
Descend from the fragile safety of your diving bell into a dark shipwreck zone, search for sunken gold, survive escalating anomalies, and uncover what keeps pulling you back.
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EACH DIVE GETS WORSE
A routine deep-sea recovery job turns into a descent you may not survive.
Descend from the safety of your diving bell into a dark shipwreck zone on the ocean floor. Search for sunken gold, navigate broken wrecks, and return before the trench changes again. With every successful dive, familiar routes grow stranger, the wrecks feel more hostile, and something in the deep begins to respond to your presence.
Last Dive: Echo Trench is a short first-person underwater horror experience focused on atmosphere, exploration, and escalating dread. Explore the crushing silence of the abyss, enter fractured wrecks, and survive long enough to understand why the ocean keeps pulling you back.
A short, focused underwater horror experience built for one or two tense sittings
Descend from your diving bell into a dark shipwreck zone deep on the ocean floor
Explore sunken wrecks, recover lost gold, and push deeper with each return
Face escalating anomalies as familiar routes change across repeated dives
Atmospheric and psychological horror driven by darkness, sound, and isolation
A linear story in a semi-open underwater environment built around tension, discovery, and dread
A simple job. A dark ocean. And something below that will not let you leave.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish +18 more
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Last Dive: Echo Trench has a decent deep-sea atmosphere and does a good job of creating an eerie underwater feeling. The biggest issue is how empty the journey feels. Most of the game consists of long stretches of walking across the sea floor where nothing meaningful happens. On the way to the submarine, there is almost no interaction or event at all, aside from the flashlight briefly turning off for a moment. Instead of building tension or exploration, it just feels like waiting while moving forward. Navigation also feels unintuitive. The compass behaves in a confusing way, where directions do not match expected movement. For example, when facing north and a sonar ping appears to the west, you need to turn right instead of left, which makes orientation frustrating. The game also lacks basic options. There are no settings at all, not even a proper option to exit the game from a menu, which makes it feel unfinished. The controls are poorly explained as well. It took me a long time to figure out that Space is used to ascend and Ctrl is used to descend. A simple tutorial or control screen would have made things much clearer. Overall, the atmosphere works, but the lack of events during travel, confusing navigation, missing settings, and unclear controls make the experience more frustrating than engaging.
《下潜:深海回声》(Last Dive: Echo Trench)是由独立单人团队Trenchveil Studio制作并发行的一款以深海心理恐怖探索为主题的第一人称视角展开海底步行模拟器的小制作游戏。 游戏中玩家扮演的是一个深海打捞员,日常工作内容为接受委托潜入海面之下大佬一些沉没物或是沉船里的一些什么。而这一次,男主承接了一份从沉船中打捞回黄金的委托,依靠潜水钟在海底残骸区和安全区域往返回收黄金。 游戏的叙事还蛮特别的,从标题和题材来看应该会是常规线性叙事的展开,但本作却是循环叙事。男主原以为只是一次平常的任务,但随着打捞流程的推进,男主发现这一切不太对劲。虽然在黑暗的海底能见度很低,几次往返其实也对路线有一定的熟悉了,但每一次的路线都会有一定的改变,原本熟悉的通道扭曲、封闭。周遭也逐渐的出现了一些异常现象,深海深处模糊人形虚影、诡异低频回声不断靠近。尤其是在多次进入沉船内部之后,前几次的打捞恐怖的黑影只会在沉船里出现,而几次后它们就从沉船里出来了,跟在你身边施以压迫感,仿佛某种有意志的存在正阻止你一样。 游戏的玩法就比较常规,潜入海底后跟着雷达方位寻找沉船,因为深海 90% 区域近乎全黑,仅靠男主微弱手电能看清一点,加之游戏在物体模型、角色行动、海下地形等方面做得都不是很好,略显粗糙,导致移动探索的体验说不上好。希望以后作品能改进。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅、[/quote]
唯一优点是发生的事情在海底,剩下的全是缺点。整个过程就是沿着雷达走,寻找到一艘沉船,拿了东西在返回,这个过程很长,途中你只能看到岩石泥土,泡泡,还有比我头发丝还少的水草,以及两个一闪而过的素材库鬼魂,没了,没错!没有海怪,没有克苏鲁连鱼也没有。更难甭的在沉船拿到了东西按照雷达指示返回,最终还是回到了沉船的位置,然后因为电力耗尽死在了水底,再次复活→去沉船→电力耗尽→复活(然后我放弃了)游戏中的音效很糟糕,在水底你甚至能听见走路时衣物摩擦的声音,像极了在地面行走,不推荐
A short first-person underwater psychological horror walking sim with simple gameplay and virtually no combat or puzzle difficulty. A must-play for fans of underwater horror atmosphere.
Every time you go down, the path is totally different. The fear of not knowing what's coming and that suffocating deep-sea atmosphere really hits hard. Perfect if you're looking for some good scares.
どうも理不尽深海ゲーマーです まず、タイトル・メニュー画面なく起動すぐに深海666mに放り込まれます。 そして操作説明もなくプレイ開始になります。 操作はWASDで移動、スペースキーで浮上(たぶん)これだけです。 あとは左クリックでカチッという音が鳴り、 懐中電灯の光量絞りができるという使いどころが謎の機能がありました。 上部のコンパスに赤色のソナーが表示されるのでそこを目指して進むのが主なミッションになります。 まあソナーの位置が移動したり増えたりするのであまり当てになりませんが・・・ ソナーの先の沈没潜水艦から金塊を回収して、ポッドに戻るのが目的みたいなのですが 何度やってもポッドに辿り着けませんでしたw てか移動が遅くて割とイライラするのでシフトキーでジェット機能とか欲しかったですね。 深海潜水ゲームは基本移動遅いのが多いのでまぁ自然かもしれませんが・・・ 折角の恐怖演出、道中が結構単調なので海中に巨大生物の影とかもっとあってもよかったですね。 折角の深海なのでカニとかサメとか深海生物とか出して欲しかったです。 この手のインディーゲーは突如クラッシュとか進行不能バグに遭遇する率が高いですが、 このゲームにそういうところはなかったのでいい点ですね。 潜水艦の奥の扉の先に通り抜けて行けてしまうバグ?がありますが、逆に面白かったですw なんだかんだで1時間半遊べました^^ 理不尽深海ゲーム好きなら文句なしでオススメです。 まぁ、普通の人にはオススメしません。
ゲーム始めていきなり666mの深海へ放り出されます。画面上部にコンパスが表示され赤く光るところがありますがそっちの方向へ進もうとするといきなり位置が変わってます。 金塊を手に入れても潜ってきたポッドまでの酸素が続かずポッドの方向もわからなくなりゲームオーバーになりました。 不親切すぎるシステムでせめてコンパスの見かた等のチュートリアルくらいあってもいいんじゃないかなと思う。 深海という暗さと静けさでホラー感を出そうとしてるようだけどゲーム性で台無しになってます。
The incredibly suffocating deep-sea atmosphere perfectly creates a tense, exceptionally immersive diving and survival exploration experience that challenges and captivates me from start to finish.
At a depth of 666 meters, the seabed is dark and quiet, with only the sonar sound of the target echoing. The operation is somewhat slow. After collecting gold, the sound direction is not only towards the original point, but also towards other wrecks, leading to oxygen depletion and unsuccessful return.
Every dive is a thrilling experience. The game's atmosphere is indeed well crafted and very exciting.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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