedetails/?id=2847907253 Llevo unas 3 horas de gameplay y la dificultad esta muy bien balanceada con momentos en los que sabes que morirás si no estudias bien los enemigos. El combate es rápido centrandose en la habilidad y donde cada enemigos que encontremos será diferente. Los bosses muy guapos con escenarios muy molones. Aquí es donde el juego te va a poner a prueba y va a ser determinante los items que lleves y los stats que hayas conseguido. https://steamcommunity.com/sharedfiles/filedetails/?id=2847907357 En definitiva si te van los juegos desafiantes y con un estética retro COMPRA Last Night of Winter. [code][url=https://store.steampowered.com/curator/38483740/] Si quieres leer más reviews como esta, visita mi página de mentor haciendo click aquí [/url][/code]
Es muy divertido y 100% compatible con Steam Deck.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15K | 517 | 81% | $1.49 | |
| $0 | 0 | — | $9.99 | |
| $4.9K | 13 | 92% | $14.99 | |
| $2.3K | 35 | 69% | $2.99 | |
| $1.2K | 5 | 100% | $8.99 | |
| $62 | 3 | 0% | $0.99 |
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